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2017-07-15Fix to make voxel cone tracing work properly againJuan Linietsky1-1/+1
2017-07-15-Fix for multiple reflection probes causing issues.Juan Linietsky8-32/+74
-Fix for positional sound corruption to avoid making people deaf.
2017-07-15Expose Dictionary::next to GDNativesheepandshepherd2-1/+9
2017-07-15Added documentation for blit_rect_maskdumitru-stama1-0/+1
2017-07-15sync doc templatedumitru-stama1-208/+540
2017-07-15Script editor usability fixesJuan Linietsky2-8/+12
2017-07-15Lots of work on Audio & Physics engine:Juan Linietsky64-2394/+3731
-Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
2017-07-15Some more typo fixes for "threshold"Rémi Verschelde4-14/+14
Looks like @reduz really does not like that word.
2017-07-14libpng: Update to upstream version 1.6.30Rémi Verschelde11-67/+123
2017-07-14doc: Sync classref with current sourceRémi Verschelde1-1078/+1730
Some descriptions were lost for refactored APIs, but they cannot be matched 1:1 with the new ones, so will need to be rewritten anyway.
2017-07-13Fix fullscreen on X11 for non-resizable windowsMarcelo Fernandez1-0/+27
2017-07-13AcceptDialog: fix child w/ ANCHOR_END sized wrong until resizedPoommetee Ketson1-0/+3
2017-07-13Control: save SIZE_FILL size flag propertyPoommetee Ketson1-2/+2
2017-07-12Bring back the UWP exporterGeorge Marques2-1578/+558
2017-07-12Added some missing icons, fixed some ui iconsDaniel J. Ramirez182-3233/+2155
2017-07-12Add default GDScript templates.Andreas Haas1-0/+15
Adds some default templates, an empty one (that just extends the base class) and one without the comments. Note: If you ran a previous build of Godot 3 before, remove or rename the script_templates folder in order to get these.
2017-07-13EditorHelpBit: fix stylebox error of some instancesPoommetee Ketson1-2/+3
2017-07-12Ignore fuzzy translationsPoommetee Ketson1-6/+15
2017-07-12UWP: Fix problem with Cert Kit validationGeorge Marques1-2/+1
2017-07-11OUYA Controller for Version 3.0 input_default.cppCorruptinator1-0/+1
OUYA Game Controller for the Godot Game Engine version 3.0, allows the controller to be implemented in the if (ANDROID) part within input_default.cpp, hopefully fixing the problem that originated from #9390 on version 2.1.4 BETA as well.
2017-07-11Add options for more human-friendly build outputTimo Schwarzer3-4/+48
2017-07-11AStar: add bool has_point(id)Poommetee Ketson2-0/+8
2017-07-11Revert "Improve reliability of memory stats"Rémi Verschelde4-122/+51
2017-07-11[#7212] Fixed missing 'Variant' return values in documentation.ducdetronquito8-11/+11
2017-07-11IME window follow the input cursor.geequlim7-14/+39
Abstruct set_ime_position to OS class. Update ime position for LineEdit and TextEdit.
2017-07-11Include Git hash in the enginePoommetee Ketson3-1/+23
2017-07-11EditorPlugin ability to open and reload scns from filepathJakub Grzesik3-0/+38
2017-07-10Added get_bus_index to AudioServerBruno Lourenço2-0/+11
2017-07-11Slider: add set/is_editablePoommetee Ketson6-1/+37
2017-07-10Fix picking list flood while mouse capture enabledPedro J. Estébanez1-1/+1
Fixes #9575.
2017-07-10Remove warnings about benign situationsPedro J. Estébanez2-4/+15
2017-07-10Ability to toggle script panel visibilityJakub Grzesik2-0/+6
2017-07-10ability to reposition scene tabs with drag & dropJakub Grzesik4-2/+51
2017-07-09Fixed issues with borderless windows on WindowsMarcelo Fernandez2-72/+44
2017-07-10Fix crash on closing [empty](*) scene tabPoommetee Ketson1-0/+6
2017-07-09ScriptCreateDialog: Fix regressions from #9536Poommetee Ketson1-5/+10
2017-07-09Fix duplicated resource_local_to_scenePoommetee Ketson1-1/+1
2017-07-08removed floor so that global pos works with scalealexholly1-2/+2
2017-07-08Added additional functions to RichTextLabel:TwistedTwigleg2-2/+37
* Added set_text function to RichTextLabel * Added percent_visible attributes and functions to RichTextLabel This should make switching from Label to RichTextLabel easier.
2017-07-08Some adjustments to toon material to make it more flexibleJuan Linietsky5-17/+34
Ability to also disable specular
2017-07-08Added triplanar mapping, toon mode, and more specular modes for materials. ↵Juan Linietsky14-12/+231
Added multipass support for materials.
2017-07-08Refactor 'treshold' to 'threshold'Poommetee Ketson44-184/+182
2017-07-08About: center valign copyright labelPoommetee Ketson1-0/+1
2017-07-08Only execute chmod exporting iOS when on Mac OS XBastiaanOlij1-0/+2
2017-07-08-Added triplanar mapping modesJuan Linietsky7-84/+295
-Some fixes to shader lang
2017-07-08Justify the editor theme style colorsgeequlim1-8/+8
2017-07-08Revert "Mark where ETC1 restriction needs to be done to speed up RGBA8 import"Rémi Verschelde1-1033/+1241
This reverts commit 8b362b50094ccd332c6ee3d0853a6b9b49f70253. We should not apply our clang-format style to thirdparty code, it makes it impossible to maintain.
2017-07-08Fix wrong cast to Node2D instead of ControlRémi Verschelde1-1/+1
As reported by @sanikoyes.
2017-07-07[#9292] Renamed Image.put_pixel() to set_pixel().ducdetronquito6-17/+17
2017-07-07Increase SCons rebuild speedGeorge Marques1-0/+7