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2017-05-27Fix incorrect input event reference in animation_editor.cppCarter Anderson1-7/+7
2017-05-27GDScript: Use "is" keyword for type checking.Andreas Haas7-8/+12
Replaces the `extends` keyword with `is` in the context of testing for type compatibility. `extends` is still used for declaring class inheritance. Example: ```gdscript extends Node2D func _input(ev): if ev is InputEventKey: print("yay, key event") ```
2017-05-27Fix InputEvent actions.Andreas Haas2-3/+3
The `InputEvent::is_action(pressed|released)` methods weren't implemented yet. Also fixed a typo in `InputDefault` that prevented `Input.is_action(pressed|released)` from working.
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky18-109/+13359
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
2017-05-27Rework warning levelsPedro J. Estébanez1-10/+22
Now you have: extra, all (the default), moderate, no. The old 'yes' option is still supported, but a warning will be printed and 'all' will be assumed. The different options will translate to the following: MSVC: extra -> /Wall (implies /W4) all -> /W3 + disable non-essential (*) moderate -> /W2 + disable non-essential (*) no -> /w GCC/Clang: extra -> -Wall -Wextra all -> -Wall moderate -> -Wall -Wno-unused no -> -w * = Truncations, narrowing conversions...: /wd4267 /wd4244 /wd4305 /wd4800
2017-05-27Allow custom CCFLAGS for iPhone buildsPedro J. Estébanez1-4/+4
plus disable exceptions by default
2017-05-27Make OS.get_locale() returns same valuevolzhs2-4/+3
2017-05-26Added color presets for easy theme switchingNuno Donato2-3/+29
Also tweaked the default colors (darker and less satured)
2017-05-26Added an help menuNuno Donato5-11/+57
Also renamed the "tutorials" button in the script editor to be consistent with the help menu entry. Fixed #8921
2017-05-26Fix android build regression by be7ced4volzhs1-5/+0
2017-05-26Fixed audio can not resume if it is interrupted cause by an incoming phone callsanikoyes2-0/+10
2017-05-25Fix echo key event handling.Andreas Haas1-1/+1
2017-05-25Fix virtual methods in InputEventKey.Andreas Haas2-3/+3
This fixes a lot of problems with key input in the engine.
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky14-258/+256
eventually, but hope not.
2017-05-25Implement OS.alert() for iOSPedro J. Estébanez4-0/+16
2017-05-25Applied clang-format.Ferenc Arn3-223/+181
Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
2017-05-24Revive PathEditorPlugin.Ferenc Arn3-25/+24
Adapted the plugin to recent changes in input classes and pool arrays. Fixed an out-of-bounds bug in the process. Doesn't display anything for a single point (existing issue).
2017-05-24Join text menus on the top-left, move shortcut buttons to new locationNuno Donato2-156/+113
2017-05-24Improved default colors for the new themeNuno Donato2-14/+16
Colors inspired from solarized themes. Also moved the theme settings to the Interface category.
2017-05-24Change InputEventScreenTouch from struct to classGeorge Marques1-1/+1
2017-05-24Fix 2D-editor mouse wheel zoom (x11).Martin Capitanio1-1/+1
Fixes #8888
2017-05-23[GDNative] fixed some functions that returned referencesKarroffel4-15/+8
Those errors were introduced with #8821 (6fd217d). These functions need to return reference types, otherwise setting values on those containers does not work.
2017-05-23Fix UWP compilation issuesGeorge Marques5-87/+74
Also fix VS2017 compilation problems.
2017-05-23Fix crash when interacting with the 2d editorGeorge Marques1-2/+2
2017-05-23Make arm64 the default option and set minimum to iOS 9BastiaanOlij1-8/+9
2017-05-23More fixes for iOS Godot 3.0BastiaanOlij3-10/+21
- nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky2-2/+2
-Removed redundant bind in input_event
2017-05-23Fix stex import into black textures when lossless and lossy are selected, ↵Juan Linietsky2-2/+3
closes #8801
2017-05-23Fix a few issues compiling windows and using VS2015 and earlierBastiaanOlij3-51/+58
2017-05-23fixed crash on code that checks InputEventJuan Linietsky1-1/+1
2017-05-23Fix disabled style of LineEditvolzhs1-4/+5
2017-05-22Fix errors on engine startup.Andreas Haas4-7/+5
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-22Fix weigth scale of A* being applied to the whole path and estimationBojidar Marinov1-5/+2
Attempt to fix #8584
2017-05-22Show description box on create new node windowvolzhs1-1/+1
2017-05-22Fit grid with label and component of editorvolzhs1-0/+1
2017-05-22Show disabled item with proper color on FileDialog of editor themevolzhs1-0/+5
Fix #8635
2017-05-22added modifier key to scroll eventtoger51-34/+34
2017-05-22fixed osx input eventtoger51-135/+141
2017-05-21fixed crash when dragging to change color in color pickertoger51-1/+1
2017-05-21Fix 2d path editor controls.Zaven Muradyan1-85/+53
Fixes #502. This appears to have been broken due to a merge conflict after the InputEvents changes.
2017-05-21Avoid overestimating the cost in AStar heuristics.Ferenc Arn2-1/+2
This is a necessary condition for finding optimal solutions. This is achieved by simply requiring/ensuring that no weights are smaller than 1. Fixes #8584.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky206-9039/+8419
this might cause bugs I haven't found yet..
2017-05-20GDScript can now tell if the wheel is in contact with the ground; change ↵Zireael072-0/+23
roll influence of the wheel in editor
2017-05-20Add recent contributors to AUTHORSRémi Verschelde1-1/+4
2017-05-20Fix crash when saving AudioPlayer without stream.Andreas Haas1-0/+1
Guards against calling this setter with invalid input.
2017-05-20Removing rasterizer from iphoneBastiaanOlij3-3467/+0
2017-05-20Added texture_get_texidBastiaanOlij5-0/+12
2017-05-20Doing a little bit of cleanupBastiaanOlij6-518/+2
2017-05-19Fix #8819. Adds _import_node() that, when used in conjunction with ↵Jon Ross2-12/+15
_import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19Finish implementation of GDnative builtins bindingsEmmanuel Leblond43-2284/+2467