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path: root/platform/javascript/audio_server_javascript.cpp (unfollow)
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2016-07-12Bump version to 2.1-beta \o/Rémi Verschelde1-1/+1
2016-07-11Downloaded templates from project manager can now be installed.Juan Linietsky4-32/+214
2016-07-11Fix "Play custom scene" keyboard shortcutFranklin Sobrinho1-1/+2
2016-07-11Removed duplicate colorPaulb231-1/+0
2016-07-11Update textedit docs with colors, show line number and highlight all occurencesPaulb231-0/+40
2016-07-11Expose highlight all occurrencesPaulb232-0/+9
2016-07-11Expose show line numbersPaulb232-1/+11
2016-07-11Expose colors to themePaulb231-0/+7
2016-07-11Added completion font colorsPaulb235-1/+7
2016-07-11Added completion scroll colorPaulb233-0/+4
2016-07-11Fix crash in FileAccessJAndroid::file_exists (does not free local ref)sanikoyes1-1/+3
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce3-0/+28
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho1-1/+1
2016-07-10Fix crash on asset lib installGeorge Marques3-3/+8
This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode.
2016-07-10As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENESJuan Linietsky1-1/+1
2016-07-10Remove Better Collada Exporter, now in its own repoRémi Verschelde4-2702/+0
See https://github.com/godotengine/collada-exporter for the new upstream location.
2016-07-10Add function to get the list of samples, closes #5561Juan Linietsky2-3/+20
2016-07-10Allow semicolon after 'pass' keywordGeorge Marques1-0/+4
2016-07-10Fixed highlight all occurrences highlighing highlighted sectionPaulb231-0/+6
2016-07-10Fix custom types showing on wrong dialogsFranklin Sobrinho3-9/+11
* The custom types are visible when the dialog is shown
2016-07-09Fix builtin OpenSSL configurationGeorge Marques1-2/+7
Fixes a bug that happens on Windows 64-bits.
2016-07-10LineEdit placeholder now accepts translated strings.Ovnuniarchos1-1/+2
2016-07-09Removed shortcut saving printPaulb231-1/+0
2016-07-09line/col label was changing size with each cursor move, forcing the GUI to ↵Juan Linietsky3-2/+8
resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother.
2016-07-09Fix CollisionPolygon gizmo showing error icons instead of the 3d handlesFranklin Sobrinho1-1/+1
2016-07-09Changed tree so shift-selection skips folded children, closes #5515Juan Linietsky2-5/+5
2016-07-09Fix EditorSpatialGizmo virtual functions not being calledFranklin Sobrinho2-4/+12
* Bind EditorSpatialGizmo::clear method
2016-07-09removed target_fps option, moved it to debug (it makes no sense for games). ↵Juan Linietsky1-2/+10
Added a frame_delay option for games that don't want to use the CPU fully.
2016-07-09Finally fixes the infamous bug #4444, hoping to never see you again.Juan Linietsky1-0/+9
Closes #4444.
2016-07-09properly generate tangents only upon request, closes #5580Juan Linietsky1-1/+1
2016-07-09do not show help on multi node selection, array editing, etc, closes #5550Juan Linietsky1-5/+10
2016-07-09Cleaned up preview generation thread, fixes #5499Juan Linietsky1-62/+70
2016-07-09Fix help search dialog titleseska1-1/+2
2016-07-09Regenerate hardcoded Godot icon to match current oneRémi Verschelde1-4/+1386
Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines.
2016-07-09RichTextLabel: Fix adding raw text when bbcode is disabledRémi Verschelde1-5/+6
Fixes #5605.
2016-07-09Flake8 compliance (except for unused variables)Nobody Really3-693/+1086
2016-07-09Comma fixNobody Really3-563/+563
2016-07-09Whitespace fixNobody Really3-1455/+1364
2016-07-08Revert removing of function call in gd_parserGeorge Marques1-0/+1
The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes.
2016-07-09OSX export: Default to fat format, make it an enumRémi Verschelde1-21/+27
Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip.
2016-07-08classref: Add docs for InputEvent* and InputMapRémi Verschelde1-11/+241
2016-07-08classref: Fix arg name for is_action_pressed/releasedRémi Verschelde3-25/+25
Also position TEXTURE_SPHERE constant properly.
2016-07-08classref: Fix descriptions indentation after #5588Rémi Verschelde1-688/+442
2016-07-08Pass mouse position to Input singleton in web exporteska1-0/+3
2016-07-08Fix own world option of Viewport.Franklin Sobrinho1-1/+1
It happens when the viewport has WorldEnviroment child with a valid Enviroment
2016-07-08save the editor state of the right scene instead of currentMarianoGNU3-2/+10
2016-07-08Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU4-27/+52
2016-07-08Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde4-313/+0
Note that it was already commented out.
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde32-175/+12
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
2016-07-08Avoid crash if setting modifiers fails, closes #5158Juan Linietsky1-1/+3