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2017-08-07Texture: Fix wrong method bind instance typeIgnacio Etcheverry1-1/+1
2017-08-07Revert #378b1e6 for s3tcbruvzg1-4/+4
2017-08-07UWP: Add Gamepad vibration supportGeorge Marques2-10/+63
2017-08-07UWP: Fix Gamepad removal logicGeorge Marques1-9/+1
Fix #9209
2017-08-06Fixed some string names and animation playback options, closes #9446Juan Linietsky3-8/+4
2017-08-06RGTC and S3TC are now always enabled on desktop, given the spect dictates ↵Juan Linietsky1-2/+4
they should be. Fixes #9267, Fixes #9939
2017-08-06Use vertex distance instead of z, fixes #9108Juan Linietsky1-1/+1
2017-08-06Added a .gdignore check to ignore specific folders. Closes #8461Juan Linietsky1-0/+4
2017-08-06Added missing binding to ImageTexture, closes #8371Juan Linietsky1-1/+1
2017-08-06Rename KEY_RETURN to KEY_ENTER and KEY_ENTER to KEY_KP_ENTERBojidar Marinov18-33/+33
Closes #7695
2017-08-06keep default exported script values unless overriden, closes #8127Juan Linietsky5-1/+39
2017-08-06Fix is_class check typo in ObjectDB::cleanupRuslan Mustakov1-1/+1
2017-08-05few bugs fixed thanks to explicit bool constructor and clang.Juan Linietsky3-2/+3
explicit bool constructor has thus now been removed, as it served it's mission!
2017-08-06ClassDB: Adds get_property_index methodIgnacio Etcheverry2-0/+23
2017-08-06[GDNative] fixed double variant callKarroffel1-1/+0
This bug got discovered thanks to clang!
2017-08-05Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky5-10/+20
2017-08-05Renames properties and methods to avoid ambiguitiesIgnacio Etcheverry3-4/+4
- Method Node2D.scale(Vector2) renamed to Node2D.apply_scale(Vector2) - Property BaseButton.is_pressed renamed to BaseButton.pressed
2017-08-05emit signal properly when frame has changed in autoplay, fixes #7730Juan Linietsky1-0/+1
2017-08-05Properly update frame range after modifying the vframe/hframes, closes #7624Juan Linietsky2-4/+4
2017-08-05Warn about resizing a rigidbody (2D or 3D), covers the most common cases, ↵Juan Linietsky4-0/+70
closes #7615
2017-08-05'tab_changed' signal after using 'set_current_tab'Jakub Grzesik1-1/+3
closes #10051
2017-08-05renamed node path, closes #5691Juan Linietsky6-5/+5
2017-08-05Initialize Particles2D draw order propertyL. Krause1-0/+1
2017-08-05Copy point into mouse event as isBastiaanOlij1-5/+3
2017-08-05Improve HTML5 canvas managementL. Krause2-48/+70
- set_window_maximized hides page content - Fix sporadic full-screen render-size bug in Chromium - Smoother resizing for maximized canvas
2017-08-05fixed loading old theme styleboxestoger58-10/+10
2017-08-04Fix warp_mouse_pos on macOSbruvzg1-8/+3
2017-08-04Fix label align of button in editorvolzhs1-1/+1
Fix #9927
2017-08-04Dont call nativescript callbacks if lib is not initializedRuslan Mustakov3-10/+17
2017-08-04SpatialEditor: fix "Top", overflow preview buttonPoommetee Ketson1-5/+5
2017-08-04editor: update helps and script panel on theme could change.toger54-50/+74
2017-08-04Builtin script template loading improvementstoger51-10/+36
2017-08-04SpatialEditor: uniform min/max of fov,znear,zfarPoommetee Ketson1-21/+16
Clamp FOV to [0.01, 179], Znear and Zfar to [0.01, 10000]
2017-08-04[GDNative] fixed a bug with ambiguous include pathsKarroffel1-1/+2
fixes #10071. The problem is that the json.h file includes the local variant.h instead of the "absolute" core/variant.h
2017-08-03Full GLTF 2.0 Specification support! cheers!Juan Linietsky2-11/+584
2017-08-03TileMap: Fix infinite loop when trying to bucket-delete empty tiles.Andreas Haas1-0/+2
Right-clicking when the bucket tool is enabled means "erase all instances of this tile". So it doesn't make sense to try doing this for empty tiles :P Fixes #10065
2017-08-03Fix scons failing when not building sourcesMarcelo Fernandez1-2/+3
2017-08-03border settings doesn't remove necessary borders anymoretoger51-4/+7
2017-08-03Added ARVRAnchor support and a few small enhancementsBastiaanOlij5-8/+184
2017-08-03Forward frame call to GDNative librariesRuslan Mustakov3-44/+32
2017-08-02Added get_used_cells_by_id method 3.0Hassan A2-0/+16
2017-08-02ItemList: Remove redundant Vector2 initializations.Andreas Haas1-4/+4
2017-08-02-Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky10-38/+2040
-Fixed bugs regarding tangent generation in SurfaceTool
2017-08-02Revert "Tweak command-line arguments to make them more UNIX-like"Juan Linietsky4-104/+104
2017-08-02ScriptEditor: ctrl+click can open scenes/resources.Andreas Haas2-1/+28
Closes #9654
2017-08-02Fix double finalisation of audio driversMarcelo Fernandez4-15/+18
2017-08-02[GDNative/NativeScript] fix -rdynamic and removed _init callKarroffel2-13/+6
The _init call was buggy anyway and in the end shouldn't be a thing that's called via ClassDB, it should be something that's language specific, so we leave this out for the bindings. In the commit 66a7763 the SCsub file for GDNative was changed to use a cloned environment, that bricked -rdynamic which needs to be passed down to the linker, which didn't happen with the new env.
2017-08-02Docs: fix method/type renames, fill some blanksPoommetee Ketson1-15/+18
2017-08-02Tweak command-line arguments to make them more UNIX-likeHugo Locurcio4-104/+104
Also improves the command-line help text readability.
2017-08-02remove meaningless print line from editor consoleIndah Sylvia1-1/+0