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2016-09-08x11: fix x360 wireless gamepad mapping.Andreas Haas1-1/+1
Uses hat values instead of buttons for the dpad now. Fixes #6419
2016-09-07Change the documentation to reflect that Directory.list_dir_begin()Gastronok1-1/+1
returns true (not false) when a stream could not be initialized. (See, for example, https://github.com/godotengine/godot/blob/master/drivers/windows/dir_access_windows.cpp#L76 )
2016-09-07Explicitly initialize TextureProgress's initial angle value.MarianoGNU1-0/+1
(Hopefully) Fixes #3856 Fixes #6426 Fixes #6344
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the ↵Juan Linietsky13-60/+55
documentation more clearly and also make it easier to bind to C#
2016-09-07fixed wrong placement of AcceptDialog Buttons issue-6143bebae1-2/+0
2016-09-07Document itemlist disable tooltipPaulb231-0/+18
2016-09-07Ability to disable item list tooltip, issue 6240Paulb232-0/+22
2016-09-07Added setting to change current script background color, issue 5450Paulb231-2/+9
2016-09-07Add show bones checkable menu itemPedro J. Estébanez2-57/+87
2016-09-07Fix dialogs in ProjectManage don't with editor theme issueGeequlim1-4/+3
2016-09-07classref: Sync with current sourceRémi Verschelde1-26/+178
2016-09-07LineEdit: Quick fix to set_expand_to_text_length argument nameRémi Verschelde1-4/+4
2016-09-07Fix (potentially) Android libs packaging issue (#5645)Pedro J. Estébanez1-1/+0
2016-09-06-Added diectly editable expressions on node to VSEditor, closes #6392Juan Linietsky5-25/+94
-Added ability for LineEdit to expand to fit text
2016-09-06Better snapping for graph ports, closes #6394Juan Linietsky1-4/+8
2016-09-06Do not expose resource/ properties in sectioned property editor, closes #6396Juan Linietsky1-1/+1
2016-09-06Added option for UVs (and tangents) in adding sphere for ImmediateGeometry, ↵Juan Linietsky2-3/+7
closes #6398
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky6-383/+507
2016-09-06Always show output panel when debuggingsupaiku1-0/+3
2016-09-06osx: Support gamepad input.Andreas Haas6-3/+760
Fixes #3881 Vibration support is not optimal yet as it doesn't try to emulate the "weak" and "strong" motor strength, but just takes the parameter with the highest value for the vibration gain.
2016-09-06Show object string cast instead of object id in debuggersupaiku1-2/+4
2016-09-06Select newly created folder on Directory dialogvolzhs1-7/+7
2016-09-06Should Fix Compiling Export TemplatesISylvox3-2/+5
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet)
2016-09-05Clean up GDScript templateRăzvan Cosmin Rădulescu1-7/+5
2016-09-05Remove tools/script_plugins, demos of the old plugin APIRémi Verschelde6-82/+0
They are superseded by the official demos in https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05Merge tools/docdump in tools/docRémi Verschelde4-8/+0
Reduces clutter in the tools folder.
2016-09-05Move various scripts to the "scripts" folderRémi Verschelde7-171/+1
Thus cleaning up the "tools" folder a bit.
2016-09-05Remove obsolete Win32 libraries that everyone had forgotten aboutRémi Verschelde1-0/+0
2016-09-05Move templates and distribution stuff to tools/distRémi Verschelde63-782/+0
Also removed the obsolete iOS xcode template.
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to ↵Juan Linietsky2-27/+12
access from GD and Expression nodes
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky6-6/+1727
2016-09-03small fixJuan Linietsky1-0/+1
2016-09-03Connection hints when connecting to empty space.Juan Linietsky10-4/+499
2016-09-03Made basic call nodes unsequenced, since they are like gdscript and most ↵Juan Linietsky1-2/+2
return const.
2016-09-02Update gamepad mappings from community db.Andreas Haas1-1/+28
2016-09-02InputEvent: Fix event comparisons when type is NONERémi Verschelde1-0/+4
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
2016-09-02Fixes LineEdit text selection with mouse selecting more than intendedWaldson Patrício1-10/+0
2016-09-02-Added focus to comment nodeJuan Linietsky5-1/+40
-Make comment node not grab focus on main area
2016-09-02Tilemap editor: Bucket tool - allow deleting and replacing of tilesJoscha2-11/+38
2016-09-02Basic type constants for visual scriptJuan Linietsky5-3/+200
2016-09-01made visual script switch more flexibleJuan Linietsky4-53/+53
2016-09-01-Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky11-41/+196
is_action_just_released()
2016-09-01i18n: Update list of supported locales based off glibcRémi Verschelde1-24/+414
Fixes #5733, fixes #6214.
2016-09-01i18n: Sync template and and merge translationsRémi Verschelde30-528/+2082
2016-09-01i18n: Sync translations from WeblateRémi Verschelde22-3955/+23534
Translator credits added manually based on Weblate git log. Adds Catalan, Danish and Norwegian Bokmål initial translations.
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky9-35/+51
2016-08-31More improvements to visual script..Juan Linietsky17-29/+171
fixed a bug of not saving when sub-nodes changed.
2016-09-01Fix release build. (II)Mario Schlack1-2/+2
2016-08-31-Reworked constant nodes betterJuan Linietsky8-53/+359
-Added simple switch node, removed InputEventFilter
2016-08-31classref: Sync with recent changesRémi Verschelde1-157/+914