| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-09-01 | Disabled PCRE-JIT in HTML5. Fixes #10834 | Zher Huei Lee | 1 | -2/+5 | |
| 2017-09-01 | Has_method is already provided by Object | Hein-Pieter van Braam | 1 | -1/+0 | |
| c812c17633 introduces some extra gdscript bindings for signal discovery and adds a binding for has_method() to Script objects. This method is already provided by the ancestor Object. This fixes the startup message: ERROR: bind_methodfi: Class Script already has a method has_method At: core/class_db.cpp:1178. | |||||
| 2017-08-31 | Updated Editor Built-In types. | Daniel J. Ramirez | 1 | -5/+17 | |
| 2017-08-31 | Fix special case where KinematicBody fails one way collisions by adding ↵ | Juan Linietsky | 3 | -7/+57 | |
| exclusion lists, closes #9729 | |||||
| 2017-08-31 | Fix importer not applying saved default settings on load | Rodrigo Troncoso | 1 | -1/+1 | |
| 2017-08-31 | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 11 | -63/+116 | |
| 2017-08-31 | Correct GDnative's godot_string_find_last method name | Emmanuel Leblond | 2 | -2/+2 | |
| 2017-08-31 | Added setting to toggle auto indent | Paulb23 | 3 | -0/+3 | |
| 2017-09-01 | Fix typo 'inetria' to 'inertia' | Poommetee Ketson | 2 | -2/+2 | |
| 2017-08-31 | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | 1 | -1/+1 | |
| 2017-08-31 | changed-"HSlider" -> "VSlider" for focus style fixes #728 | toger5 | 1 | -1/+1 | |
| 2017-08-31 | Fix import dock defaults: Set as default actions | Rodrigo Troncoso | 1 | -7/+5 | |
| 2017-08-31 | fixed update import label in importer dock | toger5 | 2 | -0/+10 | |
| 2017-08-31 | Fixed return of KinematicBody::_move | James Beedie | 1 | -1/+2 | |
| Fixed incorrect normal Added missing collider velocity | |||||
| 2017-08-31 | Exposed new ClearMode function to Viewport clases, closes #9995 | Juan Linietsky | 2 | -20/+21 | |
| 2017-08-31 | unified draw_center naming for (9patch,StyleBoxes) | toger5 | 6 | -41/+41 | |
| - filled -> draw_center - is_draw_center -> is_draw_center_enabled - get_draw_center -> is_draw_center_enabled | |||||
| 2017-08-31 | Contributors missing in project manager title | Juan Linietsky | 1 | -1/+1 | |
| 2017-08-31 | Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai | volzhs | 11 | -40/+145 | |
| 2017-08-31 | Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979 | Juan Linietsky | 2 | -2/+2 | |
| 2017-08-31 | Update source code pro font to 2.030 | volzhs | 2 | -0/+6 | |
| 2017-08-31 | Revert "Fix shader function calls being assignable" | Rémi Verschelde | 1 | -6/+0 | |
| 2017-08-31 | Do not error flood if removing default environment. Closes #9945 | Juan Linietsky | 1 | -0/+4 | |
| 2017-08-31 | Adds default directory for default_project_path | poke1024 | 1 | -1/+1 | |
| 2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | 2 | -1/+6 | |
| 2017-08-30 | added icon updating to most ui elements | toger5 | 10 | -5/+162 | |
| 2017-08-30 | renamed light_color to contrast_color | toger5 | 1 | -24/+29 | |
| - added tab highlighting - other changes to the theme to make use of contrast color | |||||
| 2017-08-30 | White Theme | toger5 | 4 | -89/+125 | |
| - almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||||
| 2017-08-30 | removed misc/scripts/svgs_2_pngs.py | toger5 | 1 | -139/+0 | |
| - deprecated because icon conversion now happens in godot itself | |||||
| 2017-08-30 | removed svg's in icons/dark | toger5 | 588 | -4194/+0 | |
| 2017-08-30 | Implement color conversion for dark SVG icons | toger5 | 4 | -41/+123 | |
| 2017-08-30 | added to_ABGR32() to core/Color | toger5 | 2 | -2/+14 | |
| 2017-08-30 | moved 'scale import setting' into svg section | toger5 | 1 | -1/+1 | |
| 2017-08-30 | Fix pre-Lollipop (21) Android debug | Pedro J. Estébanez | 1 | -28/+46 | |
| Namely, automatically pick debug over Wi-Fi for devices with an older release and debug over USB otherwise. A message is printed both in editor output window and console (uppercase here) to let the user know about what mechanism is being used and why. | |||||
| 2017-08-30 | second attempt on fixing the indent glitch. | Paulo Gomes | 1 | -3/+3 | |
| I've reverted the first attempt (https://github.com/godotengine/godot/pull/10653). I was very naive and didn't consider that the glitch happens also if you're not in the first column, ex. if you have 2 tabs and press return in between them. Hope this will solve the problem without messing anything else. | |||||
| 2017-08-30 | Fix parsing of Android API level | Pedro J. Estébanez | 1 | -7/+7 | |
| And renaming the `Device.release` field to `api_level` for correctness. | |||||
| 2017-08-30 | Add a new decomposition to Basis. | Ferenc Arn | 2 | -4/+38 | |
| This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||||
| 2017-08-30 | Renderer/Simulator flags | Gustav Lund | 2 | -2/+23 | |
| Now hopefully with correct code style | |||||
| 2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | 1 | -32/+32 | |
| This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||||
| 2017-08-30 | Make GDNative work on Android | Ruslan Mustakov | 22 | -321/+447 | |
| The changes include work done to ensure that GDNative apps and Nim integration specifically can run on Android. The changes have been tested on our WIP game, which uses godot-nim and depends on several third-party .so libs, and Platformer demo to ensure nothing got broken. - .so libraries are exported to lib/ folder in .apk, instead of assets/, because that's where Android expects them to be and it resolves the library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching the current device. So we establish the convention that Android .so files in the project must be located in the folder corresponding to the ABI they were compiled for. - Godot callbacks (event handlers) are now called from the same thread from which Main::iteration is called. It is also what Godot now considers to be the main thread, because Main::setup is also called from there. This makes threading on Android more consistent with other platforms, making the code that depends on Thread::get_main_id more portable (GDNative has such code). - Sizes of GDNative API types have been fixed to work on 32-bit platforms. | |||||
| 2017-08-30 | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 5 | -4/+10 | |
| 2017-08-30 | Remove 10778 related methods from GDNative | Hein-Pieter van Braam | 2 | -24/+0 | |
| After #10778 master didn't build any longer with GDNative. This removes the methods removed in that PR from the GDNative bindings for Basis also. | |||||
| 2017-08-30 | AutoUse Pencil on Polygon creation | Scayze | 4 | -0/+18 | |
| 2017-08-30 | Disable -ffast-math for etc2comp | Hein-Pieter van Braam | 2 | -1/+7 | |
| Apparently -ffast-math generates incorrect code with recent versions of GCC and Clang. The manual page for GCC warns about this possibility. In my tests it doesn't actually appear to be measurably slower in this case, and this is used in a batch process so it seems safe to disable this. This fixes #10758 and fixes #10070 | |||||
| 2017-08-30 | Fix GDNative API generator after changes to MethodBind | Ruslan Mustakov | 3 | -20/+25 | |
| 2017-08-30 | Add enums in GDNative API generator | Ruslan Mustakov | 1 | -1/+40 | |
| 2017-08-29 | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | 5 | -67/+1 | |
| Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||||
| 2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | 2 | -3/+3 | |
| outside by default.. | |||||
| 2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | 4 | -10/+31 | |
| 2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 6 | -18/+84 | |
| 2017-08-29 | Fixed problem with highlight boxes not updating on translation | Daniel J. Ramirez | 1 | -4/+11 | |
