| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-06-24 | Added 'blit_rect_mask' for 3.0 too | dumitru-stama | 2 | -0/+58 | |
| 2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | 5 | -307/+193 | |
| 2017-06-24 | Capitalize template names in script dialog. | Andreas Haas | 1 | -1/+1 | |
| 2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 10 | -55/+152 | |
| -Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||||
| 2017-06-24 | Update some property names for animation keys. | Nuno Donato | 1 | -10/+12 | |
| Added rect_rotation too. Fixes #9337 | |||||
| 2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | 1 | -2/+1 | |
| 2017-06-24 | Add statements for script types of RichTextLabel | geequlim | 1 | -2/+2 | |
| 2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | 21 | -638/+501 | |
| could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | |||||
| 2017-06-24 | Added Curve resource | Marc Gilleron | 10 | -623/+1149 | |
| - New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||||
| 2017-06-23 | Remove methods from code completion which are already exposed by properties, ↵ | Juan Linietsky | 3 | -5/+16 | |
| makes completion cleaner and more close to the documentation. | |||||
| 2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | 9 | -12/+333 | |
| Added back CanvasItemMaterial | |||||
| 2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-23 | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | 3 | -1/+44 | |
| 2017-06-22 | project and scene swapped, sorry could never get used to it :( | Juan Linietsky | 1 | -31/+30 | |
| Also reorganized menus a bit. | |||||
| 2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | 1 | -6/+6 | |
| 2017-06-22 | Reimplement for..in range() so that it always results in ints | Bojidar Marinov | 2 | -22/+24 | |
| Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e | |||||
| 2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | 1 | -0/+2 | |
| 2017-06-23 | Reimplement export module for OSX | BastiaanOlij | 2 | -312/+187 | |
| 2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | 2 | -0/+20 | |
| 2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | 6 | -6/+14 | |
| 2017-06-22 | Fix tools=no build | Rémi Verschelde | 1 | -0/+3 | |
| This house is falling apart when I'm not around... | |||||
| 2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 5 | -63/+164 | |
| -Implemented missing stretch modes, now tile and tile fit work | |||||
| 2017-06-21 | highlight the correct error line in shader editor | Nuno Donato | 1 | -1/+1 | |
| 2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | 21 | -1268/+967 | |
| 2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | 1 | -1/+1 | |
| Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||||
| 2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | 2 | -2/+2 | |
| Was missing a const... | |||||
| 2017-06-20 | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | 1 | -1/+1 | |
| 2017-06-20 | Make the Windows icon file smaller | Hugo Locurcio | 1 | -0/+0 | |
| This results in slightly more compact Godot Windows binaries. | |||||
| 2017-06-19 | Fixed a string class bug | dumitru-stama | 1 | -1/+1 | |
| 2017-06-19 | Remove Duplicate Include | Shockblast | 1 | -1/+0 | |
| Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||||
| 2017-06-20 | Fixed freelook conflict with text inputs | Marc Gilleron | 1 | -0/+5 | |
| 2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | 1 | -1/+1 | |
| 2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson | 2 | -24/+25 | |
| 2017-06-19 | Add documentation to compression functions | George Marques | 1 | -0/+42 | |
| 2017-06-19 | Add compression support for File object | George Marques | 2 | -0/+32 | |
| 2017-06-19 | Add basic compression functions to PoolBaseArray | George Marques | 1 | -0/+41 | |
| 2017-06-19 | Update HTML5 platform for new InputEvents | L. Krause | 1 | -95/+96 | |
| 2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | 3 | -19/+23 | |
| 2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | 1 | -1/+2 | |
| 2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | 14 | -41/+92 | |
| scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||||
| 2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | 9 | -54/+680 | |
| -Added ability for Area2D to redirect positional sound to a specific audio bus | |||||
| 2017-06-18 | Added two new methods to 3.0 'blend_rect_mask' and 'fill' | d | 3 | -0/+164 | |
| 2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | 4 | -2/+49 | |
| 2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | 18 | -155/+306 | |
| support in Sprite so far. | |||||
| 2017-06-18 | [GDNative] added GDN_EXPORT macro for libraries | Karroffel | 1 | -0/+7 | |
| Up until now there only was GDAPI which was used for the procedures Godot exposes. | |||||
| 2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | 5 | -6/+12 | |
| make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||||
| 2017-06-17 | Fix transparent background rendering, closes #8703 | Juan Linietsky | 6 | -8/+23 | |
| Properly implemented UPDATE_WHEN_VISIBLE mode for viewports | |||||
| 2017-06-17 | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 4 | -0/+55 | |
| 2017-06-17 | Added option to not save a scene when played. | Kryptocron | 1 | -3/+4 | |
