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Author
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Lines
2018-03-17
Fixed small typo in the "InstancePlaceholder" doc.
Michael Alexsander Silva Dias
1
-1
/
+1
2018-03-16
Open textfile in textmode
ShyRed
1
-1
/
+1
2018-03-16
Fix typo in engine.js
Leon Krause
1
-2
/
+2
2018-03-16
[DOCS] Node: Remove duplicate information
Max Hilbrunner
1
-1
/
+1
2018-03-16
SCons: properly close files when reading controller mappings
Rémi Verschelde
2
-6
/
+6
2018-03-16
InterpolatedCamera: use internal_process
Poommetee Ketson
1
-4
/
+4
2018-03-15
[DOCS] Node: Networking updates, fix outdated and missing docs
mhilbrunner
1
-30
/
+52
2018-03-15
Mono: Avoid invalid class names.
Andreas Haas
4
-2
/
+33
2018-03-15
Fix MinGW cross-build
bruvzg
1
-2
/
+3
2018-03-15
Hinted shader uniforms can have a default value
JFonS
1
-20
/
+21
2018-03-15
Fix script template on `_ready` behavior
Poommetee Ketson
1
-1
/
+1
2018-03-15
Added missing import BoolVariable
Bastiaan Olij
2
-2
/
+3
2018-03-15
Fix debugger_stdout_settings being ignored
Bernhard Liebl
1
-13
/
+13
2018-03-15
Check only for WebGL 1.0, move test to HTML file
Leon Krause
3
-23
/
+32
2018-03-14
Add brief description
Brylie Christopher Oxley
1
-0
/
+1
2018-03-14
Fix mismatch between Color.h and Color.from_hsv()
Bernhard Liebl
1
-0
/
+4
2018-03-14
completed-signal is emitted by all GDScriptFunctionStates of a coroutine now,...
Lars Kokemohr
2
-4
/
+17
2018-03-14
SCons: Fix running 'scons' without platform argument
Rémi Verschelde
1
-106
/
+104
2018-03-14
Dist: Fix Linux desktop file launch argument
Rémi Verschelde
1
-1
/
+1
2018-03-13
[DOCS] Environment: Whitespace fixes
Max Hilbrunner
1
-3
/
+4
2018-03-13
Fixed leak in BulletPhysicsServer
Wilson E. Alvarez
1
-1
/
+3
2018-03-13
[DOCS] Input
Max Hilbrunner
1
-3
/
+24
2018-03-13
Added error checks for fscache saving
Marcelo Fernandez
2
-11
/
+16
2018-03-13
expose itemlist.unselect_all()
Alexander Holland
1
-0
/
+2
2018-03-13
Fix a potential bug hinted by clang
Bojidar Marinov
1
-4
/
+4
2018-03-13
Added File.get_path and File.get_path_absolute functions
Marcelo Fernandez
8
-5
/
+70
2018-03-13
[DOCS] Net.MultiplayerEnet: List returned errors
Max Hilbrunner
1
-2
/
+2
2018-03-13
expose Itemlist.move_item and optimize functionality
Alexander Holland
2
-24
/
+12
2018-03-13
Enable SCons to autodetect Windows MSVC compiler
Gary Oberbrunner
3
-175
/
+228
2018-03-13
fix iOS build - error due to GLES2 missing include (with the advice from bruv...
Yannick Le Duc
1
-0
/
+1
2018-03-13
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and Rasterizer...
Wilson E. Alvarez
5
-0
/
+24
2018-03-12
Fix non working action names containing whitespaces
robfram
2
-5
/
+8
2018-03-12
Various ui tweaks for color picker
Bernhard Liebl
2
-5
/
+49
2018-03-12
ScriptTextEditor: fix capitalize offset
Poommetee Ketson
1
-3
/
+8
2018-03-11
Fixes importing hdr files with extra header info
Jorn Van denbussche
1
-6
/
+10
2018-03-11
EditorNode: fix clicking ok keeps trying to save
Poommetee Ketson
1
-0
/
+3
2018-03-11
Fix column width on AutoLoad table on hidpi displays
Bernhard Liebl
1
-2
/
+2
2018-03-11
Properly closing all files in Python code
Viktor Ferenczi
13
-112
/
+142
2018-03-11
Show error icon at "Output" in case of errors
Bernhard Liebl
3
-4
/
+10
2018-03-11
Update TileMap when its TileSet changes
ShyRed
2
-3
/
+18
2018-03-11
expose Itemlist.is_anything_selected
Alexander Holland
1
-0
/
+2
2018-03-10
Implement line clipping for `TextureProgress` to avoid bad rendering due to i...
robfram
1
-16
/
+39
2018-03-10
Fix infinite loop in GridContainer layout
Gary Oberbrunner
1
-6
/
+6
2018-03-10
Update Sprite when Texture changes
ShyRed
2
-0
/
+25
2018-03-10
Avoid confusing traceback on attempting build without platform option
Viktor Ferenczi
1
-0
/
+1
2018-03-10
Update preview on filesystem change
ShyRed
1
-0
/
+3
2018-03-10
Fixes infinite loop in GridContainer
Gilles Roudiere
1
-4
/
+4
2018-03-10
Fix broken hover/select coloring of keys in animation editor
Bernhard Liebl
3
-27
/
+32
2018-03-10
Fix wrong pan direction in animation player ui
Bernhard Liebl
1
-2
/
+2
2018-03-10
Fix invalid mix function overload
Chaosus
1
-1
/
+1
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