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2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce3-0/+28
2016-07-10Fix crash on asset lib installGeorge Marques3-3/+8
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky1-1/+1
2016-07-10Remove Better Collada Exporter, now in its own repoRémi Verschelde4-2702/+0
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky2-3/+20
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques1-0/+4
2016-07-10Fixed highlight all occurrences highlighing highlighted sectionPaulb231-0/+6
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho3-9/+11
2016-07-09Fix builtin OpenSSL configurationGeorge Marques1-2/+7
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos1-1/+2
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to re...Juan Linietsky3-2/+8
2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho1-1/+1
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2-5/+5
2016-07-09Fix EditorSpatialGizmo virtual functions not being calledFranklin Sobrinho2-4/+12
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). A...Juan Linietsky1-2/+10
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky1-0/+9
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky1-1/+1
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky1-5/+10
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky1-62/+70
2016-07-09Fix help search dialog titleseska1-1/+2
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde1-4/+1386
2016-07-09RichTextLabel: Fix adding raw text when bbcode is disabledRémi Verschelde1-5/+6
2016-07-09Flake8 compliance (except for unused variables)Nobody Really3-693/+1086
2016-07-09Comma fixNobody Really3-563/+563
2016-07-09Whitespace fixNobody Really3-1455/+1364
2016-07-08Revert removing of function call in gd_parserGeorge Marques1-0/+1
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde1-21/+27
2016-07-08classref: Add docs for InputEvent* and InputMapRémi Verschelde1-11/+241
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde3-25/+25
2016-07-08classref: Fix descriptions indentation after #5588Rémi Verschelde1-688/+442
2016-07-08Pass mouse position to Input singleton in web exporteska1-0/+3
2016-07-08Fix own world option of Viewport.Franklin Sobrinho1-1/+1
2016-07-08save the editor state of the right scene instead of currentMarianoGNU3-2/+10
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU4-27/+52
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde4-313/+0
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde32-175/+12
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky1-1/+3
2016-07-08ScenesDock: Fix regression in tree generationRémi Verschelde1-0/+3
2016-07-07remove warnings if a script is missing and can't be openedJuan Linietsky1-0/+2
2016-07-07do not allow removal of groups that come from instanced/inherited scene, clos...Juan Linietsky1-2/+28
2016-07-08Classref: update with new doctool indentationJ08nY1-3202/+3202
2016-07-07Doctool: correct XML indentationJ08nY1-4/+4
2016-07-07Remove unused variables (third pass) + dead codeRémi Verschelde20-191/+3
2016-07-07Removed unused variables (second pass) + dead codeRémi Verschelde35-431/+27
2016-07-07Removed unused variables (first pass)Rémi Verschelde13-100/+20
2016-07-07Implement undo/redo for adding and deleting global propertiesFranklin Sobrinho2-5/+33
2016-07-07SceneTreeDock: Fix wrong argument in _has_visible_childrenRémi Verschelde1-3/+3
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky8-6/+30
2016-07-06Fix several bugs related to node duplication and signals, closes #5405Juan Linietsky2-3/+21
2016-07-06Only allow built-in scripts to be edited when the scene they belong to is loa...Juan Linietsky5-4/+85