| Commit message (Collapse) | Author | Age | Files | Lines |
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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statically typed languages, should help in the Mono integration.
Disabled by default.
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Also removes a couple wrong Godot headers from third-party source files.
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Copy-paste mistake from the setter most likely.
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This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
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-Better template handling
-Voice support
-Stream support
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