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2018-05-06Rewrite Tween class reference.Chris Bradfield1-54/+57
2018-05-07Enet: Add wait time param to close_connection()mhilbrunner2-23/+63
Enet: Allow to set client interface/address and port Enet: More error checks Fix comment
2018-05-06Defaults to instancing child at tree root when none selectedUnknown1-1/+6
If no node is selected, it will default to selecting the tree root node to instance a child under. This solves #18557
2018-05-05LinkButtons are now responsive to engine themeUnknown1-0/+4
Fixes #18636, so now LinkButtons (like those in the asset store) will change font colour to remain visible in any engine theme, just like Labels etc
2018-05-05add condition check in Imgae::create(...)RaphaelHunter1-0/+3
2018-05-04Fix bone refresh logic, closes #18564Juan Linietsky2-20/+68
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky5-36/+186
appear like a custom (less important) option now.
2018-05-04Make bones have more contrast with outlineJuan Linietsky2-7/+33
2018-05-04Skeletal deform workingJuan Linietsky5-97/+146
2018-05-04correct documentation for version number data typeKelly Thomas1-3/+3
2018-05-04Update AUTHORS and DONORS listRémi Verschelde2-16/+29
New contributor added to AUTHORS: @mysticfall Thanks to all contributors and donors for making Godot possible! [ci skip]
2018-05-04round / ceil methods for c sharp vectorsKelly thomas2-0/+15
2018-05-04Added a description to the picth_scale property in the AudioStreamPlayer ↵Nobelix3-0/+3
classes.
2018-05-04Vector3::round, Vector2::round & Vector2::ceil methods were added.Alexander Alekseev4-0/+24
Now both structs (Vector2 & Vector3) have round, floor & ceil methods. (see #18603)
2018-05-03Small changes for some strings.Michael Alexsander Silva Dias2-55/+3
2018-05-03Skeleton for 2D WIPJuan Linietsky19-37/+370
2018-05-03Camera::project_local_ray_normal needs to be virtual so that ↵Brian Richardson1-2/+2
ARVRCamera::project_local_ray_normal gets called.
2018-05-03Script Editor now displays positional columnUnknown3-1/+20
This solves #17931 and makes the script editor consistent with other text editors(Sublime, Gedit, Vim) in displaying the position rather than the raw number of characters.
2018-05-03updated OAHashMap to use robinhood hashingkarroffel5-449/+182
2018-05-03Remove unused duplicate wireframe shortcut, fixes #18067Robin Hübner1-2/+0
It also happens to do nothing currently.
2018-05-03Fix delay in rename_error windows save loop, should be 100msec, not 1secRobin Hübner1-1/+1
2018-05-03i18n: Sync translation templates with current sourceRémi Verschelde47-262/+2188
(cherry picked from commit 056348a8c0ee065cb99e4f33da45525d69d6bcff) Note: Still syncing with the 3.0 code for now to allow updating translations in the 3.0 branch. We'll eventually switch Weblate to use the strings of the 3.1-dev branch once it is stable enough.
2018-05-03i18n: Sync translations with WeblateRémi Verschelde29-1752/+9642
(cherry picked from commit ddbe559c040d30cd145d3c572dbd3bc6c7664310)
2018-05-03Fix for Issue#18457 - Folder name with trailing space on WindowsFelix Yang2-2/+4
2018-05-03Fix for large .pck filesGustav Lund1-3/+3
An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
2018-05-03Added method to clear input events of an actionAndreaCatania2-0/+9
2018-05-02Fix placeholders position in `LineEdit` when editing inside the Editorrobfram1-1/+0
Editing the `Text` property through the editor causes a wrong placement of the placeholder, as it calls `LineEdit::clear_internal`, which was wrongly reseting the cached placeholder width. Fix #18184.
2018-05-03Check invalid node namevolzhs3-4/+25
2018-05-02Changed periods in the script templates.Michael Alexsander Silva Dias2-2/+2
2018-05-02WIP Polygon2D weight editingJuan Linietsky8-7/+541
2018-05-02Fix MSVC check when building with monoIgnacio Etcheverry1-2/+2
2018-05-02Fix editor detecting msbuild with a msvc 'tools only' installIgnacio Etcheverry1-0/+2
2018-05-02Fixes locks and groups on 2d editorgroud2-49/+59
2018-05-02remove favorited dirs if original dir deletedJason02143-22/+45
2018-05-01Fix a crash when trying to run Godot debugger on a release build.Brian Richardson1-1/+1
The GDScriptLanguage::enter_function is wrapped in #ifdef DEBUG but the exit_function is not, resulting in a stack underflow error.
2018-05-01Added methods get_closest_point and get_closest_offset to both Curve2D and ↵danilo22052-0/+170
Curve3D
2018-05-01Fix Find in Files:Marc Gilleron1-8/+3
- FileAccess was accessed null (remains of GDScript port) - `_current_file` wasn't going up correctly in case a scanned directory had no subdirectories - Paths stored in `_files_to_scan` were not full paths
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers4-2/+32
2018-05-01Fix #17019 : overrides with unknown base settingManuel Moos1-4/+3
If at the time of the _GLOBAL_DEF call a setting itself was unknown, the function would always return the supplied default value instead of checking for overrides. This commit changes that, lookup now always happens which correctly takes overrides into account.
2018-05-01Prevent PulseAudio driver to lock its mutex for too longMarcelo Fernandez1-2/+11
2018-05-01Fix enums without class name not opening docs pagePeter Folkins1-0/+12
2018-05-01Revert "Added a more specific error message on export"Rémi Verschelde1-1/+1
This reverts commit 00c689d625d0243577c225612aa86aa6a85274c4. Reason: "Missing template" is just one possible explanation for `err` being != OK here, it does not make sense to hardcode it in the generic error message (and break translations doing so).
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde1-1/+1
Was missed in #18391.
2018-05-01windows: ensure minimum possible timer resolution for sleepRobin Hübner1-0/+6
2018-05-01Adds keywords to autocomplete predictions.Anish1-0/+7
Adds keywords to the autocomplete prediction in GDScript so they are not replaced by irrelevant predictions. Fixes: #5972
2018-04-30Changed Sprite Frame move buttons for iconsSuperwaitsum1-6/+20
2018-04-30Handle missing arg pointer in get_call_error_textGary Oberbrunner1-1/+5
I had a situation coming from godot-python where the caller of Variant::get_call_error_text() passed null for `p_argptrs`. In addition to fixing that in the caller, seems like good practice to defend against that situation in the callee to prevent a crash. So this patch just substitutes some semi-useful text for the source type name and keeps going so the user's actual error gets emitted.
2018-04-30Implement universal translation of touch to mousePedro J. Estébanez18-225/+222
Now generating mouse events from touch is optional (on by default) and it's performed by `InputDefault` instead of having each OS abstraction doing it. (*) The translation algorithm waits for a touch index to be pressed and tracks it translating its events to mouse events until it is raised, while ignoring other pointers. Furthermore, to avoid an stuck "touch mouse", since not all platforms may report touches raised when the window is unfocused, it checks if touches are still down by the time it's focused again and if so it resets the state of the emulated mouse. *: In the case of Windows, since it already provides touch-to-mouse translation by itself, "echo" mouse events are filtered out to have it working like the rest. On X11 a little hack has been needed to avoid a case of a spurious mouse motion event that is generated during touch interaction. Plus: Improve/fix tracking of current mouse position. ** Summary of changes to settings: ** - `display/window/handheld/emulate_touchscreen` becomes `input/pointing_devices/emulate_touch_from_mouse` - New setting: `input/pointing_devices/emulate_mouse_from_touch`
2018-04-30hide tab changed debug printAlexander Holland1-2/+0
2018-04-30Fix lto builds on clang compilersHein-Pieter van Braam1-2/+2
The --no-lto option only works on GCC compilers. This breaks LTO builds on MacOS and iPhone when building the gdnative wrappers. -fno-lto works on both brands of compilers.