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2016-01-08removed unnecesary comma in gradle templateJuan Linietsky1-1/+1
2016-01-08Renamed godot domain from com.android.godot (which was incorrect) to ↵Juan Linietsky29-106/+106
org.godotengine.godot
2016-01-08Fix debugger close button and script editor "Show Debugger"Franklin Sobrinho2-2/+3
2016-01-08Fix TileSet not refreshed after exporting without mergeIgnacio Etcheverry1-5/+10
2016-01-08-Removed ANT build system for Android, as it was deprecated by GoogleJuan Linietsky287-8861/+610
-Added new Gradle build system, as it is the required build system
2016-01-08Fix TextEdit caret drawn when outside the visible regionIgnacio Etcheverry1-1/+1
2016-01-08Scene->Close scene: ask confirmation only when unsaved changesIgnacio Etcheverry1-1/+1
2016-01-08do not return zero with minus-sign within range value, fixes #3221Richard Nespithal1-1/+5
2016-01-07TextEdit/LineEdit: Handle numpad PageUp, PageDown, Home and EndIgnacio Etcheverry2-12/+56
2016-01-07TextEdit/LineEdit: Handle numpad arrows if NumLock is disabledIgnacio Etcheverry2-16/+59
2016-01-07Added missing onready token nameIgnacio Etcheverry1-0/+1
2016-01-07added ':' support to VariantParser, given it' s used by export.cfgJuan Linietsky1-0/+3
2016-01-07-fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky3-1/+45
#3248 closes #3207
2016-01-06Better fix for visual studio project generation.Peace Sells1-1/+1
2016-01-06Make joydev build using udev and evdev opt-out but blocking (linux)Rémi Verschelde1-11/+18
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06You can create an inherited scene based on an already opened scene.Nounours Heureux1-4/+6
2016-01-06Fix .tscn format not loading signal bindsFranklin Sobrinho1-4/+4
2016-01-06Fix config file parser bug that cause showing project name as "Unnamed Project"mrezai1-0/+1
2016-01-06visual representation for joystick demohondres6-5/+130
2016-01-06Fix uniform scaling of non-square CanvasItem nodesRémi Verschelde1-34/+24
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
2016-01-05fix x11 crash on exithondres1-3/+3
2016-01-05Fix is_node_being_edited() when not building toolsRémi Verschelde1-0/+4
Fixes #3213. Superseded #3242.
2016-01-05-completely rewritten filesystem dock and internal editor filesystem ↵Juan Linietsky36-464/+639
management, fixes #1926 -filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05Fix uint compile errormrezai1-1/+1
2016-01-05Fix typoRémi Verschelde1-1/+1
2016-01-05define XUSER_MAX_COUNT if not presenthondres1-0/+3
2016-01-04-make signals throw an error when target method is not found, fixes #2036Juan Linietsky7-126/+140
-removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script
2016-01-04Fix KP5 toggle perspective shortcut, fixes #2035Juan Linietsky1-1/+4
2016-01-04restored this configJuan Linietsky1-1/+0
2016-01-04-Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky3-5/+6
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-03Fixed bug with default arguments in gdscript, closes #2024Juan Linietsky2-1/+3
2016-01-03change android install location to automatic, closes #1997Juan Linietsky1-1/+1
2016-01-03properly specify metadata in KB functionJuan Linietsky1-1/+1
2016-01-03physics state properly returns contact metadata, closes #1979Juan Linietsky4-2/+28
2016-01-03small usability improvement, change everything related to resolution and ↵Juan Linietsky1-2/+13
scaling together in the project settings, closes #1974
2016-01-03Fixed the decimals function, it can't be perfect but it should be good ↵Juan Linietsky1-2/+8
enough. Closes #1955
2016-01-03having active items is pointless in input mapJuan Linietsky3-4/+16
2016-01-03-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs ↵Juan Linietsky24-3236/+3985
and speeds up. Closes #2040 -Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03Change Import > Sub-Scene to Import > Node from sceneNounours Heureux1-1/+1
2016-01-03forgot to bind NOTIFICATION_INSTANCED, closes #2261Juan Linietsky1-0/+2
2016-01-03Disable renaming AnimatedSprite framesIgnacio Etcheverry1-1/+0
2016-01-03Show the texture name after the frame number in the SpriteFrames editorNounours Heureux1-1/+1
2016-01-03send axis events only once per frame on linuxhondres2-1/+13
2016-01-03Fix delay on audio stream pauseSaracen2-2/+2
2016-01-02make it impossible to shrink framebuffer < 0, fixes #2066Juan Linietsky1-0/+2
2016-01-02Added var2bytes and bytes2var to convet any variable to bytes and back. ↵Juan Linietsky4-3/+75
Closes #2075
2016-01-02-Fix global transform cache not being cleared in 2D nodes, fixes many editor ↵Juan Linietsky3-3/+1
bugs, closes #2115
2016-01-02-Ability to roll-back script-exported properties to their default value on ↵Juan Linietsky7-49/+160
the script, closes #2128
2016-01-02PI is now a built-in constant, fixes #2134Juan Linietsky3-1/+11
2016-01-02Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky4-73/+56