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2017-02-01CSV translation import pluginJuan Linietsky11-14/+291
2017-02-01Lot of work in new importer, importing textures now works.Juan Linietsky32-797/+1705
2017-02-01Enable WebGL2 in web export, start fixing buildeska13-62/+40
Will not yet compile
2017-01-30Fix issues with set_window_resizable on x11marcelofg551-9/+27
2017-01-30corrected ClassDB::insatnce() return typeKarroffel1-1/+1
2017-01-29grammar fixes, it's -> itsChris Bradfield1-12/+12
2017-01-29SceneTreeDock: Fix crash when dragging invalid nodes.Andreas Haas1-1/+3
Fixes #7529
2017-01-29Replicate load-as-placeholder state on node duplicationPedro J. Estébanez1-0/+1
Cherry-picked from 936f2e3b4e9fb657f6c874020428f8159356d923
2017-01-28Fixed line lenght guideline drawing with color optionPaulb234-8/+13
2017-01-26Use -Ofast on x11. Also introduced use_lto option.Ferenc Arn1-9/+16
debug_release doesn't turn off optimizations for release target now. Ensure that sanitizer options apply to both C and C++ files. Built-in optimization/debug flags are prepended such that user-specified flags can override them. Based on and around the discussion in PR #5194.
2017-01-25Removed import/export system, will start new one from scratch.Juan Linietsky56-805/+350
2017-01-25Added warning when removing animationsRay Koopa2-9/+20
2017-01-25Keyboard Input modifiers do not block actions.Fabio Alessandrelli3-13/+16
This means, if you press "F" while holding "shift" and there is and action registered for "F" that action should be pressed. This commit restore this behaviour, lost when implementing is_action_just_pressed. If you want "blocking modifiers" you should code it via script. Fixes 6826
2017-01-25Added focus tracking in X11 and Windows classes, added new confined mouse ↵Ilija Boshkov7-34/+78
mode (#7162)
2017-01-25Audio bus editing is COMPLETE!Juan Linietsky11-37/+659
2017-01-25Add run/output categoryGuilherme Felipe2-2/+4
2017-01-25Fix weird scrollbar appearance on 2D editor (3.0 master)volzhs1-2/+2
2017-01-25Include filesystem dock split offset in editor layoutsPedro J. Estébanez2-0/+11
Cherry-picked from 2ac89f65403c606ad9a3cdf65e591cb375faf024
2017-01-25Fix resources for Android modules not being mergedPedro J. Estébanez1-2/+1
Fixes #7421
2017-01-24delete bus effects is now possibleJuan Linietsky2-1/+47
2017-01-24Added parameters to skip hidden and/or navigational file system entriesRay Koopa2-4/+19
2017-01-24Use constants from math_funcs rather than unstandardized C++ constants.Ray Koopa7-34/+41
2017-01-24Show transparency and accurate color for modulatevolzhs4-2/+23
2017-01-24Ability to drag and drop around audio effects!Juan Linietsky3-3/+116
2017-01-23Ability to delete, drag and drop audio buses!Juan Linietsky9-26/+397
2017-01-23Added audio bus phaser effect, welcome to the 70s, baby!Juan Linietsky3-0/+230
2017-01-23Add ClassDB binding for File.get_modified_timeAndreas Haas2-0/+8
Closes #7613
2017-01-23Pretty high quality pitch Shifting effect using smbPitchShiftJuan Linietsky3-0/+388
2017-01-22Added Audio Limiter bus effect, and sidechain ability to compressor.Juan Linietsky6-3/+239
2017-01-22Simple to use compressor effectJuan Linietsky3-0/+254
2017-01-22Delay sound effectJuan Linietsky4-28/+467
2017-01-22Added new Audio Bus Chorus effect.Juan Linietsky5-14/+589
Added new Audio Bus Panner effect.
2017-01-22CollisionShape2D: Fix warning icon not updating.Andreas Haas2-0/+2
`CollisionPolygon2D` also had this problem.
2017-01-21Added BUS effect, Stereo EnhancerJuan Linietsky3-0/+200
2017-01-21distortion effectJuan Linietsky3-0/+241
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky55-246/+9483
2017-01-21Respect style boxes for Button states other than "normal"Ray Koopa1-5/+10
2017-01-21Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde5-28/+30
The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
2017-01-20made _ a special token in GDScriptkarroffel3-7/+9
2017-01-192D Editor: Don't show lock icons for hidden nodes.Andreas Haas2-2/+5
Now we only draw those icons for visible Nodes. Fixes #7518
2017-01-19Use Markdown comments in the issue templateRémi Verschelde1-9/+9
2017-01-19x11: don't wait for window to be mappedJesper Bækdahl1-7/+0
2017-01-18Use property convention introduced in b085c4 (_ rather than / as separator).Ferenc Arn1-1/+1
Fixes #7476.
2017-01-18Fix editor method calls to is_visible for Spatial and CanvasItem and ↵Ray Koopa2-20/+19
is_visible itself for Spatial
2017-01-18Some changes in the header so Godot3 compiles again on Windows.BastiaanOlij2-7/+2
2017-01-17Fix typo in issue templateRémi Verschelde1-1/+1
2017-01-17Fix issue template as people started ignoring itRémi Verschelde1-9/+7
2017-01-17updated method_ptrcall.h to use 3.0 namingkarroffel1-8/+8
2017-01-16Added some missing icons and modified othersDaniel J. Ramirez11-47/+217
2017-01-16icon fixesDaniel J. Ramirez80-1087/+381