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2015-01-08Fix process being debugged has exited pop up #1128Maximillian1-2/+0
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo1-3/+1
2015-01-08OS X: Add keyboard layout detection and fix buildRhody Lugo4-2/+100
2015-01-08Fixes to GraphEdit:Juan Linietsky11-46/+292
2015-01-07-Fixed matrix and vec+scalar multiplication issues, fixes #1143Juan Linietsky2-15/+36
2015-01-07-changed type of C component of vec interp, fixes #1144Juan Linietsky2-2/+5
2015-01-07-Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky40-152/+397
2015-01-06fix little mistake that made the project run each saveMaximillian1-1/+0
2015-01-06Prompt save dialog if running a unsaved scene. Solution for #966Maximillian2-5/+26
2015-01-06Fix invaild path error text in project manager when no path is enteredMaximillian1-2/+2
2015-01-06fixes CurveXD::interpolatef()UsernameIsAReservedWord1-3/+3
2015-01-06-Resolved bug that made yield() not work in some situations, fixes #884Juan Linietsky3-2/+22
2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, fixes...Juan Linietsky3-2/+63
2015-01-05Changes to 2D physics engineJuan Linietsky13-42/+188
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky7-102/+202
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky5-1/+25
2015-01-04Remove compiler flag LIBYUV_NEON from iOS release buildRhody Lugo1-1/+1
2015-01-04Fix issue #1113Rhody Lugo1-2/+2
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky4-16/+68
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky1-1/+14
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky13-35/+35
2015-01-03-removed empty controlJuan Linietsky2-107/+0
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky51-1835/+4250
2015-01-03removed printJuan Linietsky1-2/+0
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky5-2/+84
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky1-2/+10
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky9-37/+141
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky7-8/+60
2015-01-02Changed texturebutton scale from float to Size2romulox_x2-8/+11
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky3-4/+58
2015-01-03removed deadcodeJuan Linietsky1-6/+0
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky3-16/+77
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky3-2/+40
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky1-1/+1
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky1-2/+2
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky2-2689/+2726
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky1-1/+1
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky3-0/+3
2015-01-02-fix readonly issues (#1018)Juan Linietsky1-1/+11
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky1-1/+13
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky1-3/+2
2015-01-02-typo fixed in ImmediateGeometry (#1066)Juan Linietsky1-1/+1
2015-01-02-assignment of ord to string index made valid #1072Juan Linietsky1-11/+21
2015-01-02-fixed signal in #1075Juan Linietsky1-1/+1
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky2-1/+3
2015-01-02Fix for bug 1088Muresan Vlad aka Mury1-0/+2
2015-01-01change parameter name from ip to portDana Olson1-1/+1
2014-12-29Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson4-44/+34
2014-12-28fixed a typotommy31-1/+1
2014-12-28added blender/maya like zoom stylejaromirhribal3-4/+29