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2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky9-99/+26
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam9-26/+99
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas1-2/+0
2017-02-13Fix missing semicolon in previous commitRémi Verschelde1-1/+1
2017-02-13Remove bounds check when resuming from yield.Hein-Pieter van Braam1-1/+1
2017-02-13Fix for issue #7766Brett-Mitchell1-1/+2
2017-02-13Fix compile error with TextureButtongeequlim2-23/+22
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam297-5443/+5445
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam167-1195/+1192
2017-02-13ProjectSettings: InputMap dialog fixesAndreas Haas2-5/+11
2017-02-13Update attach/clear script tool bar icon in Scene panelvolzhs1-0/+4
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...Saracen1-2/+3
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez2-85/+56
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas1-0/+4
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam1-1/+15
2017-02-09Remove memdelete of button in GIProbeEditor exitKenneth Lorthioir1-2/+0
2017-02-09Close out audio drivers when exiting.Kenneth Lorthioir1-0/+5
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir2-8/+0
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim4-44/+133
2017-02-09Make _sc_ files work like ._sc_, fixes #7762Bojidar Marinov1-1/+8
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir3-1/+8
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde130-158/+152
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato1-0/+1
2017-02-08Save and restore debug optionsvolzhs5-14/+38
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky7-33/+155
2017-02-07HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli1-2/+4
2017-02-07Fix tween Transform2D typosanikoyes1-3/+3
2017-02-07Fix msvc compile errorsanikoyes2-2/+2
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky7-11/+24
2017-02-06JSON::parse reports errors on open-ended objectsKarroffel1-2/+2
2017-02-06Add editor option for automatically closing the output when stopping the game.mbalint122-0/+9
2017-02-06ability to adjust propagation in gi probeJuan Linietsky9-15/+101
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky31-148/+476
2017-02-04Ensure proper config version when reading the new configuration file.Juan Linietsky2-2/+15
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky41-271/+271
2017-02-04completed scene importing (I hope?)Juan Linietsky5-10/+227
2017-02-04Fix parsing bug which causes range(variable) to crash the enginelonesurvivor1-4/+3
2017-02-04fix continous reimport bug (i hope)Juan Linietsky1-2/+27
2017-02-04Scene import more or less working, needs some missing features.Juan Linietsky5-6/+1297
2017-02-03Fixed property setter in G6DOF jointm4nu3lf1-1/+1
2017-02-03Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky5-76/+184
2017-02-03Selected text is now deselected on ctrl+home/endkbake1-14/+25
2017-02-03OBJ file importing!Juan Linietsky7-4/+269
2017-02-02wav file importing!Juan Linietsky6-0/+1341
2017-02-02Sort settings for scripts in the editorBojidar Marinov2-4/+50
2017-02-02Match ERROR_QUERY_FAILED enum with othersvolzhs2-2/+2
2017-02-02Add shape property to TouchScreenButtonPedro J. Estébanez2-3/+78
2017-02-02Fix crash when saving root node by "Save Branch as Scene" with unsaved scenevolzhs1-0/+7
2017-02-02Fix #7011 ScrollContainer takes into account child's EXPAND flag when scrolli...Pawel Kowal1-2/+2