| Commit message (Collapse) | Author | Files | Lines |
|
|
|
When there was no terminate function defined in the library the exported variables would not update.
This fixes that.
|
|
|
|
|
|
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing to .getApplicationContext() [WifiManagerLeak]
mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Explanation for issues of type "WifiManagerLeak":
On versions prior to Android N (24), initializing the WifiManager via
Context#getSystemService can cause a memory leak if the context is not the
application context. Change context.getSystemService(...) to
context.getApplicationContext().getSystemService(...).
1 errors, 0 warnings
|
|
|
|
There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
|
|
removes MultiScript which was re-added in #8502 (aka 4c14700).
This feature didn't turn out to be as useful as most expected. It causes more troubles than it does good.
|
|
|
|
This fixes the issue #8551: VisualScript: can't change bool parameter in
function call
|
|
|
|
Possibly fixes various editor<->debugger connection related problems.
|
|
Ignore non-IP addresses for both windows and unix
|
|
Add some 🔥 to appease @reduz. Fixes #8692.
|
|
|
|
|
|
lock its own thread.
|
|
|
|
- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
|
|
|
|
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
|
|
|
|
|
|
|
|
Workaround until #8624 is fixed.
|
|
Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
|
|
|
|
Also fix typo on the main editor confirmation prompt
|
|
Pause mode was not correctly propagating effectively stopping
immediately when the mode was not PAUSE_MODE_INHERIT.
|
|
|
|
Also effectively saves one unnecessary call when everything is fine.
|
|
|
|
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P
With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
|
|
|
|
- Triggered by holding RMB
- Can look around in FPS style
- Can move with WASD
- Movement speed accelerates over time
- Can multiply speed with a modifier key to go faster or slower
- Configurable in editor settings and shortcuts
|
|
|
|
|
|
|
|
|
|
MOUSE_MODE_CONFINED cannot be implemented.
|
|
|
|
|
|
Slimmed down variant from the reverted #8375.
The rationale behind the name change is to give Godot's project file a unique
extension (".godot") that can be registered on the OS to be associated with
the Godot binary (OS registration not implemented here).
This PR also adds the possibility to start the game or editor if launched
with the project.godot passed as argument, which paves the way for allowing
a similar behaviour on a double-click in the OS file manager (code originally
by @Hinsbart).
Closes #6915.
|
|
|
|
|
|
libsquish, which is used to generate all S3TC textures, works only with RGBA textures.
Fixes #8550.
|
|
|
|
|
|
Regression from 86f5ac3
|
|
|