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2014-07-02Fixed Bugs & Joypad in AndroidJuan Linietsky8-14/+359
================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
2014-06-30Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab ↵marynate1-2/+2
changed to script tab
2014-06-30Fix ERROR: FileAccessWindows::_get_modified_time: Method/Function Failed on ↵marynate1-0/+2
windows due to accessing modifiled time of internal resource when editor gaining focus
2014-06-30fixed bug where resource path is properly exportedJuan Linietsky2-2/+17
2014-06-29hoh# On branch masterJuan Linietsky2-3/+6
2014-06-29Bug FixesJuan Linietsky13-46/+301
-=-=-=-=- -Documentation now shows overridable theme values (though this needs to be documented). -Detect when object transform is flipped and flip normals too. -TileMap can specify bounce and friction for collision. -Removed limit of 4 lights per object -Added is_hovered() to buttons.
2014-06-28Missing name on collada-imported materialsJuan Linietsky3-0/+14
2014-06-28Fix 3d platformer demo texture display black on android devicesmarynate1-0/+0
2014-06-27Misc FixesJuan Linietsky74-659/+1413
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
2014-06-26Fixed mouse motion events with captured mouse mode in OS XJames Emselle1-7/+2
2014-06-26mouse_mode implementation on OS XJames Emselle2-1/+29
2014-06-25Fix pinning project segfaultmarynate1-1/+1
2014-06-23Fixed resource name not updated when saved in resurce dockmarynate1-0/+1
2014-06-21Fix FixedMaterial uv xform not working bugmarynate1-1/+1
2014-06-19Import 3D Scene ImprovementsJuan Linietsky19-121/+664
-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
2014-06-17FineTune HDR and Other StuffJuan Linietsky15-11/+517
-=-=-=-=-=-=-=-=-=-=-=-=-=- -More parameters to ESM shadows -LightMap Octree now can bake to "hdr" (use HDR8 for now) -New resource PolygonPathFinder, polygon based pathfinder using A-star algorithm. (will add nodes to use it more easily soon)
2014-06-17Search filesystem by name or path; Remove extension filter; Use toolbutton ↵marynate2-30/+52
for clear search term
2014-06-16More 3D WorkJuan Linietsky40-116/+1114
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug
2014-06-15Fixed #185 Setting a new Texture for a Sprite node does not update previewmarynate1-0/+7
2014-06-13Add align with view in 3d editor viewport (useful for aligning camera withmarynate2-3/+38
current view)
2014-06-13Script editor: Put selected text in replace dialog automatically (unless ↵marynate1-5/+14
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog
2014-06-13More gitignoremarynate1-2/+10
2014-06-11Light Baker!Juan Linietsky61-1422/+4244
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published.
2014-06-10Add pin/favorite projects in project managermarynate2-7/+60
2014-06-10Allow run/edit multiple projects from project managermarynate2-51/+94
2014-06-10Adding search box to scene dock(file system tab)marynate2-31/+164
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-9/+10
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-13/+11
projects
2014-06-04Add more callback for Godot.javamarynate2-297/+319
2014-06-04Add RAW_ARRAY as valid paramter for java bindingmarynate1-0/+23
2014-06-02FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer1-0/+1
only if needed and avoid editor errors
2014-05-31Made a uniform distribution of characters in Label::set_percent_visible()Theo Hallenius1-3/+8
2014-05-31Return an error code when address/port already in useTheo Hallenius2-0/+6
2014-05-29More 3D ImprovementsJuan Linietsky50-93/+2261
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-28Add android x86 buildmarynate2-16/+41