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2017-02-23Complete the globals.h -> global_config.h conversionBojidar Marinov11-11/+11
2017-02-21Fix WebAssembly builds on Windowseska2-13/+29
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky121-226/+542
2017-02-20Automatically zip web export templateseska2-30/+30
2017-02-20Fix parallel asm.js/WebAssembly buildseska1-1/+1
2017-02-19Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky23-2041/+1050
2017-02-18xCode added xcuserdata to gitignoretoger51-0/+3
2017-02-17X11: Move audio driver finalize to the start of cleanupHein-Pieter van Braam1-4/+4
2017-02-17X11: Finalize audiodrivers on exitHein-Pieter van Braam1-1/+4
2017-02-16Correct hash behavior for floating point numbersHein-Pieter van Braam14-51/+273
2017-02-16a ton of bug fixes to the rendererJuan Linietsky13-65/+214
2017-02-15Many fixes to make exported scenes work better, still buggy.Juan Linietsky22-604/+238
2017-02-15-begin of export work, not done yetJuan Linietsky9-844/+362
2017-02-15SceneTreeTimer: Ability to set pause modeAndreas Haas2-4/+22
2017-02-14Revert "Make nan==nan true for GDScript"Juan Linietsky9-99/+26
2017-02-14Make nan==nan true for GDScriptHein-Pieter van Braam9-26/+99
2017-02-14Spinbox: don't ignore double clicks.Andreas Haas1-2/+0
2017-02-13Fix missing semicolon in previous commitRémi Verschelde1-1/+1
2017-02-13Remove bounds check when resuming from yield.Hein-Pieter van Braam1-1/+1
2017-02-13Fix for issue #7766Brett-Mitchell1-1/+2
2017-02-13Fix compile error with TextureButtongeequlim2-23/+22
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam297-5443/+5445
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam167-1195/+1192
2017-02-13ProjectSettings: InputMap dialog fixesAndreas Haas2-5/+11
2017-02-13Update attach/clear script tool bar icon in Scene panelvolzhs1-0/+4
2017-02-11Fix glitches when sampling relative cursor data in CAPTURED mouse mode on Win...Saracen1-2/+3
2017-02-10Solve TouchScreenButtons issuesPedro J. Estébanez2-85/+56
2017-02-10Particles2D: implement texture flip parameters.Andreas Haas1-0/+4
2017-02-09Add a simple signal handler for SIGCHLD on UnixHein-Pieter van Braam1-1/+15
2017-02-09Remove memdelete of button in GIProbeEditor exitKenneth Lorthioir1-2/+0
2017-02-09Close out audio drivers when exiting.Kenneth Lorthioir1-0/+5
2017-02-09Removed DX9 Rasterizer in windows.Kenneth Lorthioir2-8/+0
2017-02-09Add STRETCH_KEEP_ASPECT_COVERED to TextureRect StretchModegeequlim4-44/+133
2017-02-09Make _sc_ files work like ._sc_, fixes #7762Bojidar Marinov1-1/+8
2017-02-08Fixed compilation issues with Visual StudioKenneth Lorthioir3-1/+8
2017-02-09Reorder the folders in tools to prepare moving tools/editorRémi Verschelde130-158/+152
2017-02-08Added "Scots" locale name, fixing #7630Nuno Donato1-0/+1
2017-02-08Save and restore debug optionsvolzhs5-14/+38
2017-02-08basic contact shadows implementation, will most likely need some polishingJuan Linietsky7-33/+155
2017-02-07HTTPClient properly handle partial data in non-blocking modeFabio Alessandrelli1-2/+4
2017-02-07Fix tween Transform2D typosanikoyes1-3/+3
2017-02-07Fix msvc compile errorsanikoyes2-2/+2
2017-02-06shadows were not working in-editor for nvidia, fixed nowJuan Linietsky7-11/+24
2017-02-06JSON::parse reports errors on open-ended objectsKarroffel1-2/+2
2017-02-06Add editor option for automatically closing the output when stopping the game.mbalint122-0/+9
2017-02-06ability to adjust propagation in gi probeJuan Linietsky9-15/+101
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky31-148/+476
2017-02-04Ensure proper config version when reading the new configuration file.Juan Linietsky2-2/+15
2017-02-04Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.xJuan Linietsky41-271/+271
2017-02-04completed scene importing (I hope?)Juan Linietsky5-10/+227