| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-03-19 | Fix mono build properly! | PJB3005 | 1 | -1/+1 | |
| Fixes the mistake I made in #17603 to make it require Python > 3.6. | |||||
| 2018-03-19 | Fix oversampled font artifacts after resize | Ruslan Mustakov | 1 | -3/+3 | |
| Font update after resize relies on the viewport size which was updated after the font was already refreshed, which resulted in artifacts when it was rendered into the actual/new viewport size. Fixes #15173. | |||||
| 2018-03-19 | Fix possible crash when audio channels change | Marcelo Fernandez | 2 | -11/+33 | |
| 2018-03-19 | Implement OS_OSX::execute | bruvzg | 2 | -0/+50 | |
| 2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | 1 | -4/+3 | |
| 2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | 1 | -3/+11 | |
| Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||||
| 2018-03-18 | Mono: Runtime main args and assembly search fixes | Ignacio Etcheverry | 2 | -15/+42 | |
| - Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment. - Continue to search the assembly in the rest of the search locations if loading it from one of them failed. | |||||
| 2018-03-18 | Fixes wrong calculation of gridcontainer's children size | Gilles Roudiere | 1 | -2/+2 | |
| 2018-03-18 | Disable Emscripten assertions in release_debug builds | Leon Krause | 1 | -1/+2 | |
| The messages generated by some assertions can be confusing to users. | |||||
| 2018-03-18 | Improve Input.is_action_just_* docs. | Pieter-Jan Briers | 1 | -2/+3 | |
| More clarification. | |||||
| 2018-03-18 | Fix saving unmodified scenes and resources | robfram | 1 | -1/+7 | |
| When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | |||||
| 2018-03-18 | Fix Mono builds with Python 3. | Pieter-Jan Briers | 1 | -1/+1 | |
| A subprocess call wasn't specifying an encoding, so this gave a TypeError in Python 3. | |||||
| 2018-03-17 | Fixed small typo in the "InstancePlaceholder" doc. | Michael Alexsander Silva Dias | 1 | -1/+1 | |
| 2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | 2 | -67/+80 | |
| 2018-03-16 | Open textfile in textmode | ShyRed | 1 | -1/+1 | |
| Open mapping files in textmode as they are textfiles. | |||||
| 2018-03-16 | Fix typo in engine.js | Leon Krause | 1 | -2/+2 | |
| 2018-03-16 | [DOCS] Node: Remove duplicate information | Max Hilbrunner | 1 | -1/+1 | |
| 2018-03-16 | SCons: properly close files when reading controller mappings | Rémi Verschelde | 2 | -6/+6 | |
| Fixup to #17296. | |||||
| 2018-03-16 | InterpolatedCamera: use internal_process | Poommetee Ketson | 1 | -4/+4 | |
| 2018-03-15 | [DOCS] Node: Networking updates, fix outdated and missing docs | mhilbrunner | 1 | -30/+52 | |
| 2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | 4 | -2/+33 | |
| Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||||
| 2018-03-15 | Fix MinGW cross-build | bruvzg | 1 | -2/+3 | |
| 2018-03-15 | Hinted shader uniforms can have a default value | JFonS | 1 | -20/+21 | |
| 2018-03-15 | Fix script template on `_ready` behavior | Poommetee Ketson | 1 | -1/+1 | |
| 2018-03-15 | Added missing import BoolVariable | Bastiaan Olij | 2 | -2/+3 | |
| Didn't like the missing BoolVariable :) | |||||
| 2018-03-15 | Fix debugger_stdout_settings being ignored | Bernhard Liebl | 1 | -13/+13 | |
| 2018-03-15 | Check only for WebGL 1.0, move test to HTML file | Leon Krause | 3 | -23/+32 | |
| Whether to use WebGL 1.0 or 2.0 can only be determined at runtime after reading project settings, so check for the lower version. The test is now in the HTML file, so if desired WebGL 2.0 can be checked early by changing the behaviour there. | |||||
| 2018-03-14 | Add brief description | Brylie Christopher Oxley | 1 | -0/+1 | |
| 2018-03-14 | Fix mismatch between Color.h and Color.from_hsv() | Bernhard Liebl | 1 | -0/+4 | |
| 2018-03-14 | completed-signal is emitted by all GDScriptFunctionStates of a coroutine ↵ | Lars Kokemohr | 2 | -4/+17 | |
| now, allowing to yield for completion of a function with more than one yield inside. | |||||
| 2018-03-14 | SCons: Fix running 'scons' without platform argument | Rémi Verschelde | 1 | -106/+104 | |
| The cache and progress logic assumed the 'env' to be defined, but it is only when the selected platform is in the supported list. Fixes #17497. | |||||
| 2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | 1 | -1/+1 | |
| 2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | 1 | -3/+4 | |
| 2018-03-13 | Fixed leak in BulletPhysicsServer | Wilson E. Alvarez | 1 | -1/+3 | |
| 2018-03-13 | [DOCS] Input | Max Hilbrunner | 1 | -3/+24 | |
| 2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | 2 | -11/+16 | |
| 2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | 1 | -0/+2 | |
| 2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | 1 | -4/+4 | |
| 2018-03-13 | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | 8 | -5/+70 | |
| 2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | 1 | -2/+2 | |
| 2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | 2 | -24/+12 | |
| 2018-03-13 | Enable SCons to autodetect Windows MSVC compiler | Gary Oberbrunner | 3 | -175/+228 | |
| SCons has good compiler detection logic for MSVC compilers. Up to now, Godot hasn't used it; it depends on passed-in OS environment vars from a specific Visual Studio cmd.exe windows. This makes it harder to build from a msys or cygwin shell. This change allows SCons to autodetect Visual Studio unless it sees VCINSTALLDIR in the os.environ. It also adds a 'msvc_version' arg for manual specification of compiler version, and uses the existing 'bits' arg to specify the target architecture. More detail could be added as desired. It also adds 'use_mingw' to always use mingw, even if Visual Studio is installed. That uses the existing mingw setup logic. If people are used to building Godot in a Visual Studio cmd window, this should not change the behavior in that case, since VCINSTALLDIR will be set in those windows. (However, note that you could now unset that var and build with any other MSVC version or target arch, even in that window.) I refactored much of platform/windows/detect.py during this, to simplify and clarify the logic. I also cleaned up a bunch of env var settings in windows/detect.py and SConstruct to use modern SCons idioms and simplify things. I suspect this will also enable using the Intel compiler on Windows, though that hasn't been tested. | |||||
| 2018-03-13 | fix iOS build - error due to GLES2 missing include (with the advice from ↵ | Yannick Le Duc | 1 | -0/+1 | |
| bruvzg[m] on irc) | |||||
| 2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 5 | -0/+24 | |
| RasterizerGLES3 | |||||
| 2018-03-12 | Fix non working action names containing whitespaces | robfram | 2 | -5/+8 | |
| Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||||
| 2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | 2 | -5/+49 | |
| 2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | 1 | -3/+8 | |
| 2018-03-11 | Fixes importing hdr files with extra header info | Jorn Van denbussche | 1 | -6/+10 | |
| 2018-03-11 | EditorNode: fix clicking ok keeps trying to save | Poommetee Ketson | 1 | -0/+3 | |
| 2018-03-11 | Fix column width on AutoLoad table on hidpi displays | Bernhard Liebl | 1 | -2/+2 | |
