| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-09-16 | Update documentation on joystick vibration. | Andreas Haas | 1 | -1/+2 | |
| Added a note that long vibration durations are not recommended because of hardware limitations. For example, my ps4 controller can only vibrate for ~3s on linux. | |||||
| 2016-09-15 | Hacked a demo C# class parser for neikeq. | Juan Linietsky | 1 | -1/+399 | |
| 2016-09-15 | Center camera2D with the proper viewport size | Juan Linietsky | 1 | -4/+7 | |
| 2016-09-14 | Call run callback | Juan Linietsky | 2 | -0/+12 | |
| 2016-09-14 | Added API version and hashing to ObjectTypeDB | Juan Linietsky | 5 | -2/+212 | |
| 2016-09-14 | Added a few functions to make 2D split screen easier. | Juan Linietsky | 4 | -22/+110 | |
| 2016-09-14 | Restore viewport set_world_2d functionality | Fabio Alessandrelli | 2 | -22/+34 | |
| 2016-09-13 | Added a generic AStar implementation to Godot. | Juan Linietsky | 4 | -0/+509 | |
| It's pretty fast, use it for games where Navigation does not cut it. | |||||
| 2016-09-13 | Make Godot detect if the screen is too small (<1200 pixels wide), and use ↵ | Juan Linietsky | 2 | -5/+21 | |
| single dock column like in 1.0 if that's the case. | |||||
| 2016-09-13 | -Added VeryLowDPI and MidDPI modes to Godot editor. | Juan Linietsky | 10 | -41/+61 | |
| -Improved HiDPI detection (requires resolution of > 2000 in X axis) | |||||
