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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fix some mouse bugs in WebAssembly/asm.jseska2016-12-031-3/+8
| | | | | - Emit mouse wheel release events - Set button masks, fixes #5092
* OS additions and fixes for WebAssembly/asm.jseska2016-12-031-1/+1
| | | | | | | - Implement alert, shell_open, set_window_title - Add locale lookup, fixes #2477 - Print without color control sequences - Move get_executable_path implementation to OS_JavaScript
* Reimplement key input events in Emscripten exporteska2016-04-191-110/+0
| | | | | Scancodes work, but unicode values are now completely broken in some browser/OS combinations.
* html5: workaround for echo key events.hondres2016-03-041-0/+19
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* HTML5 exporter seems to be fully functionalJuan Linietsky2015-09-121-5/+52
| | | | | -user:// filesystem implemented -default template page could look prettier, help appreciated
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-0/+2
| | | | | | -Better template handling -Voice support -Stream support
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+251