| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-04-06 | Core: fix possible memory leaks. | Andreas Haas | 2 | -2/+2 | |
| 2017-04-05 | Fix typo in Parser Error message | curtisxk38 | 1 | -1/+1 | |
| 2017-04-06 | [DLScript] inheritance fixes | Karroffel | 1 | -12/+84 | |
| This properly implements script inheritance for DLScripts. | |||||
| 2017-04-06 | [DLScript] more API fixes | Karroffel | 3 | -2/+12 | |
| 2017-04-06 | [DLScript] removed STL imports | Karroffel | 5 | -11/+1 | |
| 2017-04-05 | Fix crash on Android-x86 | Pedro J. Estébanez | 1 | -0/+2 | |
| 2017-04-05 | [DLScript] fixed virtual method export | Karroffel | 1 | -2/+2 | |
| 2017-04-05 | [DLScript] removed unused import | Karroffel | 1 | -1/+0 | |
| This hopefully fixes android builds | |||||
| 2017-04-05 | Fixer looping timer accumulation in _process | Rémi Verschelde | 1 | -3/+2 | |
| Follow-up to #8251. | |||||
| 2017-04-05 | Fix URLs to moved docs pages | Rémi Verschelde | 2 | -3/+3 | |
| Closes #8266. | |||||
| 2017-04-05 | Fix typo which caused popup to display on incorrect coordinates. | Martin Novak | 1 | -1/+1 | |
| 2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | 6 | -10/+43 | |
| The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||||
| 2017-04-04 | Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable | Bojidar Marinov | 3 | -5/+8 | |
| Fixes #7313 | |||||
| 2017-04-04 | previous value of time_left is added to wait_time before assigning to time_left | Nikhil Shagrithaya | 1 | -2/+1 | |
| 2017-04-03 | Reenable Windows Desktop export | eska | 1 | -16/+13 | |
| 2017-04-03 | Fix more property names in _change_notify calls. | Andreas Haas | 6 | -17/+18 | |
| 2017-04-03 | Editor: Swap Scene and Import tabs in dock. | Andreas Haas | 1 | -1/+1 | |
| Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing. | |||||
| 2017-04-03 | added dlscript module | Karroffel | 55 | -623/+6543 | |
| This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||||
| 2017-04-03 | Made slide and reflect active verbs acting on itself in Vector2 and Vector3. | Ferenc Arn | 6 | -23/+72 | |
| This is in alignment with other functions in vector classes. Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs. Fixes #8201. | |||||
| 2017-04-03 | increased maximum number of scripting languages | Karroffel | 2 | -9/+10 | |
| 2017-04-03 | Improve TouchScreenButton | Pedro J. Estébanez | 2 | -8/+27 | |
| Fix shape not being updated Add a way to hide the shape on editor and debug-with-visible-shapes Remove useless checks | |||||
| 2017-04-03 | Fix crash when change project settings | volzhs | 1 | -1/+1 | |
| 2017-04-03 | Make buttons closer in Scene tree | volzhs | 1 | -0/+1 | |
| 2017-04-03 | Fix warped mouse panning on Linux | Pedro J. Estébanez | 1 | -1/+16 | |
| Fix/improve it also on certain edge cases for any platform | |||||
| 2017-04-02 | Fix failing to compile shader on Adreno GPU | volzhs | 1 | -9/+9 | |
| 2017-04-02 | Viewport: Fix undefined behaviour found by llvm sanitizer. | Andreas Haas | 1 | -2/+2 | |
| When godot was running as the project manager, it tried to call a method on a null pointer (get_tree()->get_edited_scene_root()). This is undefined behaviour and caused a crash when compiled with sanitizing enabled. | |||||
| 2017-04-02 | Input: Update Gamepad mappings. | Andreas Haas | 1 | -12/+34 | |
| 2017-04-01 | Fixed Node2D/Control not updating properties | Robert Hernandez | 2 | -15/+19 | |
| 2017-04-01 | Added ability to change A-star cost function | Fabian Mathews | 4 | -3/+31 | |
| 2017-04-01 | Add '$' to token names | Saggi Mizrahi | 1 | -0/+1 | |
| It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Add the option to check if input was handled | Saggi Mizrahi | 2 | -0/+6 | |
| When working with a viewport you should call Viewport.input() to pass the input, but if the input was unhandled you might also want to call Viewport.unhandled_input() so that objects in the sub-scene can handle the event. This adds a way to check if the input was handled so that you know whether you should call Viewport.unhandled_input() or not. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||||
| 2017-03-31 | Initialize hat values for mapping and revert X360 mappings. | Jordan Patterson | 1 | -2/+7 | |
| 2017-03-31 | Fixed WindowDialog not aligning properly | Robert Hernandez | 4 | -6/+17 | |
| 2017-03-30 | Fixed AtlasTexture being incorrectly | Robert Hernandez | 3 | -39/+27 | |
| Fixed StyleBoxTexture and NinePatchRect drawing the entire texture of an AtlasTexture. | |||||
| 2017-03-30 | Honor the Tween's final values | Shin-NiL | 1 | -0/+1 | |
| 2017-03-30 | Add missing binding for DUPLICATE_USE_INSTANCING | Pedro J. Estébanez | 1 | -0/+1 | |
| 2017-03-29 | Added methods for opening dynamic libraries to OS | Karroffel | 5 | -0/+68 | |
| 2017-03-29 | Update classes.xml to master version, add a small feature to doc_status | Bojidar Marinov | 2 | -8544/+9178 | |
| 2017-03-29 | Fix polar decomposition in 2D. | Ferenc Arn | 1 | -2/+2 | |
| When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis. In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen. Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445). | |||||
| 2017-03-29 | WebGL 2 export per WebAssembly or asm.js | eska | 11 | -434/+268 | |
| 2017-03-28 | 8145 - Mouse Position is unknown until first mouse event on X11 & Win | Sergey Pusnei | 2 | -1/+11 | |
| - X11 update input->pos on EnterNotify - X11 & Win call first-time events processing before main initialization | |||||
| 2017-03-27 | Several enhancements for the tile map editor | Pedro J. Estébanez | 1 | -7/+42 | |
| Allow sorting tile palette by name Allow hiding tile ids in tile palette | |||||
| 2017-03-27 | Include uniform (Shift down) mode | Pedro J. Estébanez | 1 | -1/+1 | |
| in only-one-Node2D dragging | |||||
| 2017-03-26 | Remove redundant subfolder in iOS template | Rémi Verschelde | 39 | -5/+4 | |
| 2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | 10 | -18/+27 | |
| All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||||
| 2017-03-26 | Input: Remove usage of platform dependent event IDs. | Andreas Haas | 28 | -186/+104 | |
| The ID property for InputEvents is set by `SceneTree` when sending the event down the tree. So there's no need for the platform specific code to set this value when it will later be overriden anyway... | |||||
| 2017-03-25 | Update build.gradle.template | Ramesh Ravone | 1 | -0/+1 | |
| Updating project repository, added jcenter() since Android Studio uses it by default. https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/ | |||||
| 2017-03-24 | Fixing magnetometer on iOS | BastiaanOlij | 1 | -2/+2 | |
| (cherry picked from commit 4b7d1d8c15747a552b7dff52b0eeda4d3e7cec4e) | |||||
| 2017-03-24 | Fix bogus s/_md/D_METHOD/ affecting md5 stuff | Rémi Verschelde | 1 | -10/+10 | |
| 2017-03-24 | Issue template: Stop discouraging bug reporting on master | Rémi Verschelde | 1 | -5/+0 | |
