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2018-01-23SignalAwaiter::_signal_callback was calling the thunk with a wrong pointerPaul Joannon2-2/+2
2018-01-22defend Path2D against a null curveTodd Ross1-1/+1
2018-01-23Rename Fixed Fps to Physics Fps on Project Settingsvolzhs1-1/+1
Fixes #15981
2018-01-22More precise description for is_visible_in_treePetePete19841-1/+1
2018-01-22Mono: Display opt-out warning in editor about WIP statusRémi Verschelde2-1/+93
This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956.
2018-01-22RID cached class was wrong (mono)Paul Joannon1-1/+1
2018-01-22Copyright: replace tabs by 8 spacesPoommetee Ketson1-6/+6
2018-01-22Copyright: Add license info for bullet and Mozilla CA certsRémi Verschelde2-7/+387
2018-01-22Bump version to 3.0-rc3Rémi Verschelde1-1/+1
Jamais deux sans trois.
2018-01-22i18n: Fix typo in translation msgidRémi Verschelde46-92/+92
2018-01-22i18n: Sync translations with WeblateRémi Verschelde16-1254/+1300
2018-01-22Fix ObjectDB Instances still existPoommetee Ketson2-1/+6
``` WARNING: cleanup: ObjectDB Instances still exist! At: core/object.cpp:1989. Leaked Instance: VSeparator:13837 - Node Name: Leaked Instance: AutotileEditorHelper:13814 Orphan StringName: VSeparator Orphan StringName: AutotileEditorHelper StringName: 2 unclaimed string names at exit. ```
2018-01-21Fix typo in CollisionObject warningRémi Verschelde1-1/+1
2018-01-21I have no idea why this commit fixes #15392Juan Linietsky2-15/+12
2018-01-21attemp to fix #15743Mariano Suligoy1-2/+4
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl2-0/+22
2018-01-21fix GDMonoProperty::set_valuePaul Joannon1-1/+1
was calling getter and not setter should close #15387
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl1-1/+1
2018-01-20clarify OS.execute usage, add examplesTodd Ross1-1/+12
2018-01-21Hide only PluginScript in dialog boxEmmanuel Leblond1-2/+3
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky1-14/+24
2018-01-20Fix horizontal scroll for windows platformbinbitten1-1/+1
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan1-1/+1
2018-01-20fixed crash with StringBuilderkarroffel1-0/+3
When using a newly created StringBuilder then the as_string() method will crash when trying to free an allocated 0-sized chunk of memory. When 0 bytes get allocated with memnew_arr then a NULL pointer gets returned. When trying to free that pointer the programm will crash.
2018-01-20HTML export: Make s3tc the standard Texture Formatx12121-3/+3
2018-01-20i18n: Sync translation templates with current sourceRémi Verschelde46-3090/+3727
2018-01-20i18n: Sync translations with WeblateRémi Verschelde18-3020/+10314
Adds Romanian translation.
2018-01-19Added description to dedent in String.xmlAnutrix1-0/+1
2018-01-19Hide Script nodes in dialog box to prevent crash with pluginscriptEmmanuel Leblond1-0/+3
2018-01-19Bump version to 3.0-rc2Rémi Verschelde1-1/+1
Dr. Freeman, we're coming for you!
2018-01-19On macOS, prevent key_event_buffer overflowsBernhard Liebl2-9/+14
2018-01-18Include .hpp files in VS scons builds. Fixed Typo.Will Nations2-1/+3
2018-01-19[DOCS] Fixed incorrect information inside String's "find_last" method.Michael Alexsander Silva Dias1-1/+1
2018-01-19SCsub: fix mixed indentationPoommetee Ketson1-4/+4
2018-01-18adding option to split modules libraryAriel Manzur2-2/+7
2018-01-18improves portability with some compilersAriel Manzur2-8/+8
2018-01-18Remove obsolete Viewport _update_rect() codeRémi Verschelde2-133/+1
2018-01-18Suppress errors on autocompletion for preload()Bernhard Liebl1-1/+1
2018-01-18Fix typos in code and docs with codespellRémi Verschelde138-405/+405
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl1-1/+3
2018-01-18Update MultiMeshInstance and WorldEnvironment documentationAbhas Kumar Sinha2-3/+8
With some edits by @akien-mga.
2018-01-18Fix wrong viewport transparent-bgbinbitten1-1/+1
2018-01-18Added description to get_collision_mask_bit and set_collision_mask_bit in ↵Anutrix1-0/+2
RayCast2D.xml
2018-01-18Before I forget, add warnings on areas without children (should not break ↵Juan Linietsky4-0/+32
anything). Seen too many users misunderstanding the edit rect is the shape.
2018-01-18TextEdit fix get_mouse after many foldsIan1-5/+6
2018-01-18Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten1-1/+24
2018-01-18[GDNative] fix NativeScript false negative errorkarroffel1-1/+1
2018-01-18ProjectManager: show error/warning by defaultPoommetee Ketson1-35/+21
Deprecate "That's a BINGO" message
2018-01-18remove c#7 features for compatibility with 2015 Build ToolsKelly Thomas1-2/+2
https://github.com/godotengine/godot/issues/15742
2018-01-18[GDNative] fix #15723karroffel1-3/+38