index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
platform
/
javascript
/
javascript_main.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2015-02-02
Finish GUI for tile transform.
Carl Olsson
1
-1
/
+43
2015-02-02
Working TileMap tile transpose transform.
Carl Olsson
16
-89
/
+110
2015-01-22
begin work on lighting system for 2D
Juan Linietsky
6
-1
/
+180
2015-01-21
fixed world vertex issues in canvas item shader
Juan Linietsky
3
-9
/
+9
2015-01-20
Fixed bug in 3D material
Juan Linietsky
1
-3
/
+6
2015-01-20
Fixes to texscreen, fixes to white testcube
Juan Linietsky
2
-6
/
+17
2015-01-20
Visual Shader Editing for 2D
Juan Linietsky
12
-29
/
+137
2015-01-20
Add InputEvent::ACTION get/set support for variant
sanikoyes
2
-0
/
+26
2015-01-19
Prep for tile transpose transform.
Carl Olsson
12
-35
/
+109
2015-01-19
Color Ramp and Curve Map added to visual shader editing.
Juan Linietsky
9
-10
/
+1240
2015-01-18
-intentional breakage of shader graph to fix issues, existing graphs will be ...
Juan Linietsky
5
-4
/
+25
2015-01-18
Fix mingw windows build error
marynate
1
-0
/
+4
2015-01-17
Wrapped duplicated CellOp generation code in a function and added TileMap til...
Carl Olsson
2
-39
/
+46
2015-01-17
added nvidia optimus enablement
the_mech
1
-0
/
+3
2015-01-16
When overwriting a file with an auto added extension the file name is now set...
Nathan Warden
1
-1
/
+1
2015-01-16
remove useless code
quabug
1
-16
/
+2
2015-01-16
fix bug
quabug
1
-2
/
+2
2015-01-15
Export Manager Fixes
Andreas Esau
1
-15
/
+50
2015-01-15
Set the default Linux extension to nothing.
Nathan Warden
1
-1
/
+1
2015-01-15
Add current_line_color ediotr setting for script and shader editor
marynate
3
-0
/
+3
2015-01-15
Only show Close Tab confirmation when script has unsaved change;Update Close ...
marynate
1
-4
/
+7
2015-01-15
Restore checkbutton margin to origin value, fixed issue in code search dialog
marynate
1
-2
/
+2
2015-01-15
Minor code formatting
marynate
1
-6
/
+5
2015-01-15
Tweak Button margins & small fix for ToolButton
Ralf Hölzemer
1
-2
/
+2
2015-01-15
fix background alpha in dropdown arrows
Ralf Hölzemer
3
-2
/
+2
2015-01-15
Fixed the progressbar to only require 16px in height
Ralf Hölzemer
1
-2
/
+2
2015-01-15
More desaturated icons
Ralf Hölzemer
4
-0
/
+0
2015-01-15
Missing files and Tab changes
Ralf Hölzemer
4
-6
/
+6
2015-01-15
More Theme fixes
Ralf Hölzemer
27
-215
/
+366
2015-01-15
Fix visual glitch in Progressbar
Ralf Hölzemer
2
-1
/
+1
2015-01-15
New iteration of the theme
Ralf Hölzemer
56
-115
/
+116
2015-01-15
New neutral default theme
Ralf Hölzemer
164
-72
/
+72
2015-01-14
File path in save dialog automatically appended with correct extension if not...
Nathan Warden
1
-1
/
+8
2015-01-14
Cleaned up formating in gd_compiler.h
Wim Vander Schelden
1
-63
/
+47
2015-01-14
-fix shader param names broken issue on code completion
Juan Linietsky
2
-5
/
+5
2015-01-14
Fix canvas shader not registered when disabled_3d=yes
sanikoyes
1
-3
/
+4
2015-01-14
Fixed typo in message
Luke Picciau
1
-1
/
+1
2015-01-13
-Add support for one-way collision in 2D (only works for kinematic body so far)
Juan Linietsky
14
-29
/
+813
2015-01-14
Add missing shader function: refract
sanikoyes
2
-0
/
+2
2015-01-13
fixes
Juan Linietsky
7
-11
/
+26
2015-01-13
-begin work on unidirectional collision detection
Juan Linietsky
19
-37
/
+191
2015-01-13
- how to use PolygonPathFinder from GD Script
Lukas Sägesser
6
-0
/
+90
2015-01-13
Total rows of text edit was calculated wrong, fixed issue #842
marynate
1
-1
/
+1
2015-01-13
-try fixing LLVM color diagnostic on osx
hurikhan
1
-1
/
+1
2015-01-12
-fixed issue with shader not being reset on layers, closes #1199
Juan Linietsky
11
-35
/
+81
2015-01-12
-Initial working(?) implementation of shaders for 2D. Lighting still not ther...
Juan Linietsky
11
-7
/
+115
2015-01-12
osx support for llvm coloring added
hurikhan
1
-0
/
+3
2015-01-12
SCons: colored compilation
hurikhan
4
-0
/
+46
2015-01-11
2D shader progress
reduz
10
-59
/
+95
2015-01-11
-Initial (untested) implementation of 2D shaders. Probably broken, will be fi...
Juan Linietsky
20
-196
/
+583
[next]