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2017-09-12Added Mesh docsOliver Dressler1-3/+12
2017-09-12Donors: Change name as requestedRémi Verschelde1-1/+1
[ci skip]
2017-09-11Update TileMap class ref.Chris Bradfield1-4/+18
2017-09-12Rewrite the methods section of the IP classRoger Smith1-8/+12
Document methods for the BoneAttachment class Fix indentation issues present in IP and BoneAttachment class doc commits Further indentation corrections to the IP and BoneAttachment classes
2017-09-11Updated Area2D docs and added enum constants to scriptingWill Nations2-22/+50
2017-09-11Update RayCast class refChris Bradfield1-14/+35
2017-09-11Update RayCast2D class ref.Chris Bradfield1-14/+32
2017-09-11Documented 'resource_changed' for CollisionShapeNathan Warden1-0/+1
2017-09-11Documented Transform and Transform2D.Przemysław Gołąb (n-pigeon)1-14/+33
2017-09-11HTML5 start-up overhaulLeon Krause9-543/+778
- Implement promise-based JS interface for custom HTML page integration - Add download progress callback - Add progress bar and indeterminate spinner to default HTML page - Try downloading files multiple times when failing - Get rid of godotfs.js - Separate steps for engine initialization, game initialization and game start - Allow multiple games on one HTML page - Substitution placeholders only used in .html file - Placeholders renamed: $GODOT_BASE => $GODOT_BASENAME, $GODOT_TMEM -> $GODOT_TOTAL_MEMORY - Emscripten Module is now Engine.RuntimeEnvironment (no longer a global)
2017-09-11Material: fix priority not intPoommetee Ketson1-4/+4
2017-09-11Fix duplication of nodes resulting in shared metadataBojidar Marinov2-3/+27
Fixes #9547
2017-09-11Script access to formatted arrays and blend_arrays in meshes.SaracenOne6-2/+49
2017-09-11Not found projects are grayed instead of removed at the Project ManagerMarcelo Fernandez2-14/+31
2017-09-11Implement String len()Poommetee Ketson1-3/+11
2017-09-10Don't set editor_hint true for project managerHein-Pieter van Braam1-1/+1
Due to this setting several callbacks get initialized but never used. For instance void discoverer_callback(). This callback only initializes the GDNativeSingletonDiscover *discoverer when called. This doesn't happen in project manager and this in turn causes a call to memdelete(NULL) which is invalid. This also seems to speed up startup a little. This fixes #11043 and fixes #10992
2017-09-10Fixed attempt to delete NULL pointer errorbncastle1-1/+1
Fixed: Error cause by attemptng to delete a NULL pointer. unregister_gdnative_types() now checks discoverer to see if it is NULL before deleting. After selecting a godot project to edit (in Win10), the discoverer_callback() wasn't called thus discoverer was NULL.
2017-09-10Added documentation for some clasesDaniel J. Ramirez1-16/+39
Variant, ToolButton, Button, GradientTexture, BitMap Added documentation for CollisionShape(2D)
2017-09-10Document the Script and GDScript classesRyan Phillips1-7/+23
2017-09-10Added docs for PrimitiveMeshOliver Dressler1-0/+43
2017-09-10DirAccess constructor sets current_dir to an absolute pathsupagu1-14/+6
2017-09-10Add user data directory support for ProjectSettings::globalize_pathgeequlim1-1/+9
2017-09-10Added ID to tracker signals and property for storing handBastiaan Olij5-5/+46
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden1-0/+1
2017-09-09Update Timer class ref.Chris Bradfield1-7/+11
2017-09-09Update LightOccluder2D class refChris Bradfield1-2/+4
2017-09-09Document Line2DHein-Pieter van Braam1-0/+4
2017-09-09Update TextureRect class refChris Bradfield1-2/+5
2017-09-09Use gdquest's suggestionsLikeLakers21-1/+1
2017-09-09Documented Spatial node.Przemysław Gołąb (n-pigeon)1-4/+45
2017-09-09Correct InputEvent documentationHein-Pieter van Braam1-5/+10
2017-09-09Updated documentation for StaticBody.Nathan Warden1-0/+4
2017-09-09Updated the 'members' documentation for Rigidbody.Nathan Warden1-0/+17
2017-09-09improve some descriptions for the Control nodeNathan1-16/+16
2017-09-08Update ColorRect class ref documentationmrawlingst1-0/+18
2017-09-08Update Color class ref documentationmrawlingst1-14/+74
2017-09-08Fix unused variable warningsHein-Pieter van Braam38-249/+100
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam17-49/+87
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix various assorted warningsHein-Pieter van Braam17-136/+125
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08ClassRef: fill in the blanksPoommetee Ketson1-0/+141
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky4-4/+10
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky7-892/+945
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam11-54/+35
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky13-962/+1044
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07Added some missing iconsDaniel J. Ramirez6-8/+34
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably ↵Juan Linietsky5-0/+36
several more issues. Made it optional in the project settings but defaults to true.
2017-09-07Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵Juan Linietsky1-1/+1
this due to how orthogonal works), closes #10718
2017-09-07Fix using enum as bool valueHein-Pieter van Braam1-2/+2
This warning actually hid a bug. The value of ERR_INVALID_DATA is actually 30, returning this as a bool returns true while false was required.
2017-09-07Fix warnings comparing enums of different typesHein-Pieter van Braam1-39/+36
This fixes a source of many compiler warnings regarding comparing the enum VARIANT_TYPE to Variant::Type. This changes the local value to a static const Variant::Type value rather than an unrelated enum, this also saves us a cast.
2017-09-06Mono vorbis support fixed, closes #10787Juan Linietsky1-0/+6