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2017-11-20Add "View FPS" in 3D->Perspective's popup.Dmitry Koteroff2-0/+44
"Fixes" to make it acceptable by clang-format. "Fixes" to make it acceptable by clang-format.
2017-11-19Visual Studio project creation bug fixRoyBerube1-0/+5
A bug in the /drivers SCons script was preventing files in the /drivers and some in the /thirdparty directories from being added to the VS project. This will only affect builds that use the 'vsproj=yes' option.
2017-11-19Revert "change low cpu delay to 1 usec, should make editor smoother and not ↵Rémi Verschelde1-2/+1
really use" This reverts commit ca194033061b4b29fe00d8e9bddf2f0478b3c3f0. See discussion in https://github.com/godotengine/godot/commit/ca194033061b4b29fe00d8e9bddf2f0478b3c3f0#commitcomment-25715906 It also did not fix the issue it claimed to fix.
2017-11-19Add cpp.hint file to improve IntelliSenseMatthias Hoelzl3-0/+15
2017-11-19Fix import obj as scene.Daniel J. Ramirez1-0/+1
2017-11-19Fix the class docs for the rst-syntax errors.Martin Capitanio10-10/+11
- Generate a correkt rst-syntax for the [/code] inline markup. (http://www.sphinx-doc.org/en/1.6.5/rest.html#inline-markup) - Fix xml souce bugs for the sphinx's rst syntax werrors: class_area.rst:319: WARNING: Inline literal start-string without end-string. class_area2d.rst:287: WARNING: Inline literal start-string without end-string. class_audioserver.rst:287: WARNING: Inline literal start-string without end-string. class_control.rst:509: WARNING: Inline literal start-string without end-string. class_image.rst:422: WARNING: Inline literal start-string without end-string. class_image.rst:434: WARNING: Inline literal start-string without end-string. class_inputevent.rst:74: WARNING: Inline literal start-string without end-string. class_inputeventaction.rst:45: WARNING: Inline literal start-string without end-string. class_inputmap.rst:47: WARNING: Inline literal start-string without end-string. class_kinematicbody.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_kinematicbody2d.rst:80: WARNING: Inline interpreted text or phrase reference start-string without end-string. class_line2d.rst:182: WARNING: Inline literal start-string without end-string. class_thread.rst:51: WARNING: Inline literal start-string without end-string. class_treeitem.rst:160: WARNING: Inline literal start-string without end-string.
2017-11-19Added null check in Bullet cast_motion APIAndreaCatania1-10/+12
2017-11-19Fixed gravity scaleAndreaCatania1-1/+2
2017-11-19Cleanup old references to GLES2 rendererRémi Verschelde22-133/+31
There are still some left in the Android Java code, even stuff to swap between GLES1 and GLES2 support from early Godot days... would be good to see some cleanup there too one day. The "graphics/api" option for Android exports is removed, as only GLES 3.0 is supported. It can be readded when GLES 2.0 support comes back. Fixes #13004.
2017-11-19Removed dynamic_cast from Bullet ServerAndreaCatania1-14/+18
2017-11-19Fixed kinematic movement on concave shapeAndreaCatania4-64/+146
2017-11-19Restore post_import functionvolzhs1-1/+1
2017-11-19Change HTML5 start-up APILeon Krause5-94/+137
Rename engine.start() to startGame(), new start() takes string arguments handed directly to main(). Rename Engine.loadEngine() to load(). Add setLocale(), setResizeCanvasOnStart(), setExecutableName() and preloadFile().
2017-11-19Fix duplication of signalsPedro J. Estébanez2-4/+22
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951.
2017-11-19Fixed issue with animation keys that are on frame 0 being difficult to clickBenH1-1/+1
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere31-498/+285
2017-11-19fix set_current_tab: Indexp_current=-1 out of sizeOmar Al Halabi1-1/+1
2017-11-19Add currency code to iOS product details responseEvgeny Zuev1-0/+3
2017-11-19Added a label to the Dock Positioner.Michael Alexsander Silva Dias1-1/+6
2017-11-18change expand_to_len property to add on nonzero...also rename tokbake1-1/+2
expand_to_text_length and shift window on expand to see all text
2017-11-18Mono: Fix compiler error with Variant::operator AABB()Ignacio Etcheverry2-2/+2
2017-11-18Suppress progress messages in Visual Studio output paneMatthias Hoelzl1-3/+3
2017-11-18Fixed issue where some of the animation editor buttons were difficult to ↵BenH1-6/+5
click, mainly the add key button. This was due to an error in the offsets
2017-11-18Remove asm.js support from HTML5 platformLeon Krause7-148/+25
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
2017-11-17Improved packed scene previews.Daniel J. Ramirez3-18/+34
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause12-35/+211
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-17Fixed mesh importing when multiple materials are presentDaniel J. Ramirez1-4/+6
2017-11-18Fix class docs, improve error handling of the rst generator.Martin Capitanio2-4/+8
The rst-generator gives you now a hint what's going on: Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
2017-11-17change low cpu delay to 1 usec, should make editor smoother and not really useJuan Linietsky1-1/+2
a lot more cpu. Fixes #11030
2017-11-17Editor: Drop files to copy to project.Andreas Haas1-5/+12
2017-11-17Avoid spamming the console for editor settings initial sets.Daniel J. Ramirez1-1/+2
2017-11-17Rename Rect3 to AABB.Ferenc Arn138-1194/+1203
Fixes #12973.
2017-11-17Make resources edited by plugins be sent as referenceGeorge Marques1-1/+5
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-16Updated some icons.Daniel J. Ramirez2-5/+2
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, ↵andrzej.buczynski1-0/+1
issue #11416
2017-11-16Add a print handler for the editor output panelGeorge Marques2-0/+14
2017-11-16Add print_error function, akin to print_lineGeorge Marques6-6/+25
2017-11-16Enabling relationship lines in the Scene Tree enables them in the Create New ↵Michael Alexsander Silva Dias1-0/+9
Node dialog as well.
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb231-0/+1
2017-11-16[GDNative] fix wrapper code generationKarroffel1-5/+38
2017-11-16Fix current scene run when scene savedChaosus1-1/+1
2017-11-17Added modules' doc files to make_doc_headerZher Huei Lee1-2/+12
They were somehow never included. This fixes that.
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde19-1327/+1330
2017-11-16Cleanup of Visual Studio project generation (#12929)Roy Berube1-3/+6
Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project. This change ensures a file exists before adding it to the project.
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen1-19/+68
for parsing collision flags to mesh data.
2017-11-16Add manual overrides for focus_next and focus_previous on controls similar ↵Saracen3-3/+108
to what can already be done with focus neighbours.
2017-11-15Add support for remote debug in scene tree.Juan Linietsky2-0/+70
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn2-22/+18
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15Fix HTML5 HTTPClient includesLeon Krause1-0/+2
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde1-33/+0
ButtonArrays have been removed in 3.0. [ci skip]