| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-05-29 | Set more visible string to translatable | Geequlim | 12 | -27/+20 | |
| 2016-05-29 | Documented Light2D and LightOccluder2D | Julian Murgia - StraToN | 1 | -0/+48 | |
| 2016-05-28 | Documented BackBufferCopy. Need validation for the different copy modes ↵ | Julian Murgia - StraToN | 1 | -0/+9 | |
| (constants) | |||||
| 2016-05-28 | Fix MS Visual Studio build settings | Aleksandar Danilovic | 2 | -7/+20 | |
| NMake was not setup by the vsproj=yes compilation parameter. After attempting other possible options, this is the best fix for our current requirements. Compiling via NMake is implementing an alternative to SCons, so this fix escapes out of NMake environment while also supporting different target builds and IDE error list integration. Also sets -j setting to 2 so that it's easy for people to change it to a propper value and speed it up a bit for those that do not. Adds two missing .gitignore Visual Studio temp files present in Visual Studio's .gitignore. | |||||
| 2016-05-28 | Editor: Fix base dir when going back to project manager | Rémi Verschelde | 1 | -2/+2 | |
| This caused the PM to load with the parameters of the previously loaded project. Was a regression from ea751724a21e3513ff2291aa24491e9d91c8c0f0. Closes #4045. | |||||
| 2016-05-28 | i18n: Sync translations with template | Rémi Verschelde | 1 | -154/+278 | |
| 2016-05-28 | i18n: Add makefile to handle translation updates | Rémi Verschelde | 2 | -2/+22 | |
| 2016-05-28 | i18n: Fix typo and sync template | Rémi Verschelde | 2 | -136/+219 | |
| 2016-05-27 | Remove focus from Sprite Region Editor dialog. Fixes #4751 | MarianoGNU | 1 | -0/+1 | |
| 2016-05-27 | Added translation support to Godot | Juan Linietsky | 10 | -13/+5847 | |
| included is a French translation! | |||||
| 2016-05-27 | Changed import workflow | Juan Linietsky | 54 | -636/+1258 | |
| -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | |||||
| 2016-05-27 | Add spaces to macros in memory.h to make C++11 compilers happy | Geequlim | 1 | -5/+4 | |
| 2016-05-27 | README.md: Add codetriage badge | Rémi Verschelde | 1 | -0/+1 | |
| 2016-05-25 | Added settings to change marked and breakpoint color | Paulb23 | 3 | -0/+8 | |
| 2016-05-25 | Set tooltip for SpriteRegionEditor | Andreas Haas | 1 | -0/+1 | |
| 2016-05-24 | Add a slider for zooming TileMap preview icons. | Andreas Haas | 2 | -0/+23 | |
| Fixes #2413 | |||||
| 2016-05-24 | Allow ItemList icons to stretch to max size. | Andreas Haas | 2 | -3/+27 | |
| 2016-05-24 | Fixed caret color not changing though properties | Paulb23 | 1 | -1/+1 | |
| 2016-05-23 | Remove noisy print | Carter Anderson | 1 | -1/+0 | |
| 2016-05-23 | General docks clean up | Juan Linietsky | 5 | -152/+183 | |
| -Moved path box above in fs dock -Remove up/down button and added reordering with DND of favorites -Changed zoom icon to be centered vertically -Made filter for files always visible -Added some options to TextureFrame for better alignment/stretching | |||||
| 2016-05-23 | Modified damp ranges | Daniel J. Ramirez | 1 | -3/+3 | |
| 2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez | 1 | -3/+3 | |
| 2016-05-23 | D&D: Fix wrong path in ScenesDock (#4789) | volzhs | 1 | -1/+1 | |
| Fixes #4786 | |||||
| 2016-05-24 | fix unexpected char: '\' error on windows | volzhs | 1 | -3/+3 | |
| error occurred when register additional directory for android module on windows. ### config.py ### ``` def can_build(plat): return plat=="android" def configure(env): if (env['platform'] == 'android'): env.android_add_res_dir("android/res") ``` | |||||
| 2016-05-23 | -Improve resource previews | Juan Linietsky | 27 | -271/+1195 | |
| -Also fixed draw_texture_rect() tile parameter | |||||
| 2016-05-23 | Save line number color with text editor theme | Ignacio Etcheverry | 1 | -0/+1 | |
| 2016-05-23 | Added color themes to the text editor | Paulb23 | 5 | -19/+252 | |
| 2016-05-23 | use node name as filename when save scene | volzhs | 2 | -2/+4 | |
| fix #4723 | |||||
| 2016-05-23 | Change the default comment color to #676767 (#4763) | Hugo Locurcio | 1 | -1/+1 | |
| A neutral gray color, more readable than the old brown one. | |||||
| 2016-05-23 | Fix #4748: proper call to base class function | Ignacio Armenteros | 1 | -1/+1 | |
| 2016-05-23 | README.md docs are not wiki (#4770) | anatoly techtonik | 1 | -1/+1 | |
| 2016-05-23 | README: use https links to main website | est31 | 1 | -2/+2 | |
| Thanks @akien-mga for having given me the idea: https://github.com/w84death/Tanks-of-Freedom/commit/926df79a7c7581ebcee3fd45bc52ac9a0d7b5412 | |||||
| 2016-05-23 | README: Improve Documentation section | est31 | 1 | -1/+1 | |
| The move was over three months ago, it is irritating to still read "has been moved to". | |||||
| 2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos | 2 | -1/+30 | |
| 2016-05-22 | Real-Time Remote Inspector support | Juan Linietsky | 8 | -209/+644 | |
| 2016-05-22 | Change low processor usage mode to cap to 60 FPS rather than 40 FPS | Calinou | 1 | -1/+1 | |
| This results in smoother operation in the editor, without needing to resort to the "Update Always" method which uses more resources than needed. | |||||
| 2016-05-22 | fix error when open project and close editor | volzhs | 1 | -1/+1 | |
| ### when open project ### ``` ERROR: Attempt to connect nonexistent signal 'size_flags_changed' to method 'queue_sort' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'minimum_size_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ERROR: Attempt to connect nonexistent signal 'visibility_changed' to method '_child_minsize_changed' At: core\object.cpp:1400 ``` ### when close editor ### ``` ERROR: Nonexistent signal: size_flags_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: minimum_size_changed At: core\object.cpp:1458 ERROR: Nonexistent signal: visibility_changed At: core\object.cpp:1458 ``` | |||||
| 2016-05-21 | fixed compilation bug | Juan Linietsky | 1 | -0/+2 | |
| 2016-05-21 | fixes android drivers build | Ariel Manzur | 1 | -1/+1 | |
| 2016-05-21 | First version of Profiler | Juan Linietsky | 35 | -179/+2244 | |
| It is now possible to profile GDScript as well as some parts of Godot internals. | |||||
| 2016-05-21 | fix drivers build on ios | Ariel Manzur | 1 | -2/+3 | |
| 2016-05-21 | fix | Ariel Manzur | 3 | -17/+20 | |
| 2016-05-21 | using 1 env for all drivers | Ariel Manzur | 3 | -31/+28 | |
| 2016-05-21 | i18n: Add gettext header template to the POT | Rémi Verschelde | 2 | -135/+411 | |
| 2016-05-21 | i18n: Recreate template with improved script | Rémi Verschelde | 1 | -1330/+1330 | |
| 2016-05-21 | i18n: Disable line numbers in location context | Rémi Verschelde | 1 | -2/+16 | |
| Can be toggled on with --with-line-nb. | |||||
| 2016-05-21 | i18n: Add location of duplicate strings to the context | Rémi Verschelde | 1 | -1/+10 | |
| 2016-05-21 | i18n: Cosmetic fixes to extract script | Rémi Verschelde | 1 | -24/+22 | |
| 2016-05-21 | i18n: Fix another %i in vformat | Rémi Verschelde | 2 | -2/+2 | |
| 2016-05-21 | i18n: Use %d instead of %i in vformat | Rémi Verschelde | 12 | -76/+80 | |
| Fixes #4742. | |||||
