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path: root/platform/javascript/javascript_main.cpp (unfollow)
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2016-01-17small fixJuan Linietsky1-1/+1
2016-01-17fixes to keying updatingJuan Linietsky1-1/+7
2016-01-17-Massive editor dialog cleanupJuan Linietsky32-515/+593
2016-01-17Improved "Qucik Open" dialog navigationFranklin Sobrinho1-10/+33
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky10-1000/+1139
2016-01-16Fix 32 bit windows export crashmrezai1-2/+8
2016-01-16add documentation for OS::set_keep_screen_onvolzhs1-0/+13
2016-01-16Add ability to set "keep screen on" for iOSvolzhs3-2/+15
2016-01-16Add ability to set "keep screen on" for androidvolzhs9-10/+68
2016-01-16Haiku: add resource fileKostadin Damyanov3-2/+71
2016-01-15Add guide lines to visual editor.MarianoGNU2-5/+45
2016-01-15add screen color pickingMarianoGNU2-3/+49
2016-01-15Add presets.MarianoGNU5-32/+139
2016-01-15Move shaders to default theme and add shader_override related methods to Cont...MarianoGNU10-58/+281
2016-01-15Add a visual editor to color picker.MarianoGNU6-139/+236
2016-01-15F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry2-0/+8
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry2-3/+3
2016-01-14Fix LineEdit not capturing text input eventsIgnacio Etcheverry1-0/+2
2016-01-14properly export sample compression type optionJuan Linietsky2-1/+10
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky7-5/+37
2016-01-14sample convert option was not being savedJuan Linietsky1-0/+1
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen1-0/+5
2016-01-13Removed GDScript "function" keywordFranklin Sobrinho1-1/+0
2016-01-13Fix wrong type check for autoloadRémi Verschelde1-1/+1
2016-01-13Ability to hide panel with scriptskubecz3k1-1/+1
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky2-4/+5
2016-01-13attempt another fixJuan Linietsky1-1/+11
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky2-1/+24
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky3-245/+95
2016-01-13Fix typoTolga Cakir1-1/+1
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the spat...Saracen3-6/+17
2016-01-12Better search for SectionedPropertyEditor, added "All" sectionFranklin Sobrinho6-124/+88
2016-01-12Fix situation where TSCN format might crash, closes #3062Juan Linietsky2-7/+14
2016-01-12loading unaligned pbmAriel Manzur1-5/+5
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky5-6/+53
2016-01-12small hack to make collisionobjects work with replace, fixes #2992Juan Linietsky1-0/+5
2016-01-12Fix crash on android 6.0.1, fixes #3321mrezai1-2/+2
2016-01-11Allow to override the default editor layoutIgnacio Etcheverry2-31/+33
2016-01-11Update copyright in remaining files + prints in the UIRémi Verschelde42-43/+43
2016-01-12Fix xml opt with XML_ENABLE macroLiangdi1-0/+2
2016-01-11Update bitmap_loader_pnm.cpppunto-1-1/+1
2016-01-11fix issue loading binary pbmJuan Linietsky1-2/+5
2016-01-11Remove unnecessary fail conditions when loading SpatialEditor stateIgnacio Etcheverry1-27/+21
2016-01-11Remember Transform menu settings for the Spatial EditorIgnacio Etcheverry1-0/+28
2016-01-11made headers case insensitiveAriel Manzur1-2/+3
2016-01-10properly handle typed array constructors in VariantParser, closes #3054Juan Linietsky1-2/+5
2016-01-10-Make Akien happy, fixes #3068Juan Linietsky1-1/+1
2016-01-10It seems everyone misses the polygon decomposer output, fixes #3069Juan Linietsky1-1/+1
2016-01-10-Make a rare corner case where disabling/reenabling mipmaps causes invalid te...Juan Linietsky5-2/+106
2016-01-10make msvc 64bits build again, fixes #3098Juan Linietsky1-1/+1