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2016-05-29Set more visible string to translatableGeequlim12-27/+20
2016-05-29Documented Light2D and LightOccluder2DJulian Murgia - StraToN1-0/+48
2016-05-28Documented BackBufferCopy. Need validation for the different copy modes ↵Julian Murgia - StraToN1-0/+9
(constants)
2016-05-28Fix MS Visual Studio build settingsAleksandar Danilovic2-7/+20
NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore.
2016-05-28Editor: Fix base dir when going back to project managerRémi Verschelde1-2/+2
This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045.
2016-05-28i18n: Sync translations with templateRémi Verschelde1-154/+278
2016-05-28i18n: Add makefile to handle translation updatesRémi Verschelde2-2/+22
2016-05-28i18n: Fix typo and sync templateRémi Verschelde2-136/+219
2016-05-27Remove focus from Sprite Region Editor dialog. Fixes #4751MarianoGNU1-0/+1
2016-05-27Added translation support to GodotJuan Linietsky10-13/+5847
included is a French translation!
2016-05-27Changed import workflowJuan Linietsky54-636/+1258
-Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
2016-05-27Add spaces to macros in memory.h to make C++11 compilers happyGeequlim1-5/+4
2016-05-27README.md: Add codetriage badgeRémi Verschelde1-0/+1
2016-05-25Added settings to change marked and breakpoint colorPaulb233-0/+8
2016-05-25Set tooltip for SpriteRegionEditorAndreas Haas1-0/+1
2016-05-24Add a slider for zooming TileMap preview icons.Andreas Haas2-0/+23
Fixes #2413
2016-05-24Allow ItemList icons to stretch to max size.Andreas Haas2-3/+27
2016-05-24Fixed caret color not changing though propertiesPaulb231-1/+1
2016-05-23Remove noisy printCarter Anderson1-1/+0
2016-05-23General docks clean upJuan Linietsky5-152/+183
-Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching
2016-05-23Modified damp rangesDaniel J. Ramirez1-3/+3
2016-05-23Clamped some light2D rangesDaniel J. Ramirez1-3/+3
2016-05-23D&D: Fix wrong path in ScenesDock (#4789)volzhs1-1/+1
Fixes #4786
2016-05-24fix unexpected char: '\' error on windowsvolzhs1-3/+3
error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ```
2016-05-23-Improve resource previewsJuan Linietsky27-271/+1195
-Also fixed draw_texture_rect() tile parameter
2016-05-23Save line number color with text editor themeIgnacio Etcheverry1-0/+1
2016-05-23Added color themes to the text editorPaulb235-19/+252
2016-05-23use node name as filename when save scenevolzhs2-2/+4
fix #4723
2016-05-23Change the default comment color to #676767 (#4763)Hugo Locurcio1-1/+1
A neutral gray color, more readable than the old brown one.
2016-05-23Fix #4748: proper call to base class functionIgnacio Armenteros1-1/+1
2016-05-23README.md docs are not wiki (#4770)anatoly techtonik1-1/+1
2016-05-23README: use https links to main websiteest311-2/+2
Thanks @akien-mga for having given me the idea: https://github.com/w84death/Tanks-of-Freedom/commit/926df79a7c7581ebcee3fd45bc52ac9a0d7b5412
2016-05-23README: Improve Documentation sectionest311-1/+1
The move was over three months ago, it is irritating to still read "has been moved to".
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos2-1/+30
2016-05-22Real-Time Remote Inspector supportJuan Linietsky8-209/+644
2016-05-22Change low processor usage mode to cap to 60 FPS rather than 40 FPSCalinou1-1/+1
This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed.
2016-05-22fix error when open project and close editorvolzhs1-1/+1
### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ```
2016-05-21fixed compilation bugJuan Linietsky1-0/+2
2016-05-21fixes android drivers buildAriel Manzur1-1/+1
2016-05-21First version of ProfilerJuan Linietsky35-179/+2244
It is now possible to profile GDScript as well as some parts of Godot internals.
2016-05-21fix drivers build on iosAriel Manzur1-2/+3
2016-05-21fixAriel Manzur3-17/+20
2016-05-21using 1 env for all driversAriel Manzur3-31/+28
2016-05-21i18n: Add gettext header template to the POTRémi Verschelde2-135/+411
2016-05-21i18n: Recreate template with improved scriptRémi Verschelde1-1330/+1330
2016-05-21i18n: Disable line numbers in location contextRémi Verschelde1-2/+16
Can be toggled on with --with-line-nb.
2016-05-21i18n: Add location of duplicate strings to the contextRémi Verschelde1-1/+10
2016-05-21i18n: Cosmetic fixes to extract scriptRémi Verschelde1-24/+22
2016-05-21i18n: Fix another %i in vformatRémi Verschelde2-2/+2
2016-05-21i18n: Use %d instead of %i in vformatRémi Verschelde12-76/+80
Fixes #4742.