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* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-1/+1
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Enable WebGL2 in web export, start fixing buildeska2017-02-011-1/+1
| | | | Will not yet compile
* Style: Prevent clang-format on JS codeRémi Verschelde2017-01-161-2/+5
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add JavaScript eval interfaceeska2016-06-301-0/+169