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2017-11-19Fix duplication of signalsPedro J. Estébanez2-4/+22
- Partially revert 6496b53549aca7b1be57c3be55815f32a4842201, adding a comment about why duplications of signals must happen as a second phase. - Add fallback logic for connections to nodes not in the duplicated hierarchy. - Remove redundant call to `Node::_duplicate_signals()`. Fixes #12951.
2017-11-19Fixed issue with animation keys that are on frame 0 being difficult to clickBenH1-1/+1
2017-11-19Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere31-498/+285
2017-11-19fix set_current_tab: Indexp_current=-1 out of sizeOmar Al Halabi1-1/+1
2017-11-19Add currency code to iOS product details responseEvgeny Zuev1-0/+3
2017-11-19Added a label to the Dock Positioner.Michael Alexsander Silva Dias1-1/+6
2017-11-18change expand_to_len property to add on nonzero...also rename tokbake1-1/+2
expand_to_text_length and shift window on expand to see all text
2017-11-18Mono: Fix compiler error with Variant::operator AABB()Ignacio Etcheverry2-2/+2
2017-11-18Suppress progress messages in Visual Studio output paneMatthias Hoelzl1-3/+3
2017-11-18Fixed issue where some of the animation editor buttons were difficult to ↵BenH1-6/+5
click, mainly the add key button. This was due to an error in the offsets
2017-11-18Remove asm.js support from HTML5 platformLeon Krause7-148/+25
Since WebGL 2.0 is required, requiring WebAssembly support as well has little impact on compatibility.
2017-11-18Facilitate exposing platform-exclusive interfaces to all platformsLeon Krause12-35/+211
This makes the interfaces available, without implementation, in other platforms and the editor, which facilitates documenting platform-exclusive classes. Platform-exclusive APIs must be set up in platform/<platform>/api/api.cpp. Provide noop method-implementations where necessary. Also setup and document the HTML5 platform's JavaScript singleton.
2017-11-18Fix class docs, improve error handling of the rst generator.Martin Capitanio2-4/+8
The rst-generator gives you now a hint what's going on: Bad reference: 'method.RegEx.search_all' in file: ../modules/regex/doc_classes/RegExMatch.xml grep 'method.RegEx.search_all' ../modules/regex/doc_classes/RegExMatch.xml Contains the results of a single regex match returned by [method RegEx.search] and [method.RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
2017-11-17change low cpu delay to 1 usec, should make editor smoother and not really useJuan Linietsky1-1/+2
a lot more cpu. Fixes #11030
2017-11-17Editor: Drop files to copy to project.Andreas Haas1-5/+12
2017-11-17Avoid spamming the console for editor settings initial sets.Daniel J. Ramirez1-1/+2
2017-11-17Rename Rect3 to AABB.Ferenc Arn138-1194/+1203
Fixes #12973.
2017-11-17Make resources edited by plugins be sent as referenceGeorge Marques1-1/+5
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-16Updated some icons.Daniel J. Ramirez2-5/+2
2017-11-17Fix alpha dithering in viewports with TransparentBg=false and Usage=2D, ↵andrzej.buczynski1-0/+1
issue #11416
2017-11-16Add a print handler for the editor output panelGeorge Marques2-0/+14
2017-11-16Add print_error function, akin to print_lineGeorge Marques6-6/+25
2017-11-16Enabling relationship lines in the Scene Tree enables them in the Create New ↵Michael Alexsander Silva Dias1-0/+9
Node dialog as well.
2017-11-16Fixed scene tree updating when undoing root node creation, issue 6125Paulb231-0/+1
2017-11-16[GDNative] fix wrapper code generationKarroffel1-5/+38
2017-11-16Fix current scene run when scene savedChaosus1-1/+1
2017-11-17Added modules' doc files to make_doc_headerZher Huei Lee1-2/+12
They were somehow never included. This fixes that.
2017-11-16GDScript: Refactor "GD" class prefix to "GDScript"Rémi Verschelde19-1327/+1330
2017-11-16Cleanup of Visual Studio project generation (#12929)Roy Berube1-3/+6
Visual studio project file creation had some problems. Files with c extension were listed with cpp extension. Some include files that did not exist were added to the project. This change ensures a file exists before adding it to the project.
2017-11-16Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen1-19/+68
for parsing collision flags to mesh data.
2017-11-16Add manual overrides for focus_next and focus_previous on controls similar ↵Saracen3-3/+108
to what can already be done with focus neighbours.
2017-11-15Add support for remote debug in scene tree.Juan Linietsky2-0/+70
2017-11-15Fix energy not affecting emissive texture in GI baker.Ferenc Arn2-22/+18
Also fix emission_tex being invalid always due to wrong reference type. Fixes #10534.
2017-11-15Fix HTML5 HTTPClient includesLeon Krause1-0/+2
2017-11-15Remove obsolete ButtonArray themingRémi Verschelde1-33/+0
ButtonArrays have been removed in 3.0. [ci skip]
2017-11-15Allow underscores in GDScript numeric literalsBojidar Marinov2-4/+8
Closes #12928
2017-11-15doc: Sync classref with current sourceRémi Verschelde13-27/+261
2017-11-15Improve code style of generated headersRémi Verschelde4-34/+25
2017-11-15doc: Make all module docs self-containedRémi Verschelde84-68/+142
2017-11-15doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde17-33/+33
Spaces in filenames are evil.
2017-11-15doc: Remove revision.module_config from version stringRémi Verschelde475-475/+475
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques7-0/+135
This makes a VisualScriptEditor singleton, which gives plugins the ability to register their own custom nodes. Those will be available for insertion in the Visual Script editor, under the "Custom Nodes" category.
2017-11-15[GDNative] export pluginKarroffel2-6/+129
2017-11-15Make sure scan happens after all nodes enter scene (including plugins), ↵Juan Linietsky1-1/+2
fixes #9286
2017-11-15-Ability to choose operator for emission, closes #10441Juan Linietsky4-8/+52
-Ability to use proper operator for GI Probe, closes #10534 -Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15When script changes, defer tree updating. Fixes #9704Juan Linietsky2-3/+8
2017-11-15Fixing tilemap rotation for non top-left tiles.Vito3-8/+19
2017-11-14Adding internal tag stack information.Will Nations1-11/+40
2017-11-14Fixed a bug where capitalize didn't work with camelCase namesWill Nations1-1/+1
2017-11-14Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky10-516/+42