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2017-12-24[DOCS] minor corrections to Transform2DChris Bradfield1-15/+15
2017-12-24Added default close and title color to editor themed graph nodesDaniel J. Ramirez1-0/+6
2017-12-24Restored opus build since WebM needs it, but disabled it from code.Juan Linietsky2-11/+11
2017-12-24-Removed OpenMP support, replaced by a custom class.Juan Linietsky10-68/+119
-Disabled Opus, implementation is wrong.
2017-12-24Marshal NULL MonoString* as empty Godot stringIgnacio Etcheverry4-7/+15
2017-12-24x11: Fix maximized splash-boot screen bug.Enzo Nocera1-0/+4
Fixes #14336
2017-12-23Add more translatable text for editor plugins.geequlim8-23/+23
2017-12-23Fixed joint gizmos orientationsAndreaCatania2-273/+599
2017-12-23Fixed dispatch callbackAndreaCatania1-1/+1
2017-12-23Fixed rigidbody sleping, Fixes #13952AndreaCatania2-11/+29
2017-12-23IssueTemplate: remove \n at checkbox lineNoshyaar1-2/+1
2017-12-23ProjectManager: enhance dialog ok button textPoommetee Ketson1-3/+3
2017-12-23Fixed intersect_shape crash, closes #13697AndreaCatania1-1/+4
2017-12-22Fixes 3d camera keep aspect.Daniel J. Ramirez2-14/+0
2017-12-22[DOCS] Small fixes for SemaphoreMax Hilbrunner1-3/+3
2017-12-22[DOCS] Small fixes for MutexMax Hilbrunner1-3/+3
2017-12-22Finished the documentation for AnimationPlayerNathan Warden1-0/+1
2017-12-22Do not require OpenMP for non-tools builds (export templates)Rémi Verschelde3-4/+4
2017-12-22Add link to open and closed issues search to issue templateRémi Verschelde1-1/+5
2017-12-21Fixes grow_margin not working at allGilles Roudiere1-1/+2
2017-12-21Change skeleton processing to work on global coordinates, should help fix ↵Juan Linietsky2-48/+51
many import problems from Blender, GLTF2, etc.
2017-12-21Consistent display of shortcut names in tooltipspoke10242-5/+5
2017-12-22Fix open directory in FileSystem dockvolzhs1-6/+3
2017-12-21Scons: Use module suffix only for final binary.Andreas Haas1-3/+1
Only append the module suffixes to the resulting binary instead of all object files. That means we can keep most of our build artifacts when toggling modules like mono.
2017-12-21Fixes and modifications for some dialogs.Michael Alexsander Silva Dias3-23/+35
2017-12-22Reserved controller ids 1 and 2 for left and right hand controllers and ↵Bastiaan Olij6-18/+66
added new center on hmd option
2017-12-21-Make capture dependent on a cell size, not subdivision.Juan Linietsky4-57/+62
-Fixed a bug recently introduced when releasing mouse events and calling popups
2017-12-21Respect HDR optionvolzhs1-1/+1
2017-12-21Fix spatial editor plugin issues on multi viewport view menu shortcuts (only ↵carlosfvieira4-44/+70
those that are bound to keys) - this closes #14371 and closes #12409 Fix spatial editor plugin issues on multi viewport view menu shortcuts (only those that are bound to keys) - this closes #14371 and closes #12409
2017-12-21[DOCS] PhysicsDirectSpaceStatehomer6661-0/+28
2017-12-20Fixed wrong Project Settings direction on an error message.Michael Alexsander Silva Dias1-1/+1
2017-12-20properly send mouse released event when grabbing modal focus, fixes #14854Juan Linietsky1-1/+11
2017-12-20Fixed SplitContainer showing the "resize" cursor when it shouldn't.Michael Alexsander Silva Dias2-41/+29
2017-12-20Add functions to image to load a PNG or JPG from a buffer, closes #4024Juan Linietsky2-0/+40
2017-12-20EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2-5/+5
Fixes #14870.
2017-12-20Properly silence buffer while not in use, fixes #14866Juan Linietsky1-6/+6
2017-12-20doc: Sync classref with current sourceRémi Verschelde2-0/+26
2017-12-20i18n: Sync translation templates with current sourceRémi Verschelde45-4013/+12832
2017-12-20i18n: Sync translations with WeblateRémi Verschelde32-5131/+20573
Adds Icelandic and Tamil.
2017-12-21Fix blurry after zoomingvolzhs1-2/+2
2017-12-20Fix gridmap disappearing after editing after bake, closes #14868Juan Linietsky1-1/+1
2017-12-20Prevent false sharing in lightbaker RNG stateHein-Pieter van Braam1-2/+7
The previous commit corrected the RNG behavior for the lightbaker but also made it significantly slower on high core count systems. Due to the vector of states being physically close together in RAM we force a cache synchronization across all cores whenever we call for the next random number to be generated. This will create a temporary local copy of the RNG state before entering the loop and then saving it back to the global state when done. This will preserve the per-thread RNG state (and random number quality) while significantly improving performance. On my 16 thread box it saves 3 minutes baking the Sponza scene, bringing performance back in line to before the various RNG fixes were introduced, being slightly faster than the first implementation.
2017-12-20Fix lightmapper rngHein-Pieter van Braam2-17/+36
In our previous attempts to fix the lightmapper we may have inadvertently introduced the same issue we were trying to fix. It appears that rand() will on some platforms introduce a mutex making it slower and on others may have a per-thread state that would need to be initialized with srand() on each thread. This slows down the lightbaking further. This sets up a separate rng state for each OpenMP thread by calling rand() only in the single-threaded part of the code. We then keep a vector of states. I believe this solves our problems.
2017-12-20Fix editor crash on "save and exit" bugChong-U Lim1-0/+1
If a scene is modified and a user closes the editor and selects the "Save and exit" option in the modal dialog -- the editor crashes. This appears to be a result of the message queue being memdeleted AFTER visual servers have been destroyed. Remnant textures handled by the message queue throw a NRE when their own ~Texture destructors reference the visual servers. This fixes bugs: #12946 and #12813.
2017-12-20Adds an option to move cursor with right click in TextEditMattUV6-31/+135
Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
2017-12-20Fixes for the Spatial Editor's Perspective options and dead code cleaning.Michael Alexsander Silva Dias1-88/+60
2017-12-19Make dynamic font oversampling fully dynamic.Juan Linietsky4-1/+69
2017-12-20Correct license headers in main.cpp and voxel_light_baker.cppHein-Pieter van Braam2-2/+2
Sorry for the churn
2017-12-20Fix lightbaker clang-format issue and add license headersHein-Pieter van Braam3-2/+62
2017-12-19#14619 - fixes issue 1 (gizmo huge scale) - also referred in #14836Carlos Vieira1-1/+2