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path: root/platform/javascript/os_javascript.cpp (unfollow)
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2017-08-15Adapted godot to the new StyleBoxFlattoger53-83/+64
2017-08-15NEW Style Box Flat Implementationtoger52-87/+338
2017-08-15Converting to MeshLibrary works again, fixes #8092Juan Linietsky4-174/+185
2017-08-15Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622Juan Linietsky1-2/+1
2017-08-15Removing a Resource also deletes imported files.Andreas Haas4-0/+64
2017-08-14Fix get_screen_* funcs returning old values after resolution changes on WindowsMarcelo Fernandez2-48/+96
2017-08-14Use const reference where favorableWilson E. Alvarez17-30/+71
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov1-1/+1
2017-08-14Ability to save objects to binary formatJuan Linietsky4-32/+174
2017-08-14Enable command-line exportRuslan Mustakov3-13/+31
2017-08-14Use include/exclude export filters. Fixes #9860Ruslan Mustakov2-1/+64
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob1-2/+2
2017-08-14Fix StreamPeer put_utf8_string not workingFabio Alessandrelli1-1/+1
2017-08-14spatial selection if subscene geometry is far from originJakub Grzesik1-2/+6
2017-08-13Avoids inverted anchorsGilles Roudiere3-20/+28
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere4-27/+173
2017-08-13Handle undo/redo of anchor positioningGilles Roudiere1-0/+11
2017-08-13Added the possibility to move all anchors at once when they are clusteredGilles Roudiere2-1/+14
2017-08-13Make anchors snap to each otherGilles Roudiere2-26/+31
2017-08-13Displays percentages when dragging anchorsGilles Roudiere2-3/+48
2017-08-13Simplifies the canvas editor codeGilles Roudiere2-51/+37
2017-08-13Add lines to make understandable when anchors are snappedGilles Roudiere2-23/+86
2017-08-13Snap anchors when dragged, depending on the zoom levelGilles Roudiere2-1/+22
2017-08-13Make anchors draggableGilles Roudiere2-11/+99
2017-08-13Add anchor visualizationGilles Roudiere6-38/+175
2017-08-13Replace GUI anchor type by a float between 0 and 1Gilles Roudiere27-169/+117
2017-08-13Exposed create_from_mesh in NavmeshTwistedTwigleg1-0/+2
2017-08-13Showing anchor icon in editor if control-node is hidden (fixes #9542)Niko Abeler1-7/+4
2017-08-12Scroll bars now look different on presskbake7-1/+99
2017-08-12Updated function argument namesWilson E. Alvarez74-194/+195
2017-08-12InputDefault: Fix joypad actions when axis quickly changes direction.Andreas Haas1-2/+8
2017-08-12InputEventJoypadMotion: Add missing is_pressed() method.Andreas Haas2-0/+6
2017-08-12Disabling Particles::one_shot restarts emissionZher Huei Lee2-0/+4
2017-08-12Fix missing and incorrect values in return value of _move methodNathan Hold1-1/+2
2017-08-12Fix broken stream reading in StreamPeerBufferRaymoo1-1/+2
2017-08-12Project manager UI displaced by long paths #10245Zher Huei Lee1-0/+3
2017-08-12Added Tile and TileFit to StyleBoxesZher Huei Lee2-1/+57
2017-08-11Some fixes for shaders and WebGL2Fabio Alessandrelli4-2/+12
2017-08-11fix crash after click on MeshInstance with no ownerJakub Grzesik1-2/+2
2017-08-11Explicitily unsed AI_NUMERICHOST flag to fix HTML5Fabio Alessandrelli1-0/+1
2017-08-11Fix icon loading error a bootFabio Alessandrelli1-0/+1
2017-08-11Fixes ItemList::is_same_column_width() return typeIgnacio Etcheverry2-2/+2
2017-08-10Fixes to buses editorDaniel J. Ramirez6-11/+120
2017-08-10Hide tilemap menu when no tilemap is selectedDaniel J. Ramirez1-2/+3
2017-08-10Inspector: Right click on resource opens sub-menu.Andreas Haas4-5/+17
2017-08-10Fixed undo when converting indent with no changes, issue 9841Paulb231-2/+6
2017-08-10Improved add texture as node dialogDaniel J. Ramirez8-13/+187
2017-08-10Fixes method definitions with extra number of argumentsIgnacio Etcheverry14-19/+19
2017-08-10Removes type information from vararg method bindsIgnacio Etcheverry2-2/+2
2017-08-10Removes type information from method bindsIgnacio Etcheverry140-603/+603