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2016-03-07fix InputMap::action_erase_event()hondres1-4/+1
fixes #3976
2016-03-07This will disable png arm neon optimizing for android template if compile on ↵volzhs1-6/+5
windows, but make compiling successful. And arm neon opt is enabled if not on windows.
2016-03-07migrate to container-based Travis CIHubert Jarosz1-4/+26
2016-03-07osx: fix inverted horizontal scrollinghondres1-1/+1
2016-03-06Fix Project Settings dialog add/delete global variableFranklin Sobrinho3-27/+80
2016-03-06doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5)hondres1-2/+2
2016-03-06Add more verbose build-in functions descriptionsMartin Chuckeles1-28/+143
Add descriptions for some global constants
2016-03-05The help page now show the entire object hierarchyFranklin Sobrinho1-2/+52
2016-03-05Fix Sprite doesn't updating region_rect value in certain conditionsFranklin Sobrinho1-5/+7
2016-03-05Removed "__editor_plugin_screen__" metadata creationFranklin Sobrinho1-19/+0
2016-03-05Write GDScript documentationMartin Chuckeles1-1/+10
2016-03-05Added search box in Class List dialog (Script Editor)Franklin Sobrinho3-11/+93
2016-03-04html5: workaround for echo key events.hondres3-2/+27
2016-03-04Add special new line openingMartin Chuckeles1-0/+21
2016-03-04-Work on addon editor plugin (disabled by default)Juan Linietsky18-17/+1678
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04Add editor settings for call hint placementMartin Chuckeles4-4/+45
Added settings: text_editor/put_callhint_tooltip_below_current_line and text_editor/callhint_tooltip_offset
2016-03-03Hide hint if completion is activeMartin Chuckeles1-1/+1
2016-03-03Move the call hint under the current lineMartin Chuckeles1-1/+1
2016-03-03set_time_scale docsStabington1-0/+1
This is correct?
2016-03-02fix gradle build on windowsvolzhs1-1/+1
2016-03-01Revert "Merge pull request #3814 from est31/iterators_for_for"Rémi Verschelde7-385/+0
This reverts commit adf50568890cefb5fc354dbc1b21c4140bb410f9, reversing changes made to ee2bc87c0ef3cc1a432655ff935e60f32977904d.
2016-03-01AnimationTreePlayer: blend value tracks (closes #2299)Josh Grams4-4/+77
Variant: - zero() sets a Variant to the appropriate type of zero value - blend() blends part of one Variant on top of another.
2016-03-01Added relative paths for DirAccess::remove()Zher Huei Lee4-8/+17
Follows similar behaviour to DirAccess::rename()
2016-03-01Quick fixes to tween documentation formattingRémi Verschelde1-15/+5
Maybe the reST parser should be improved instead though ;)
2016-02-29use joystick name from mapping-db if availablehinsbart2-0/+3
2016-02-29-wip on addon editorJuan Linietsky4-0/+121
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29Fix bug with nearest_power_of_2_templatedest311-1/+10
We have to shift log(num of bits) many times not num of bytes many.
2016-02-28deleted files added accidentallyAriel Manzur9-41/+0
2016-02-28Use xrange for common "for i in range(...)" use caseest311-0/+14
Make the parser eliminate a wasteful allocation and initialisation of a possibly large array.
2016-02-28Add xrange builtin functionest313-0/+127
Also update classes.xml in order to document xrange
2016-02-28Add RangeIterator class for loopssheepandshepherd3-0/+244
2016-02-28Updated the docs for EditorPluginZher Huei Lee1-7/+13
One thing to note is that visibilty of the bottom panel items are automatically managed by the buttons along the bottom.
2016-02-28Document Tween classBojidar Marinov1-1/+74
2016-02-28Adds EditorPlugin::remove_control_from_bottom_panel()Zher Huei Lee4-3/+35
Also renames `add_control_to_bottom_dock` to `add_control_to_bottom_panel` so that it would be clear that the removal functions are different too.
2016-02-28Remove grey capsule on official logoRémi Verschelde9-1166/+175
It had been added by a contributor without prior discussion with the rest of the team, but the grey capsule did not look so good. Closes #3848. Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28AnimationTreePlayer (Blend3): process all inputs.Josh Grams1-11/+12
Always call _process_node on all three inputs so that looped animations don't get out of sync.
2016-02-27Completed the support for plugins! It is not possible to add plugins.Juan Linietsky50-704/+2068
Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
2016-02-27screen_shaders: convert demo images to JPGRémi Verschelde10-1/+1
2016-02-27normalmap demo: convert images to JPGRémi Verschelde6-0/+0
To make the demos lighter
2016-02-27Remove Noto Sans font from translation demo (heavy!)Rémi Verschelde2-0/+0
2016-02-27added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settingsAriel Manzur2-5/+31
2016-02-27fix transform localization event in mouse motionJuan Linietsky1-2/+3
2016-02-27First attempt at making a more useful EditorPlugin API. Still undocumented, ↵Juan Linietsky12-15/+167
but feedback welcome!
2016-02-25OUYA gamepad mappings fixKrzysztof Jankowski1-0/+1
Fix gamepad mappings for OUYA revision 4
2016-02-25theora on server buildAriel Manzur1-1/+0
2016-02-25adds -pm and -project_manager command line options to start project managerAriel Manzur2-4/+8
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-24Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810Julian Murgia - StraToN1-1/+1
2016-02-24x11: fix joysticks not recognizing some buttonshinsbart1-3/+1
dpad on x360 pads with kernel < 4.3 is working now
2016-02-24applied some typo fixes. see godotengine/godot-docs#18David1-16/+16
2016-02-24added more Android gamepad mappingsDana Olson1-2/+5