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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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Author
Files
Lines
2017-02-23
Complete the globals.h -> global_config.h conversion
Bojidar Marinov
11
-11
/
+11
2017-02-21
Fix WebAssembly builds on Windows
eska
2
-13
/
+29
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
121
-226
/
+542
2017-02-20
Automatically zip web export templates
eska
2
-30
/
+30
2017-02-20
Fix parallel asm.js/WebAssembly builds
eska
1
-1
/
+1
2017-02-19
Editor Export Settings Dialog is completed!! Now on to make some exporters..
Juan Linietsky
23
-2041
/
+1050
2017-02-18
xCode added xcuserdata to gitignore
toger5
1
-0
/
+3
2017-02-17
X11: Move audio driver finalize to the start of cleanup
Hein-Pieter van Braam
1
-4
/
+4
2017-02-17
X11: Finalize audiodrivers on exit
Hein-Pieter van Braam
1
-1
/
+4
2017-02-16
Correct hash behavior for floating point numbers
Hein-Pieter van Braam
14
-51
/
+273
2017-02-16
a ton of bug fixes to the renderer
Juan Linietsky
13
-65
/
+214
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
22
-604
/
+238
2017-02-15
-begin of export work, not done yet
Juan Linietsky
9
-844
/
+362
2017-02-15
SceneTreeTimer: Ability to set pause mode
Andreas Haas
2
-4
/
+22
2017-02-14
Revert "Make nan==nan true for GDScript"
Juan Linietsky
9
-99
/
+26
2017-02-14
Make nan==nan true for GDScript
Hein-Pieter van Braam
9
-26
/
+99
2017-02-14
Spinbox: don't ignore double clicks.
Andreas Haas
1
-2
/
+0
2017-02-13
Fix missing semicolon in previous commit
Rémi Verschelde
1
-1
/
+1
2017-02-13
Remove bounds check when resuming from yield.
Hein-Pieter van Braam
1
-1
/
+1
2017-02-13
Fix for issue #7766
Brett-Mitchell
1
-1
/
+2
2017-02-13
Fix compile error with TextureButton
geequlim
2
-23
/
+22
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
297
-5443
/
+5445
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
167
-1195
/
+1192
2017-02-13
ProjectSettings: InputMap dialog fixes
Andreas Haas
2
-5
/
+11
2017-02-13
Update attach/clear script tool bar icon in Scene panel
volzhs
1
-0
/
+4
2017-02-11
Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...
Saracen
1
-2
/
+3
2017-02-10
Solve TouchScreenButtons issues
Pedro J. Estébanez
2
-85
/
+56
2017-02-10
Particles2D: implement texture flip parameters.
Andreas Haas
1
-0
/
+4
2017-02-09
Add a simple signal handler for SIGCHLD on Unix
Hein-Pieter van Braam
1
-1
/
+15
2017-02-09
Remove memdelete of button in GIProbeEditor exit
Kenneth Lorthioir
1
-2
/
+0
2017-02-09
Close out audio drivers when exiting.
Kenneth Lorthioir
1
-0
/
+5
2017-02-09
Removed DX9 Rasterizer in windows.
Kenneth Lorthioir
2
-8
/
+0
2017-02-09
Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchMode
geequlim
4
-44
/
+133
2017-02-09
Make _sc_ files work like ._sc_, fixes #7762
Bojidar Marinov
1
-1
/
+8
2017-02-08
Fixed compilation issues with Visual Studio
Kenneth Lorthioir
3
-1
/
+8
2017-02-09
Reorder the folders in tools to prepare moving tools/editor
Rémi Verschelde
130
-158
/
+152
2017-02-08
Added "Scots" locale name, fixing #7630
Nuno Donato
1
-0
/
+1
2017-02-08
Save and restore debug options
volzhs
5
-14
/
+38
2017-02-08
basic contact shadows implementation, will most likely need some polishing
Juan Linietsky
7
-33
/
+155
2017-02-07
HTTPClient properly handle partial data in non-blocking mode
Fabio Alessandrelli
1
-2
/
+4
2017-02-07
Fix tween Transform2D typo
sanikoyes
1
-3
/
+3
2017-02-07
Fix msvc compile error
sanikoyes
2
-2
/
+2
2017-02-06
shadows were not working in-editor for nvidia, fixed now
Juan Linietsky
7
-11
/
+24
2017-02-06
JSON::parse reports errors on open-ended objects
Karroffel
1
-2
/
+2
2017-02-06
Add editor option for automatically closing the output when stopping the game.
mbalint12
2
-0
/
+9
2017-02-06
ability to adjust propagation in gi probe
Juan Linietsky
9
-15
/
+101
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
31
-148
/
+476
2017-02-04
Ensure proper config version when reading the new configuration file.
Juan Linietsky
2
-2
/
+15
2017-02-04
Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x
Juan Linietsky
41
-271
/
+271
2017-02-04
completed scene importing (I hope?)
Juan Linietsky
5
-10
/
+227
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