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path: root/platform/javascript/javascript_main.cpp (unfollow)
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2015-02-10customizable content margin in styleboxesJuan Linietsky1-0/+6
2015-02-10remove make.batJuan Linietsky1-1/+0
2015-02-10ignore make.batJuan Linietsky1-0/+1
2015-02-10fixes to skinned bufferJuan Linietsky3-7/+17
should avoid targets with large objects using morphs also skinned buffer size is properly customizable on project settings.
2015-02-10fix typo in script templateHinsbart1-1/+1
2015-02-09ability to customize max render elementsJuan Linietsky2-6/+29
should close #1339
2015-02-04io_scene_dae: fixed invalid variable nameSegey Lapin1-2/+2
2015-02-01Completed more complex formatting.Bil Bas (Spooner)2-65/+423
2015-02-01Completed implementing standard formatting.Bil Bas (Spooner)2-40/+135
2015-01-31fixed math in Camera::project_positionjaromirhribal1-1/+1
2015-01-27Adjust x11/detect.pysambler1-17/+11
Test if clang is defined in CC/CXX/LD - this allows a specific version of clang to be defined move appending -DTYPED_METHOD_BIND to keep clang options together move sanitize option out of use_llvm test, gcc48+ also supports sanitize=address
2015-01-27fix build on freebsdsambler2-2/+25
Add some needed includes Provide freebsd variation of get_executable_path Provide variation of execv so that either full path or appname to be found within $PATH can be used
2015-01-27Show a confirmation for the revert action.Felix Laurie von Massenbach1-1/+8
2015-01-26Move the Revert Scene menu item to be less intrusive.Felix Laurie von Massenbach1-2/+2
2015-01-25Add a revert menu item.Felix Laurie von Massenbach2-0/+15
2015-01-23Fix init crash on iPad 1st gen device with iOS 5.1.1Maxime CHAPELET1-7/+12
2015-01-22Fix iOS Simulator SDK path for isim platform.Maxime CHAPELET1-1/+1
2015-01-22begin work on lighting system for 2DJuan Linietsky6-1/+180
nothing functional yet, just experimenting with API
2015-01-21fixed world vertex issues in canvas item shaderJuan Linietsky3-9/+9
2015-01-20Fixed bug in 3D materialJuan Linietsky1-3/+6
textures that failed to load should now load again properly
2015-01-20Fixes to texscreen, fixes to white testcubeJuan Linietsky2-6/+17
2015-01-20Visual Shader Editing for 2DJuan Linietsky12-29/+137
Editing 2D shaders with visual editor seems to work now.
2015-01-20Fixed a bug where if a scene hadn't been saved it would find a cyclical ↵Nathan Warden1-5/+9
dependency.
2015-01-20Fix filter options not works in render target texturesanikoyes1-2/+10
2015-01-20Add InputEvent::ACTION get/set support for variantsanikoyes2-0/+26
Add action_press/action_release method bind
2015-01-19Fixed a bug where a user could add a cyclical dependency, causing a crash.Nathan Warden2-1/+29
2015-01-19Color Ramp and Curve Map added to visual shader editing.Juan Linietsky9-10/+1240
Added Color Ramp and Curve Map to shader nodes. Fixed an issue that crashed Godot Editor right when opened.
2015-01-18-intentional breakage of shader graph to fix issues, existing graphs will be ↵Juan Linietsky5-4/+25
broken, sorry :(
2015-01-17Fix whitespace on previous commitManuel Lagang1-1/+1
Choose tabs or spaces, not both!
2015-01-17Modifiers are unset on events for the modifier key itselfManuel Lagang1-3/+4
This patch removes modifiers when processing key events for the particular modifier key. For example, previously a Shift keypress would register as a Shift + Shift modifier event. This would cause issues when a modifier key as the action key in the input map, because unpresses of the modifier key don't match as matching inputs for that action. E.g. if Shift is used as an action, the stored action event is Shift + Shift modifier (as indicated in the editor as "Shift + Shift". The unpress event does not have the Shift modifier set, so the event of unpressing Shift + no modifier doesn't match the action which has the modifier set. This patch removes the shift modifier on just pressing the Shift key down, so the action event is registered as just Shift with no modifier (as indicated in the editor as "Shift"), which matches the unpress event.
2015-01-17ignore and remove .fscache files. closes #1249Dana Olson3-37/+1
2015-01-17fixesDana Olson1-1/+2
2015-01-18Fix mingw windows build errormarynate1-0/+4
2015-01-17Wrapped duplicated CellOp generation code in a function and added TileMap ↵Carl Olsson2-39/+46
tile picking with Ctrl+LMB.
2015-01-16Changed the "Start the scene (F5)." tooltip to say "Play the project (F5)."Nathan Warden1-1/+1
2015-01-17added nvidia optimus enablementthe_mech1-0/+3
2015-01-16When overwriting a file with an auto added extension the file name is now ↵Nathan Warden1-1/+1
set correctly.
2015-01-16remove useless codequabug1-16/+2
2015-01-16fix bugquabug1-2/+2
running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-15Export Manager FixesAndreas Esau1-15/+50
- fixed a bug where it could happen that objects did not get exported - fixed some script errors - added the feature to export particle dupliobjects. Now you can add objects with the particle system and get them directly exported.
2015-01-15Set the default Linux extension to nothing.Nathan Warden1-1/+1
2015-01-15Add current_line_color ediotr setting for script and shader editormarynate3-0/+3
2015-01-15Only show Close Tab confirmation when script has unsaved change;Update Close ↵marynate1-4/+7
Tab message to emphasize the fact script will be saved when closing tab;Stop dumping 'applying code' message to console
2015-01-15Restore checkbutton margin to origin value, fixed issue in code search dialogmarynate1-2/+2
2015-01-15Minor code formattingmarynate1-6/+5
2015-01-15Tweak Button margins & small fix for ToolButtonRalf Hölzemer1-2/+2
2015-01-15fix background alpha in dropdown arrowsRalf Hölzemer3-2/+2
2015-01-15Fixed the progressbar to only require 16px in heightRalf Hölzemer1-2/+2
2015-01-15More desaturated iconsRalf Hölzemer4-0/+0
2015-01-15Missing files and Tab changesRalf Hölzemer4-6/+6