aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript/javascript_main.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky9-10/+1240
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky5-4/+25
broken, sorry :(
2015-01-18Fix mingw windows build errormarynate1-0/+4
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson2-39/+46
tile picking with Ctrl+LMB.
2015-01-17added nvidia optimus enablementthe_mech1-0/+3
2015-01-16When overwriting a file with an auto added extension the file name is now ↵Nathan Warden1-1/+1
set correctly.
2015-01-16remove useless codequabug1-16/+2
2015-01-16fix bugquabug1-2/+2
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-15Export Manager FixesAndreas Esau1-15/+50
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15Set the default Linux extension to nothing.Nathan Warden1-1/+1
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate3-0/+3
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate1-4/+7
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate1-2/+2
2015-01-15Minor code formattingmarynate1-6/+5
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer1-2/+2
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer3-2/+2
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer1-2/+2
2015-01-15More desaturated iconsRalf Hölzemer4-0/+0
2015-01-15Missing files and Tab changesRalf Hölzemer4-6/+6
2015-01-15More Theme fixesRalf Hölzemer27-215/+366
- some color tweaks - many margin fixes - overall nicer look Conflicts: scene/resources/default_theme/default_theme.cpp
2015-01-15Fix visual glitch in ProgressbarRalf Hölzemer2-1/+1
2015-01-15New iteration of the themeRalf Hölzemer56-115/+116
- try to implement ndee's mockup from the forum - new color palette - get rid of most gradients probably needs some more tweaks
2015-01-15New neutral default themeRalf Hölzemer164-72/+72
- desaturated UI elements to grey - desaturated all near-white icons to grey - changed some hardcoded colors
2015-01-14File path in save dialog automatically appended with correct extension if ↵Nathan Warden1-1/+8
not manually added by the user.
2015-01-14Cleaned up formating in gd_compiler.hWim Vander Schelden1-63/+47
2015-01-14-fix shader param names broken issue on code completionJuan Linietsky2-5/+5
-fix z order issue in new 2D engine
2015-01-14Fix canvas shader not registered when disabled_3d=yessanikoyes1-3/+4
2015-01-14Fixed typo in messageLuke Picciau1-1/+1
2015-01-13-Add support for one-way collision in 2D (only works for kinematic body so far)Juan Linietsky14-29/+813
-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-14Add missing shader function: refractsanikoyes2-0/+2
2015-01-13fixesJuan Linietsky7-11/+26
2015-01-13-begin work on unidirectional collision detectionJuan Linietsky19-37/+191
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
2015-01-13- how to use PolygonPathFinder from GD ScriptLukas Sägesser6-0/+90
2015-01-13Total rows of text edit was calculated wrong, fixed issue #842marynate1-1/+1
2015-01-13-try fixing LLVM color diagnostic on osxhurikhan1-1/+1
2015-01-12-fixed issue with shader not being reset on layers, closes #1199Juan Linietsky11-35/+81
-ability for shader to use parent shader and params, closes #1198
2015-01-12-Initial working(?) implementation of shaders for 2D. Lighting still not ↵Juan Linietsky11-7/+115
there though. Check for reference: https://github.com/okamstudio/godot/wiki/shader
2015-01-12osx support for llvm coloring addedhurikhan1-0/+3
2015-01-12SCons: colored compilationhurikhan4-0/+46
2015-01-112D shader progressreduz10-59/+95
2015-01-11-Initial (untested) implementation of 2D shaders. Probably broken, will be ↵Juan Linietsky20-196/+583
fixed later. -fixed issue of opacity not working
2015-01-11Fixes #1160BenH1-2/+2
Fixed curve handles not taking current zoom level into consideration when being dragged
2015-01-11fix naming of duplicated nodes, closes #1161, adds separator character ↵Dana Olson3-6/+24
preferences
2015-01-102D Rewrite Step [1]Juan Linietsky35-7694/+653
-=-=-=-=-=-=-=-=-=- -Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future). -Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order) -Removed OpenGL ES 1.x support. Good riddance!
2015-01-10fix_environment_ressource_cubemap_supportyg2f1-1/+1
this fix goes hands in hands with #1170. Cubemap ressources can be loaded and created into an Environment ressource.
2015-01-10fix saving texture flags to *.png.flags file, closes #399Dana Olson2-2/+3
2015-01-09mergable version of ndee's pull requestDana Olson2-22/+488
2015-01-09Fix compile error when tools=nomarynate1-4/+2
2015-01-08Fix process being debugged has exited pop up #1128Maximillian1-2/+0
2015-01-08Create the test string to detect kb layouts directly from the unicode charsRhody Lugo1-3/+1