| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-02-28 | Remove grey capsule on official logo | Rémi Verschelde | 9 | -1166/+175 | |
| It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}. | |||||
| 2016-02-27 | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 50 | -704/+2068 | |
| Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||||
| 2016-02-27 | screen_shaders: convert demo images to JPG | Rémi Verschelde | 10 | -1/+1 | |
| 2016-02-27 | normalmap demo: convert images to JPG | Rémi Verschelde | 6 | -0/+0 | |
| To make the demos lighter | |||||
| 2016-02-27 | Remove Noto Sans font from translation demo (heavy!) | Rémi Verschelde | 2 | -0/+0 | |
| 2016-02-27 | added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings | Ariel Manzur | 2 | -5/+31 | |
| 2016-02-27 | fix transform localization event in mouse motion | Juan Linietsky | 1 | -2/+3 | |
| 2016-02-27 | First attempt at making a more useful EditorPlugin API. Still undocumented, ↵ | Juan Linietsky | 12 | -15/+167 | |
| but feedback welcome! | |||||
| 2016-02-25 | OUYA gamepad mappings fix | Krzysztof Jankowski | 1 | -0/+1 | |
| Fix gamepad mappings for OUYA revision 4 | |||||
| 2016-02-25 | theora on server build | Ariel Manzur | 1 | -1/+0 | |
| 2016-02-25 | adds -pm and -project_manager command line options to start project manager | Ariel Manzur | 2 | -4/+8 | |
| fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager | |||||
| 2016-02-24 | Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 | Julian Murgia - StraToN | 1 | -1/+1 | |
| 2016-02-24 | x11: fix joysticks not recognizing some buttons | hinsbart | 1 | -3/+1 | |
| dpad on x360 pads with kernel < 4.3 is working now | |||||
| 2016-02-24 | applied some typo fixes. see godotengine/godot-docs#18 | David | 1 | -16/+16 | |
| 2016-02-24 | added more Android gamepad mappings | Dana Olson | 1 | -2/+5 | |
| 2016-02-24 | Fix typo in error | est31 | 1 | -1/+1 | |
| 2016-02-23 | added a couple more Linux mappings, tweaked Ouya Linux mapping | Dana Olson | 1 | -2/+6 | |
| 2016-02-22 | bump to stable, congratulations everyone2.0-stable | reduz | 1 | -1/+1 | |
| 2016-02-22 | doc (NodePath): Rewrite description and all methods. | Josh Grams | 1 | -8/+11 | |
| 2016-02-22 | Update README.md | Juan Linietsky | 1 | -2/+4 | |
| 2016-02-22 | keep previous rotation when using rotate tool. fixes #3788. | volzhs | 1 | -1/+1 | |
| 2016-02-22 | Change "erase" to "remove" in project manager. fixes #3796. | volzhs | 1 | -3/+3 | |
| 2016-02-22 | Fix pixelated steam capsules | Rémi Verschelde | 6 | -0/+0 | |
| 2016-02-21 | ._sc_ file is now a ConfigFile for self contained mode | Ariel Manzur | 11 | -4/+1063 | |
| can contain a pre-loaded list of projects to be added to editor_settings.xml | |||||
| 2016-02-21 | Fix missing dependency resolver in Windows | eska | 2 | -0/+2 | |
| 2016-02-21 | -fixed a crash when closing scene with animationplayer open | Juan Linietsky | 2 | -2/+6 | |
| -removed item checked print, closes #3564 | |||||
| 2016-02-21 | Add support for placeholders in tscn, which was missing. Closes #3652 | Juan Linietsky | 3 | -7/+64 | |
