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2014-06-10Allow run/edit multiple projects from project managermarynate2-51/+94
2014-06-10Adding search box to scene dock(file system tab)marynate2-31/+164
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-9/+10
projects (recommit due problem with codeblocks tabs)
2014-06-04small feature: set project name automatically when choosing path for new ↵leandrogarber@gmail.com1-13/+11
projects
2014-06-04Add more callback for Godot.javamarynate2-297/+319
2014-06-04Add RAW_ARRAY as valid paramter for java bindingmarynate1-0/+23
2014-06-02FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵voidplayer1-0/+1
only if needed and avoid editor errors
2014-05-31Made a uniform distribution of characters in Label::set_percent_visible()Theo Hallenius1-3/+8
2014-05-31Return an error code when address/port already in useTheo Hallenius2-0/+6
2014-05-29More 3D ImprovementsJuan Linietsky50-93/+2261
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
2014-05-28Add android x86 buildmarynate2-16/+41