| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -1/+1 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -1/+1 |
| | | | | | Will not yet compile | ||||
| * | Style: Prevent clang-format on JS code | Rémi Verschelde | 2017-01-16 | 1 | -2/+5 |
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| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Add JavaScript eval interface | eska | 2016-06-30 | 1 | -0/+169 |
