| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-02-02 | Finish GUI for tile transform. | Carl Olsson | 1 | -1/+43 | |
| 2015-02-02 | Working TileMap tile transpose transform. | Carl Olsson | 16 | -89/+110 | |
| 2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | 6 | -1/+180 | |
| nothing functional yet, just experimenting with API | |||||
| 2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | 3 | -9/+9 | |
| 2015-01-20 | Fixed bug in 3D material | Juan Linietsky | 1 | -3/+6 | |
| textures that failed to load should now load again properly | |||||
| 2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2 | -6/+17 | |
| 2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | 12 | -29/+137 | |
| Editing 2D shaders with visual editor seems to work now. | |||||
| 2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | 2 | -0/+26 | |
| Add action_press/action_release method bind | |||||
| 2015-01-19 | Prep for tile transpose transform. | Carl Olsson | 12 | -35/+109 | |
| 2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 9 | -10/+1240 | |
| Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||||
| 2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 5 | -4/+25 | |
| broken, sorry :( | |||||
| 2015-01-18 | Fix mingw windows build error | marynate | 1 | -0/+4 | |
| 2015-01-17 | Wrapped duplicated CellOp generation code in a function and added TileMap ↵ | Carl Olsson | 2 | -39/+46 | |
| tile picking with Ctrl+LMB. | |||||
| 2015-01-17 | added nvidia optimus enablement | the_mech | 1 | -0/+3 | |
| 2015-01-16 | When overwriting a file with an auto added extension the file name is now ↵ | Nathan Warden | 1 | -1/+1 | |
| set correctly. | |||||
| 2015-01-16 | remove useless code | quabug | 1 | -16/+2 | |
| 2015-01-16 | fix bug | quabug | 1 | -2/+2 | |
| running into infinite loop if distance between two adjacent points in curve are too short. | |||||
| 2015-01-15 | Export Manager Fixes | Andreas Esau | 1 | -15/+50 | |
| - fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported. | |||||
| 2015-01-15 | Set the default Linux extension to nothing. | Nathan Warden | 1 | -1/+1 | |
| 2015-01-15 | Add current_line_color ediotr setting for script and shader editor | marynate | 3 | -0/+3 | |
| 2015-01-15 | Only show Close Tab confirmation when script has unsaved change;Update Close ↵ | marynate | 1 | -4/+7 | |
| Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console | |||||
| 2015-01-15 | Restore checkbutton margin to origin value, fixed issue in code search dialog | marynate | 1 | -2/+2 | |
| 2015-01-15 | Minor code formatting | marynate | 1 | -6/+5 | |
| 2015-01-15 | Tweak Button margins & small fix for ToolButton | Ralf Hölzemer | 1 | -2/+2 | |
| 2015-01-15 | fix background alpha in dropdown arrows | Ralf Hölzemer | 3 | -2/+2 | |
| 2015-01-15 | Fixed the progressbar to only require 16px in height | Ralf Hölzemer | 1 | -2/+2 | |
| 2015-01-15 | More desaturated icons | Ralf Hölzemer | 4 | -0/+0 | |
| 2015-01-15 | Missing files and Tab changes | Ralf Hölzemer | 4 | -6/+6 | |
| 2015-01-15 | More Theme fixes | Ralf Hölzemer | 27 | -215/+366 | |
| - some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp | |||||
| 2015-01-15 | Fix visual glitch in Progressbar | Ralf Hölzemer | 2 | -1/+1 | |
| 2015-01-15 | New iteration of the theme | Ralf Hölzemer | 56 | -115/+116 | |
| - try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks | |||||
| 2015-01-15 | New neutral default theme | Ralf Hölzemer | 164 | -72/+72 | |
| - desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors | |||||
| 2015-01-14 | File path in save dialog automatically appended with correct extension if ↵ | Nathan Warden | 1 | -1/+8 | |
| not manually added by the user. | |||||
| 2015-01-14 | Cleaned up formating in gd_compiler.h | Wim Vander Schelden | 1 | -63/+47 | |
| 2015-01-14 | -fix shader param names broken issue on code completion | Juan Linietsky | 2 | -5/+5 | |
| -fix z order issue in new 2D engine | |||||
| 2015-01-14 | Fix canvas shader not registered when disabled_3d=yes | sanikoyes | 1 | -3/+4 | |
| 2015-01-14 | Fixed typo in message | Luke Picciau | 1 | -1/+1 | |
| 2015-01-13 | -Add support for one-way collision in 2D (only works for kinematic body so far) | Juan Linietsky | 14 | -29/+813 | |
| -Solve drawing order bug introduced in previous commit: solves #1214 | |||||
| 2015-01-14 | Add missing shader function: refract | sanikoyes | 2 | -0/+2 | |
| 2015-01-13 | fixes | Juan Linietsky | 7 | -11/+26 | |
| 2015-01-13 | -begin work on unidirectional collision detection | Juan Linietsky | 19 | -37/+191 | |
| -fixed performance issue in new 2D engine -texscreen() working in shader 2D | |||||
| 2015-01-13 | - how to use PolygonPathFinder from GD Script | Lukas Sägesser | 6 | -0/+90 | |
| 2015-01-13 | Total rows of text edit was calculated wrong, fixed issue #842 | marynate | 1 | -1/+1 | |
| 2015-01-13 | -try fixing LLVM color diagnostic on osx | hurikhan | 1 | -1/+1 | |
| 2015-01-12 | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 11 | -35/+81 | |
| -ability for shader to use parent shader and params, closes #1198 | |||||
| 2015-01-12 | -Initial working(?) implementation of shaders for 2D. Lighting still not ↵ | Juan Linietsky | 11 | -7/+115 | |
| there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader | |||||
| 2015-01-12 | osx support for llvm coloring added | hurikhan | 1 | -0/+3 | |
| 2015-01-12 | SCons: colored compilation | hurikhan | 4 | -0/+46 | |
| 2015-01-11 | 2D shader progress | reduz | 10 | -59/+95 | |
| 2015-01-11 | -Initial (untested) implementation of 2D shaders. Probably broken, will be ↵ | Juan Linietsky | 20 | -196/+583 | |
| fixed later. -fixed issue of opacity not working | |||||
