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2017-10-21Adds world_to_map() and map_to_world() methods to GridMap.David Saltares2-3/+35
Closes #11856. Also fixes GridMap::set_cell_scale() not visually updating the grid meshes
2017-10-20Fix ambiguous documentation for RigidBody2DJakob Sinclair1-2/+2
Fixes #12225 and the possesive form of the word body. Also uses simpler terms now when describing when the linear velocity gets updated. Signed-off-by: Jakob Sinclair <sinclair.jakob@mailbox.org>
2017-10-20Mono: Fix static linking on macOSRémi Verschelde1-1/+5
[ci skip]
2017-10-20[GDnative] remove useless (and illegal !) STL includeEmmanuel Leblond2-2/+0
2017-10-20Fixed unnecesary structure copying in bugfix.Juan Linietsky1-3/+2
2017-10-20Fix adding a NavigationPolygonInstance to a Node2D freezing the editorBojidar Marinov1-1/+1
Fixes #11975
2017-10-20variant.h: Update comments with numeric enum valuesSebastian Krzyszkowiak1-4/+4
Comments got desynchronized with the actual values of the enum. To avoid anyone making some stupid mistake here, let's fix it as soon as possible.
2017-10-20update GKScore init functionsersoong1-1/+1
(cherry picked from commit 5ed8826dd07eab83b6f6b6b7d3af602926a54ae6)
2017-10-20Fix compilation on Visual Studio 2013 (#10219).scorched21-4/+166
2017-10-20Fix window display shrink can't set to float numbersgeequlim3-4/+4
2017-10-20Fix iOS GameCenter connection flowEvgeny Zuev2-17/+62
Add method for secure authentication to GameCenter
2017-10-20Fix rotated logger naming and backup deletionRuslan Mustakov1-3/+3
2017-10-20Adjusted editable_warning for "This resource was imported...." alert:Indah Sylvia1-1/+1
- fixed a typo from it's to its - added 'then' to make it clearer
2017-10-20Bind some VisualServer functionsLeon Krause5-7/+439
2017-10-19Added a node_added signal to the SceneTreeNathan Warden3-0/+11
2017-10-19Fix Color.r8/g8/b8/a8 being type float instead of type intMarcelo Fernandez1-4/+4
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij1-1/+2
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson1-1/+1
2017-10-19Formatting an unformatted hyperlink (#12226)haugenmitch1-1/+1
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa3-2/+21
2017-10-19Fix depth draw alpha prepass for shadowHiroshi Ogawa1-1/+3
2017-10-18[DOCS] EditorScriptFallayn1-2/+14
2017-10-18Itemlist rmb now provides the same pos as Tree rmbAlexHolly1-3/+3
2017-10-18Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵Sofox1-1/+1
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-18Mono: Fix warning about exported static fieldsIgnacio Etcheverry1-1/+2
2017-10-18Mono: Fix build with tools=no or target=releaseIgnacio Etcheverry2-0/+4
2017-10-18Fix drag and drop collision with non-centred origin points.Saracen1-2/+8
2017-10-17Adjust openssl #defines to be libressl compatibleMatthew Kunjummen2-4/+4
Corrected inability to build on systems using libressl instead of openssl (e. g. void linux) by adjusting the #defines in modules/openssl/stream_peer_openssl.cpp and modules/openssl/stream_peer_openssl.h to check if LIBRESSL_VERSION_NUMBER is defined (as done similarly in the following patch in freebsd: https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=219362 ).
2017-10-17Improved viewport zoom and speed iconsDaniel J. Ramirez2-175/+8
2017-10-18Restored files modeGilles Roudiere3-0/+0
2017-10-18Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere21-164/+118
2017-10-17Fix BSD compile issuesMarcelo Fernandez3-0/+10
2017-10-17[DOCS] EditorInterfaceFallayn1-0/+18
2017-10-17Export attribute fixes and improvementsIgnacio Etcheverry9-25/+94
- Allow non-public fields to be exported as well (to avoid confusion). - Set PROPERTY_HINT_RESOURCE_TYPE for resource derived fields. - Support enums and automatically fill PROPERTY_HINT_ENUM's hint_string for enum fields.
2017-10-17(VS) Add space after "=" sign in variable listhomer6661-1/+1
2017-10-17Take self-contained mode into considerationIgnacio Etcheverry1-6/+15
2017-10-17[GDnative] add pluginscript \o/Emmanuel Leblond20-11/+1937
2017-10-17Fix directional light specularHiroshi Ogawa1-2/+2
2017-10-17SCons: Disable server platform as it does not buildRémi Verschelde1-0/+3
See #8361. [ci skip]
2017-10-16Fix formatting of debug log overflowPedro J. Estébanez1-4/+8
Fixes #12087.
2017-10-16Fix crash in shader parsingPedro J. Estébanez1-0/+2
...that would happen if incorrect syntax was found just after an opening square bracket. Fixes #12046.
2017-10-16Reset slider mouse state on hiding/removingPedro J. Estébanez1-0/+6
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work. Fixes #12130.
2017-10-16Check if input is handled before handling itRuslan Mustakov1-2/+7
2017-10-16[Nativescript] fix crash when loading a library with missing ↵Emmanuel Leblond1-6/+12
godot_nativescript_init
2017-10-16Sign iOS dylibs before packagingRuslan Mustakov2-14/+14
These changes allow to open the exported project in XCode and Run it immediately to begin debugging. Before these changes you'd have to sign GDNative libs and change Build Configuration manually.
2017-10-16Avoid adding built-in script path to csprojIgnacio Etcheverry1-6/+9
2017-10-16Improve signature of signal target generated functionIgnacio Etcheverry4-34/+108
2017-10-16Re-write SignalAwaiter implementationIgnacio Etcheverry7-57/+97
Old implementation had issues where you could only await on the same signal of the same source once.
2017-10-15[DOCS] documented and edited Particles2DKaukamieli1-5/+7
2017-10-15Added icon under zoom/speed indicator barMarc Gilleron3-24/+234