aboutsummaryrefslogtreecommitdiff
path: root/platform/javascript/export
Commit message (Collapse)AuthorAgeFilesLines
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-272-2/+2
|
* BuildSystem: generated files have .gen.extPoommetee Ketson2017-06-251-1/+1
|
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-082-0/+2
|
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-177/+148
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-181-3/+3
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-122-2/+2
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Emit asm.js code into a dedicated file for asm.js exporteska2016-12-041-0/+6
| | | | | This helps prevent browser lockups during start-up at the cost of having to distribute an extra file.
* Fix extraneous NULL character on HTML exportGeorge Marques2016-10-301-2/+2
| | | | | | Fix #2801 (cherry picked from commit 604ddd691cc0599dabfda30d8a49b08eb51f7e5b)
* Move export GUI debug toggle to export settings windoweska2016-04-281-1/+1
|
* fix string conversion in javascript exporthondres2016-01-201-1/+1
|
* Revamp web export pageeska2016-01-201-17/+55
|
* Update copyright to 2016 in headersGeorge Marques2016-01-012-2/+2
|
* Add way to look for templates at system wide level tooest312015-11-301-11/+16
| | | | | | | | Useful for everybody wanting to package godot. Fixes #1026. -> Retain the old behaviour: path in error msg only when exporting. -> User templates override system templates
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-5/+5
| | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* HTML5 exporter ImprovementsJuan Linietsky2015-09-101-8/+18
| | | | | | -Better template handling -Voice support -Stream support
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-4/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Updated copyright year in all headersJuan Linietsky2015-04-182-2/+2
|
* fix custom export packages for PCDana Olson2014-08-251-2/+2
| | | | also allow custom templates to reside outside of res:// for all platforms
* More 3D ImprovementsJuan Linietsky2014-05-291-4/+4
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now.
* -improved physics ccdJuan Linietsky2014-02-191-2/+3
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-125/+39
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-092-0/+481