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2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky5-25/+94
-Added ability for LineEdit to expand to fit text
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky1-4/+8
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky1-1/+1
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵Juan Linietsky2-3/+7
closes #6398
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky6-383/+507
2016-09-06Always show output panel when debuggingsupaiku1-0/+3
2016-09-06Show object string cast instead of object id in debuggersupaiku1-2/+4
2016-09-06Select newly created folder on Directory dialogvolzhs1-7/+7
2016-09-06Should Fix Compiling Export TemplatesISylvox3-2/+5
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu1-7/+5
2016-09-05Remove tools/script_plugins, demos of the old plugin APIRémi Verschelde6-82/+0
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05Merge tools/docdump in tools/docRémi Verschelde4-8/+0
Reduces clutter in the tools folder.
2016-09-05Move various scripts to the "scripts" folderRémi Verschelde7-171/+1
Thus cleaning up the "tools" folder a bit.
2016-09-05Remove obsolete Win32 libraries that everyone had forgotten aboutRémi Verschelde1-0/+0
2016-09-05Move templates and distribution stuff to tools/distRémi Verschelde63-782/+0
Also removed the obsolete iOS xcode template.
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky2-27/+12
access from GD and Expression nodes
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky6-6/+1727
2016-09-03small fixJuan Linietsky1-0/+1
2016-09-03Connection hints when connecting to empty space.Juan Linietsky10-4/+499
2016-09-03Made basic call nodes unsequenced, since they are like gdscript and most ↵Juan Linietsky1-2/+2
return const.
2016-09-02Update gamepad mappings from community db.Andreas Haas1-1/+28
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde1-0/+4
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
2016-09-02Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício1-10/+0
2016-09-02-Added focus to comment nodeJuan Linietsky5-1/+40
-Make comment node not grab focus on main area
2016-09-02Basic type constants for visual scriptJuan Linietsky5-3/+200
2016-09-01made visual script switch more flexibleJuan Linietsky4-53/+53
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky11-41/+196
is_action_just_released()
2016-09-01i18n: Update list of supported locales based off glibcRémi Verschelde1-24/+414
Fixes #5733, fixes #6214.
2016-09-01i18n: Sync template and and merge translationsRémi Verschelde30-528/+2082
2016-09-01i18n: Sync translations from WeblateRémi Verschelde22-3955/+23534
Translator credits added manually based on Weblate git log. Adds Catalan, Danish and Norwegian Bokmål initial translations.
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky9-35/+51
2016-08-31More improvements to visual script..Juan Linietsky17-29/+171
fixed a bug of not saving when sub-nodes changed.
2016-09-01Fix release build. (II)Mario Schlack1-2/+2
2016-08-31-Reworked constant nodes betterJuan Linietsky8-53/+359
-Added simple switch node, removed InputEventFilter
2016-08-31classref: Sync with recent changesRémi Verschelde1-157/+914
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde2-2/+2
2016-08-30More visual script improvementsJuan Linietsky26-357/+725
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry!
2016-08-30editor: Add mouse position information in TileMapMark Nokalt2-0/+13
2016-08-30VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325J08nY1-3/+3
2016-08-29Fixed compilationDaniel J. Ramirez1-1/+1
2016-08-29Hide the mouse cursor when MOUSE_MODE_CAPTURED is activated.Mario Schlack1-0/+2
2016-08-28Colors for VS sockets and iconsDaniel J. Ramirez83-385/+366
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky13-135/+1272
2016-08-28VS icons improvementsDaniel J. Ramirez52-273/+274
2016-08-28Fix crash when trying to access the guid of an unavailable Gamepad.Andreas Haas1-0/+1
Throws an error now.
2016-08-28check "disable_filter" option for backward compatibilityvolzhs1-0/+3
2016-08-28Show last added action on Input Map and implement InputEvent "=="volzhs4-4/+76
2016-08-27Double click on scene tree element to focus currently selected nodeDaniel J. Ramirez8-81/+167
In 3D it will focus in the first viewport Enable double click for trees
2016-08-27Prevent to add node to selection when node is not inside treevolzhs1-1/+1
2016-08-27add NetworkedMultiplayerENet::set_bind_ipHubert Jarosz2-2/+12
which allows ENet to bind on custom IP.