| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | 7 | -1/+349 | |
| 2015-02-15 | Fix a shadow declaration. | Felix Laurie von Massenbach | 1 | -2/+2 | |
| 2015-02-15 | Godot UI is quick and snappy again! | Juan Linietsky | 2 | -2/+56 | |
| Changed linked listed sort to use auxiliary memory this fixes user interface performance issues. | |||||
| 2015-02-15 | fix return value of slide and reflect | Juan Linietsky | 1 | -2/+2 | |
| closes #1311 | |||||
| 2015-02-15 | begin new serialization framework | Juan Linietsky | 13 | -206/+729 | |
| also got rid of STL dependency on triangulator | |||||
| 2015-02-14 | fixes to mouse warp | Juan Linietsky | 7 | -4/+44 | |
| -can warp now from viewport and control, in their respective coordinate systems -warp is now local to the window on Windows and OSX. IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test! | |||||
| 2015-02-14 | -resolved shader set parameter bug, closes #1361 | Juan Linietsky | 1 | -52/+62 | |
| 2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | 26 | -2/+3932 | |
| -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||||
| 2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | 4 | -72/+75 | |
| Revert 2D Platformer demo's moving platforms to sprite plus body. | |||||
| 2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | 9 | -223/+339 | |
| physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||||
| 2015-02-12 | fix get_joy_name() on windows | Hinsbart | 2 | -1/+52 | |
| 2015-02-11 | fixes to HTTPClient | Juan Linietsky | 2 | -10/+39 | |
| -small unchunked files should work properly -blocking mode should work properly | |||||
| 2015-02-11 | added missing set_shader_param functions | Juan Linietsky | 3 | -2/+25 | |
| also added code completion hint for shader params | |||||
| 2015-02-10 | customizable content margin in styleboxes | Juan Linietsky | 1 | -0/+6 | |
| 2015-02-10 | add support for CADisplayLink | Rhody Lugo | 2 | -0/+40 | |
| 2015-02-10 | remove make.bat | Juan Linietsky | 1 | -1/+0 | |
| 2015-02-10 | ignore make.bat | Juan Linietsky | 1 | -0/+1 | |
| 2015-02-10 | fixes to skinned buffer | Juan Linietsky | 3 | -7/+17 | |
| should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings. | |||||
| 2015-02-10 | Added the default arguments to the binding for ↵ | Jeffrey Steward | 1 | -1/+1 | |
| ResourceImportMetadata::add_source to match the c++ version | |||||
| 2015-02-10 | fix typo in script template | Hinsbart | 1 | -1/+1 | |
| 2015-02-10 | Added get_gui_base to the EditorNode class to allow for import plugins to ↵ | Jeffrey Steward | 1 | -1/+1 | |
| create centered Popups. This is the function used by all the built-in import plugins. Without this, the only alternative is to add it to the EditorNode itself which messes up auto-centering and sizing. | |||||
| 2015-02-09 | Added the ability to add and remove editor import plugins. | Jeffrey Steward | 4 | -10/+62 | |
| 2015-02-09 | ability to customize max render elements | Juan Linietsky | 2 | -6/+29 | |
| should close #1339 | |||||
| 2015-02-04 | io_scene_dae: fixed invalid variable name | Segey Lapin | 1 | -2/+2 | |
| 2015-02-01 | Completed more complex formatting. | Bil Bas (Spooner) | 2 | -65/+423 | |
| 2015-02-01 | Completed implementing standard formatting. | Bil Bas (Spooner) | 2 | -40/+135 | |
| 2015-02-01 | changed PolygonPathFinder::get_closest_point to return the closest position ↵ | romulox_x | 1 | -9/+17 | |
| inside, rather then the closest vertex | |||||
| 2015-01-31 | fixed math in Camera::project_position | jaromirhribal | 1 | -1/+1 | |
| 2015-01-27 | Adjust x11/detect.py | sambler | 1 | -17/+11 | |
| Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address | |||||
| 2015-01-27 | fix build on freebsd | sambler | 2 | -2/+25 | |
| Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used | |||||
| 2015-01-27 | Show a confirmation for the revert action. | Felix Laurie von Massenbach | 1 | -1/+8 | |
| 2015-01-26 | Move the Revert Scene menu item to be less intrusive. | Felix Laurie von Massenbach | 1 | -2/+2 | |
| 2015-01-25 | Add a revert menu item. | Felix Laurie von Massenbach | 2 | -0/+15 | |
| 2015-01-23 | Fix init crash on iPad 1st gen device with iOS 5.1.1 | Maxime CHAPELET | 1 | -7/+12 | |
| 2015-01-22 | Fix iOS Simulator SDK path for isim platform. | Maxime CHAPELET | 1 | -1/+1 | |
| 2015-01-22 | begin work on lighting system for 2D | Juan Linietsky | 6 | -1/+180 | |
| nothing functional yet, just experimenting with API | |||||
| 2015-01-21 | fixed world vertex issues in canvas item shader | Juan Linietsky | 3 | -9/+9 | |
| 2015-01-20 | Fixed bug in 3D material | Juan Linietsky | 1 | -3/+6 | |
| textures that failed to load should now load again properly | |||||
| 2015-01-20 | Fixes to texscreen, fixes to white testcube | Juan Linietsky | 2 | -6/+17 | |
| 2015-01-20 | Visual Shader Editing for 2D | Juan Linietsky | 12 | -29/+137 | |
| Editing 2D shaders with visual editor seems to work now. | |||||
| 2015-01-20 | Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵ | Nathan Warden | 1 | -5/+9 | |
| dependency. | |||||
| 2015-01-20 | Fix filter options not works in render target texture | sanikoyes | 1 | -2/+10 | |
| 2015-01-20 | Add InputEvent::ACTION get/set support for variant | sanikoyes | 2 | -0/+26 | |
| Add action_press/action_release method bind | |||||
| 2015-01-19 | Fixed a bug where a user could add a cyclical dependency, causing a crash. | Nathan Warden | 2 | -1/+29 | |
| 2015-01-19 | Color Ramp and Curve Map added to visual shader editing. | Juan Linietsky | 9 | -10/+1240 | |
| Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened. | |||||
| 2015-01-18 | -intentional breakage of shader graph to fix issues, existing graphs will be ↵ | Juan Linietsky | 5 | -4/+25 | |
| broken, sorry :( | |||||
| 2015-01-17 | Fix whitespace on previous commit | Manuel Lagang | 1 | -1/+1 | |
| Choose tabs or spaces, not both! | |||||
| 2015-01-17 | Modifiers are unset on events for the modifier key itself | Manuel Lagang | 1 | -3/+4 | |
| This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event. | |||||
| 2015-01-17 | ignore and remove .fscache files. closes #1249 | Dana Olson | 3 | -37/+1 | |
| 2015-01-17 | fixes | Dana Olson | 1 | -1/+2 | |
