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2017-06-18Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵Juan Linietsky14-41/+92
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it.
2017-06-18-Added AudioStreamPlayer2D, for 2D positional soundJuan Linietsky9-54/+680
-Added ability for Area2D to redirect positional sound to a specific audio bus
2017-06-18Added normalmap support to stylebox and animated sprite.Juan Linietsky4-2/+49
2017-06-17Add normalmap support for drawing in all low level primitives. Only added ↵Juan Linietsky18-155/+306
support in Sprite so far.
2017-06-18[GDNative] added GDN_EXPORT macro for librariesKarroffel1-0/+7
Up until now there only was GDAPI which was used for the procedures Godot exposes.
2017-06-17-Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵Juan Linietsky5-6/+12
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353
2017-06-17Fix transparent background rendering, closes #8703Juan Linietsky6-8/+23
Properly implemented UPDATE_WHEN_VISIBLE mode for viewports
2017-06-17Particles properly update the shadow maps, closes #8815Juan Linietsky4-0/+55
2017-06-17Added option to not save a scene when played.Kryptocron1-3/+4
2017-06-17doc: Sync classref with current sourceRémi Verschelde1-113/+491
2017-06-17etc: Do not overestimate number of CPU threadsRémi Verschelde1-1/+1
The *2 factor between cores and threads of most modern CPUs is already taken into account in get_processor_count().
2017-06-17Fixed decompression of vertex colorsFabian Mathews1-1/+1
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky22-57/+180
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Fixed a bug in get_pixel not being constdumitru.stama2-2/+2
2017-06-17Fixed decompression of normalsFabian Mathews1-3/+4
2017-06-17fix sliders for primitivesBastiaanOlij1-23/+22
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov2-2/+7
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Complete changing of resource extensionsGeorge Marques12-21/+20
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs1-0/+2
2017-06-16Add more recent contributors to AUTHORSRémi Verschelde1-1/+16
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael1-8/+7
2017-06-16Add sensible hints to propertiesBastiaanOlij1-25/+25
2017-06-16[GDNative] corrected typo for Mac library ext.Karroffel1-3/+3
Seems like the extension is .dylib and not .dynlib. This should make it easier to select files from the editor.
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij12-533/+1778
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky9-17/+11
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky4-19/+16
2017-06-16Fixes to SSR, WIP.Juan Linietsky9-99/+47
2017-06-16Increase the default perspective camera FOVHugo Locurcio4-5/+5
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Enhance scene tabsvolzhs7-43/+216
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-16Fixed memory leaksMarc Gilleron2-1/+8
- PoolVector leak - mesh_remove_surface leak
2017-06-15Rename Godot-specific resource extensionsGeorge Marques21-31/+31
2017-06-15doc: Sync classref with current sourceRémi Verschelde2-2106/+2230
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15Fix MouseWheel position on WindowsGeorge Marques1-2/+2
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky3-10/+15
solution, might think about how to improve later.
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky2-6/+1
2017-06-15Color Picker Fixed Appearanceremorse1071-8/+11
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector. Color Picker Fixed Appearance and clang Format
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez3-0/+9
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc ↵Ferenc Arn1-4/+4
5.x era. Fixes #9166.
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky1-3/+3
2017-06-14get rid of button arrayJuan Linietsky5-681/+1
2017-06-14Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky10-169/+48
sensible.
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde3-95/+96
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez2-57/+47
- Refactor touch acceptance logic so the same is used whether passby is enabled or not. - Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far. - Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag. - Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs1-0/+5
2017-06-14Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse1-10/+10
1. Let r1 be the source rectangle clipped against the entire source image rectangle. 2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle. 3. Copy pixels from r1 to r2.
2017-06-14Add Signals descriptions when they exist.Julian Murgia2-0/+12
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson30-220/+220
2017-06-14Fixed broken Line2D due to math changes in ↵Marc Gilleron1-3/+3
f271591ac22bd07e1b2316448dd6e9af879c218f
2017-06-14renamed occurances of ColorRamp with GradientKarroffel8-85/+85
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Don't append standard ports to the request header.Martin Capitanio1-2/+12
Breaks the SSL communication with some servers, do the same that the other curl, wget, firefox & co clients do. Fixes #9146