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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
1
-3
/
+3
2017-01-04
-GDScript support for accessing properties directly
Juan Linietsky
9
-69
/
+320
2017-01-05
Enabled code that requests an OpenGL 3 context.
BastiaanOlij
2
-9
/
+3
2017-01-04
First set of changes to fix compilation errors and initialise the gles3 rende...
BastiaanOlij
7
-17
/
+49
2017-01-04
-Conversion of most properties to a simpler syntax, easier to use by script
Juan Linietsky
105
-1023
/
+1857
2017-01-03
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
16
-135
/
+211
2017-01-03
Travis: Disable OSX and iOS temporarily
Rémi Verschelde
1
-2
/
+2
2017-01-03
Improvement to y_sort: make clear which item has to be drawn first
lonesurvivor
1
-1
/
+4
2017-01-03
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
16
-598
/
+128
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
751
-7810
/
+8046
2017-01-02
Bump version to 3.0-alpha
Rémi Verschelde
1
-2
/
+2
2017-01-02
Revert "Bindings: Fix missing default value"
Rémi Verschelde
1
-1
/
+1
2017-01-02
Revert "bind method canvas_item_set_sort_children_by_y"
Rémi Verschelde
1
-1
/
+0
2017-01-02
Revert "small improvement to y_sort: make clear which item has to be drawn fi...
Rémi Verschelde
1
-4
/
+1
2017-01-02
Revert "Add/expose VisualServer::get_default_clear_color()"
Rémi Verschelde
5
-9
/
+0
2017-01-02
Revert expression reduction from #7390
Rémi Verschelde
1
-1
/
+1
2017-01-02
fix stupid bug in light downscaling for GI Probe
Juan Linietsky
1
-3
/
+6
2017-01-02
Making deselect work for TreeItem when select_mode is SELECT_SINGLE and item_...
Bruno Ortiz
1
-16
/
+6
2017-01-02
Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
Bruno Ortiz
3
-0
/
+14
2017-01-02
Add the 'finished' signal to AnimatedSprite
Wilhem Barbier
2
-0
/
+9
2017-01-02
Add a metallic mode
Juan Linietsky
2
-5
/
+82
2017-01-01
WIP particle system
Juan Linietsky
22
-151
/
+664
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
1383
-1389
/
+1389
2017-01-01
TileMap: _update_dirty_quadrants() cancel pending update pre return
Ignacio Etcheverry
1
-3
/
+3
2016-12-31
Added option to toggle bucket fill preview
Marc Gilleron
1
-2
/
+3
2016-12-31
Added bucket fill preview
Marc Gilleron
2
-8
/
+87
2016-12-31
Some fixes and clean ups
Juan Linietsky
11
-25
/
+141
2016-12-30
begin work on new particle system
reduz
13
-59
/
+832
2016-12-29
Update DebugMesh when NavMesh changes
ktksgit
1
-0
/
+5
2016-12-29
Disallow assignment to constants and expressions
Bojidar Marinov
1
-1
/
+10
2016-12-28
Fix #7098 by not accepting right clicks while dragging the range
Bojidar Marinov
1
-0
/
+3
2016-12-28
Show visual notice for visibility on Scene Dock
volzhs
4
-3
/
+28
2016-12-28
Able to change visibility when ancestor node is hidden
volzhs
2
-20
/
+2
2016-12-27
Scroll horizontally with mouse wheel when horizontal enabled only
volzhs
1
-6
/
+14
2016-12-26
fix ColorPicker not correctly updating after pasting hex html color
chanon
1
-1
/
+1
2016-12-25
now it really works on window for real
reduz
3
-4
/
+45
2016-12-24
Add new option to always open output on play
Guilherme Felipe
1
-0
/
+3
2016-12-24
Fix visibility of bottom panel when start playing
Guilherme Felipe
2
-14
/
+2
2016-12-24
fixed a horrible bug on Windows AMD, scenes saved until now in this branch
reduz
8
-16
/
+40
2016-12-24
Expose set_bone_name and get_bone_name to GDscript
Elia Argentieri
2
-0
/
+7
2016-12-24
Update libwebp to 0.5.2
volzhs
28
-230
/
+311
2016-12-23
PopupMenu upgrade: Hide on item selection (#7306)
Ivan P. Skodje
4
-4
/
+50
2016-12-23
Fixed many more bugs reported by Valgrind
Juan Linietsky
5
-1
/
+10
2016-12-23
eliminated some crashes according to llvm address sanitizer
Juan Linietsky
1
-0
/
+2
2016-12-23
put some limits to max ubo sizes to avoid crashes
Juan Linietsky
3
-4
/
+4
2016-12-23
baking now shows a proper button, and bakes can be saved.
Juan Linietsky
11
-194
/
+194
2016-12-22
Fix issue #7331
REBELLIOUSX\Rebel_X
1
-1
/
+1
2016-12-22
can bake for omni and spotlight
Juan Linietsky
14
-91
/
+439
2016-12-22
Fix duplicated string on RichTextLabel if starts with '\n'
volzhs
1
-1
/
+2
2016-12-21
Allows to start the scene with custom arguments within the editor
bebae
2
-12
/
+9
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