| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-08-19 | Removes extra argument from StyleBoxFlat::get_border_color() | Ignacio Etcheverry | 1 | -1/+1 | |
| 2017-08-19 | Quit after command-line export | Ruslan Mustakov | 1 | -1/+2 | |
| 2017-08-18 | Small fix that makes overal UI (including dragging spliiters) much, much faster. | Juan Linietsky | 1 | -77/+2 | |
| Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue. | |||||
| 2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | 1 | -0/+3 | |
| 2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | 1 | -1/+1 | |
| 2017-08-19 | Set the X11 class hint before mapping the window | Richard Adenling | 2 | -11/+14 | |
| Setting the class hint before mapping the window will allow some window managers to determine if a window should be treated specially. This is also in accordance with the ICCCM spec which says that WM_CLASS should only be changed when a window is in a withdrawn (unmapped) state. Fixes #10429 | |||||
| 2017-08-18 | ProceduralSky now regenerates in a thread (the second time, first does not), ↵ | Juan Linietsky | 2 | -5/+69 | |
| closes #9138 | |||||
| 2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 8 | -37/+88 | |
| -Fixed tree reselect, makes reselecting an audio bux FX work | |||||
| 2017-08-18 | Rename localization method to `tr` again | Rémi Verschelde | 10 | -35/+35 | |
| Partial revert of #10380 based on contributor ~~bullying~~ feedback. | |||||
| 2017-08-18 | Windows: Drop support for obsolete MinGW | Rémi Verschelde | 1 | -34/+19 | |
| The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396. | |||||
| 2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | 7 | -4/+31 | |
| 2017-08-18 | Workaround missing WM_TOUCH on mingw-w64 < 4.0 | Rémi Verschelde | 1 | -4/+3 | |
| Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/ | |||||
| 2017-08-18 | TextEdit: Moving between words now works across lines. | Andreas Haas | 1 | -0/+14 | |
| Fixes #10403 | |||||
| 2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 5 | -13/+26 | |
| 2017-08-18 | Windows: Drop support for Vista (0x0600) | Rémi Verschelde | 1 | -2/+4 | |
| We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth. | |||||
| 2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 10 | -123/+231 | |
| -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||||
| 2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | 2 | -7/+17 | |
| fixes #9438 | |||||
| 2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 27 | -94/+143 | |
| 2017-08-17 | Oops, fixed wrong color masking problem. Closes #10149 | Juan Linietsky | 2 | -2/+3 | |
| 2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | 3 | -5/+78 | |
| opened, but have to check in detail.. | |||||
| 2017-08-17 | Shader: Fix typo in "facefordward" | Rémi Verschelde | 1 | -3/+3 | |
| Fixes #10399. | |||||
| 2017-08-17 | Rename `XL_MESSAGE` aka `tr` to `localize` | Rémi Verschelde | 10 | -50/+34 | |
| Also renames `set_message_translation` to `set_message_localization` for consistency. | |||||
| 2017-08-17 | Removed unused variable | Wilson E. Alvarez | 1 | -1/+0 | |
| 2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | 1 | -3/+4 | |
| 2017-08-16 | Fixed OUYA Game Controller for 3.0 | Corruptinator | 1 | -1/+1 | |
| Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0 | |||||
| 2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | 1 | -7/+7 | |
| Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||||
| 2017-08-16 | Fix particles emitting when emitting is set to false in scene | Bojidar Marinov | 1 | -0/+4 | |
| Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true. | |||||
| 2017-08-16 | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | 2 | -5/+17 | |
| Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | |||||
| 2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | 1 | -3/+3 | |
| 2017-08-16 | Synchronize parameter names in definition and declaration | TwistedTwigleg | 134 | -974/+974 | |
| Fixes #10244. | |||||
| 2017-08-16 | Rename cull_AABB to cull_aabb | Rémi Verschelde | 4 | -9/+9 | |
| Part of #8830. | |||||
| 2017-08-16 | Use precision for samples only when #version 300 es | Fabio Alessandrelli | 1 | -0/+4 | |
| Fix #10332 | |||||
| 2017-08-16 | Fix double point in Navigation2D | Pedro J. Estébanez | 1 | -1/+2 | |
| Fixes #10324. | |||||
| 2017-08-16 | Remove needless check in motion test | Pedro J. Estébanez | 1 | -17/+13 | |
| Since now one-way collision is at shapes, the removed if was unneeded. | |||||
| 2017-08-16 | Checking vecs before normalization. Fixes #10183 | Niko Abeler | 1 | -7/+9 | |
| 2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | 1 | -6/+6 | |
| To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||||
| 2017-08-16 | Allow zero-padded serial naming | Pedro J. Estébanez | 1 | -1/+2 | |
| Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758. | |||||
| 2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | 2 | -4/+3 | |
| GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||||
| 2017-08-16 | Keep shapes bound to out-of-tree 3D physics objects | Pedro J. Estébanez | 1 | -7/+0 | |
| Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074. | |||||
| 2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | 3 | -8/+14 | |
| 2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | 1 | -2/+2 | |
| 2017-08-15 | Fix debug materials, closes #8607 | Juan Linietsky | 1 | -20/+21 | |
| 2017-08-15 | Comment include order to avoid errors | Pedro J. Estébanez | 1 | -1/+1 | |
| So as to not revive #10071, as suggested by @akien-mga. | |||||
| 2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | 3 | -1/+15 | |
| a core reimport problem, but so far fixes #8116 | |||||
| 2017-08-15 | Fix Editor dimming. | Andreas Haas | 1 | -5/+11 | |
| Fixes #10353 | |||||
| 2017-08-15 | styleBoxFlat removed light, dark color entirely | toger5 | 3 | -51/+8 | |
| 2017-08-15 | new StyleBoxFlat removed multiBorderColor | toger5 | 1 | -8/+9 | |
| - removed only the bindings because the drawing code is not done yet - kept c++ functions for setting individual border color for future implementation | |||||
| 2017-08-15 | new StyleBoxFlat limits for drawing | toger5 | 1 | -36/+45 | |
| - corner and border are decreased if necassary to achoieve clean stylboxes - prohibits wired drawing artifacts when using wrong values - corner radius are relative to the partner corner when they would result in glitches | |||||
| 2017-08-15 | new StyleBoxFlat added more drawing features | toger5 | 2 | -5/+181 | |
| - corner radius bindings - shadow - antiAliasing - CornerDetail | |||||
| 2017-08-15 | Added Corner Enum | toger5 | 2 | -0/+9 | |
