| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-08-22 | TextEdit: Copy whole line if not having selection. | Andreas Haas | 1 | -3/+0 | |
| The functionality was already there but hidden behind a bogus return statement. Fixes #10485 | |||||
| 2017-08-22 | Fix crashes in SVG loading | Pedro J. Estébanez | 1 | -3/+4 | |
| Adding null terminators. | |||||
| 2017-08-22 | Add missing NULL check for the new show_about() call | Marcelo Fernandez | 1 | -1/+1 | |
| 2017-08-22 | Removed unnecessary returns and break statements | Wilson E. Alvarez | 6 | -8/+4 | |
| 2017-08-22 | Moved member variables to initializer list | Wilson E. Alvarez | 1 | -7/+7 | |
| 2017-08-22 | support enums and nested constants in match statement | Karroffel | 1 | -1/+20 | |
| The initial version of the pattern matcher in GDScript does not allow matching on nested identifiers, only one identifiers available in the current scope. With the introduction of enums to GDScript that's a huge missing feature. This commit makes the parser accept indexed constants and variables to properly support enums. | |||||
| 2017-08-22 | Fade last cascade in directional shadow, closes #9779 | Juan Linietsky | 1 | -1/+4 | |
| 2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | 3 | -1/+21 | |
| 2017-08-22 | Invalid materials or shaders will now interrupt the next chain in materials, ↵ | Juan Linietsky | 1 | -1/+1 | |
| closes #9570 | |||||
| 2017-08-22 | Change order of Null check for ParallaxLayer | Hein-Pieter van Braam | 1 | -4/+4 | |
| The change in #10524 subtly changes the behavior of set_motion_scale() and set_motion_offset() if the ParallaxLayer does not have a parent node. Previously it would still set the corresponding property, but after this change the property change would be discarded. I'm not entirely sure if this actually matters as there doesn't appear to be any code that picks up this change if the ParallaxLayer gets re-parented later, but it's better to not change behavior regardless. | |||||
| 2017-08-22 | Add stretching to `TextureProgress` | Evgeny Zuev | 3 | -65/+243 | |
| Now `TextureProgress` has `nine_patch_stretch` flag. With this flag enabled, it's being rendered as 9-path using `stretch_margin_*` properties as texture margins. Stretching doesn't support `FILL_CLOCKWISE` and `FILL_COUNTER_CLOCKWISE` fill modes. | |||||
| 2017-08-22 | Fix uneeded separator | Gilles Roudiere | 1 | -1/+0 | |
| 2017-08-22 | Fix Reindhart tonemapping, invalid type in signature | Rémi Verschelde | 1 | -1/+1 | |
| Fixes #10533. | |||||
| 2017-08-21 | Fixed build for Visual Studio | Mason Ashbridge | 1 | -1/+0 | |
| 2017-08-21 | Do not use old styles for tab buttons | Daniel J. Ramirez | 1 | -0/+2 | |
| 2017-08-21 | Update ISSUE_TEMPLATE.md | Juan Linietsky | 1 | -1/+1 | |
| 2017-08-21 | Several fixes to subsurface scattering. Closes #9530 | Juan Linietsky | 4 | -71/+89 | |
| 2017-08-22 | Add null check to ScriptEditor get_current_tab_control() call | Hein-Pieter van Braam | 1 | -1/+4 | |
| This fixes #10517 | |||||
| 2017-08-22 | Add null check to ParallaxLayer get_parent() calls | Hein-Pieter van Braam | 1 | -0/+6 | |
| This fixes #10515 | |||||
| 2017-08-22 | Fix build after merge of #10254 | Rémi Verschelde | 1 | -1/+1 | |
| 2017-08-21 | Fix tokenization of doubles | Pedro J. Estébanez | 1 | -3/+1 | |
| Fixes #9600. | |||||
| 2017-08-21 | p_screen param from get_screen_* funcs now default to the current screen | Marcelo Fernandez | 12 | -26/+47 | |
| 2017-08-21 | added setting to override the theme background with editor theme color | toger5 | 2 | -2/+8 | |
| 2017-08-21 | removed additional border function. (not needed with new styleboxes) | toger5 | 1 | -14/+2 | |
| 2017-08-21 | added utility funtions for expand margins (in styleBox) | toger5 | 2 | -0/+42 | |
| 2017-08-21 | Revert "Reworked change_dir to support symlinks" | Juan Linietsky | 1 | -23/+22 | |
| 2017-08-21 | Fix spinboxes bad look | Gilles Roudiere | 1 | -1/+1 | |
| 2017-08-21 | fixed rounded corners for visual script editor | toger5 | 1 | -4/+4 | |
| 2017-08-21 | Removed unnecessary assignments | Wilson E. Alvarez | 37 | -128/+65 | |
| 2017-08-21 | Increased smooth scroll speed and added user setting | Paulb23 | 4 | -1/+19 | |
| 2017-08-21 | Fix color_ramp indexing negative elements | Hein-Pieter van Braam | 1 | -2/+2 | |
| The 'pos' variable passed to get_color() and get_offset() can be negative if the color ramp itself is empty. This causes a lookup in an empty position in the color Vector which leads to a crash. We add a check so we never do a lookup in the color Vector if the gradient is empty. This fixes #10501 | |||||
| 2017-08-21 | Fix y axis for set_window_position on OS X | Marcelo Fernandez | 1 | -3/+8 | |
| 2017-08-21 | Fix binary object marshalling, closes #9472 | Juan Linietsky | 1 | -1/+6 | |
| 2017-08-21 | Fixes for new two-dash long command line arguments | Rémi Verschelde | 16 | -278/+165 | |
| - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||||
| 2017-08-21 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 4 | -104/+104 | |
| Also improves the command-line help text readability. | |||||
| 2017-08-20 | simplify the way window is allowed to steal focus, no longer relying on ↵ | Juan Linietsky | 3 | -7/+10 | |
| project.godot. Closes #9459 | |||||
| 2017-08-20 | Fixed segfault when hovering over scene tree elements and showing tooltips. | Wilson E. Alvarez | 1 | -0/+4 | |
| 2017-08-20 | Implemented missing opaque prepass render mode, fixes #9452 | Juan Linietsky | 1 | -0/+10 | |
| 2017-08-20 | Fix mismatched hints for filesystem/import/pvrtc_texture_tool | Rémi Verschelde | 1 | -3/+2 | |
| 2017-08-20 | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 107 | -1893/+2058 | |
| 2017-08-20 | property validate assignment condition in new variables, fixes #9411 | Juan Linietsky | 1 | -1/+7 | |
| 2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | 29 | -54/+159 | |
| 2017-08-20 | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 3099 | -57178/+8463 | |
| 2017-08-20 | Added support for SVG | Daniel J. Ramirez | 26 | -26/+4710 | |
| 2017-08-20 | Inspector is no longer cleared when game runs, fixes #9408 | Juan Linietsky | 1 | -3/+0 | |
| 2017-08-21 | Move wait_for_flush out of queue lock | Sipaha | 2 | -18/+47 | |
| 2017-08-20 | Reduced default orbit sensitivity for smoother rotation | Marc Gilleron | 1 | -1/+1 | |
| 2017-08-20 | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354 | Juan Linietsky | 1 | -1/+7 | |
| 2017-08-20 | Fixed not being able to scroll to eof | Paulb23 | 1 | -3/+3 | |
| 2017-08-20 | Delete current line, issue 9643 | Paulb23 | 2 | -0/+18 | |
