| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-03-24 | i-patch for Pirate language | Rémi Verschelde | 32 | -32/+32 | |
| Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate." | |||||
| 2017-03-24 | i18n: Sync templates and translations with current code | Rémi Verschelde | 31 | -86168/+85843 | |
| Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two: | |||||
| 2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | 98 | -182/+180 | |
| From https://github.com/lucasdemarchi/codespell | |||||
| 2017-03-24 | Improved 2D snapping behavior | Pedro J. Estébanez | 2 | -49/+49 | |
| Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | |||||
| 2017-03-24 | Only assume HiDPI mode if DPI >= 192 and width > 2000 | Rémi Verschelde | 2 | -6/+4 | |
| Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto. | |||||
| 2017-03-24 | ENet code cleanup and changes from review. | Fabio Alessandrelli | 4 | -9/+61 | |
| 2017-03-24 | Cleanup unused ENet files and updated thirdparty README | Fabio Alessandrelli | 5 | -1160/+8 | |
| 2017-03-24 | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | 7 | -15/+73 | |
| - Add blocking mode option to PacketPeerUDP. - put_packet returns ERR_UNAVAILABLE when operation would block. - ENet module uses non-blocking UDP. | |||||
| 2017-03-24 | Update ENet module to support custom ENet lib | Fabio Alessandrelli | 3 | -9/+31 | |
| Keep compatibility with upstream enet libraries | |||||
| 2017-03-23 | Several fixes to Android exporter and port. | Juan Linietsky | 10 | -166/+1888 | |
| Android seems to be working again! | |||||
| 2017-03-23 | Explicitly documented that Transform.basis is not necessarily an orthogonal ↵ | Ferenc Arn | 3 | -6/+13 | |
| matrix. Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly. Fixes #8113. | |||||
| 2017-03-22 | Implement warped mouse panning for 2D & 3D editors | Pedro J. Estébanez | 6 | -3/+35 | |
| Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future | |||||
| 2017-03-21 | Export working (for linux at least) | Juan Linietsky | 5 | -17/+100 | |
| 2017-03-21 | Suppress error messages when using ConfigFile::get_value and a default is given | Bojidar Marinov | 1 | -2/+7 | |
| Fixes #8097 | |||||
| 2017-03-21 | Export template management dialog. | Juan Linietsky | 12 | -105/+543 | |
| Missing download (need to discuss this!) | |||||
| 2017-03-21 | Fix random crashes when using yield() | Pedro J. Estébanez | 1 | -1/+1 | |
| 2017-03-19 | is_active to is_paused | AlexHolly | 2 | -13/+22 | |
| rm doc | |||||
| 2017-03-19 | Travis: Run clang-format static check | Rémi Verschelde | 2 | -1/+53 | |
| Commits or PRs that do not respect the clang-format style that we enforce will fail the test. Adding ubuntu-toolchain-r-test as its libstdc++ is necessary to install libllvm-3.9. | |||||
| 2017-03-19 | Fix linking order for builtin freetype | Rémi Verschelde | 1 | -18/+14 | |
| Before this change the libfreetype_builtin.a lib would be appended at the very end of the linking flags, after system libs such as -lX11 or -lkernel32. | |||||
| 2017-03-19 | Input: bind parse_input_event() | Andreas Haas | 3 | -1/+5 | |
| When using get_tree().input_event(ev), the engine will JUST send the event down the SceneTree. However, you won't get any of the benefits of the Input singleton: - No InputMap actions will be emitted - The internal input state won't be modified, so methods like `Input.get_mouse_pos()` or `Input.is_joy_button_pressed` won't return the expected output after sending the event. This is fixed by using `Input.parse_input_event(ev)` instead. I guess we'll also have to update the docs to reflect that this is the preferred method of sending custom InputEvents. | |||||
| 2017-03-18 | InputMap: Rename joypad button "PS X" to "PS Cross". | Andreas Haas | 1 | -1/+1 | |
| 2017-03-18 | X11: Don't reset mouse cursor theme. | Andreas Haas | 1 | -2/+1 | |
| On KDE (and possibly others) the "default" cursor theme is actually some system default, not the one you've set in the desktop setting. This was especially annoying when using a white cursor, as Godot would then reset back to a dark one. In my case it was also keeping the cursor from changing its shape. | |||||
| 2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 6 | -315/+35 | |
| 2017-03-18 | android: adding classpath and gradle plugins | Ramesh Mani Maran | 4 | -1/+21 | |
| 2017-03-18 | Editor: Fix "About" dialog | Andreas Haas | 1 | -6/+5 | |
| Use a HBoxContainer instead of hardcoded positions. | |||||
| 2017-03-17 | Fixed typo in gdscript autocompletion. | mbalint12 | 1 | -1/+1 | |
| There was a missing '!' sign, but autocompletion shows parent script members too. | |||||
| 2017-03-17 | Some WebGL 2 and build fixes/clean-up | eska | 2 | -18/+14 | |
| 2017-03-15 | Update mouse position on touch and release events (Android) | denis | 1 | -0/+2 | |
| 2017-03-15 | Remove warning on owner re-assignment | Pedro J. Estébanez | 1 | -0/+3 | |
| 2017-03-15 | Fix redundant connections saved in sub-inheritance | Pedro J. Estébanez | 2 | -21/+28 | |
| 2017-03-14 | List Control::has_point as a virtual method | CrazyGuy108 | 2 | -0/+10 | |
| According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h. classes.xml was updated to also list this method in Control. | |||||
| 2017-03-14 | more html5 fixes | Juan Linietsky | 2 | -2/+6 | |
| 2017-03-13 | fixed ClassDB inconsistencies | Karroffel | 8 | -23/+23 | |
| fixes #7960 | |||||
| 2017-03-13 | WindowDialog: Fix crash when running as ProjectManager | Andreas Haas | 1 | -2/+2 | |
| Fixes a bug introduced in #7970 | |||||
| 2017-03-13 | Fix drag and drop on 2d viewport | volzhs | 1 | -16/+16 | |
| 2017-03-13 | Skip asserts on non-debug builds at compiler level | Pedro J. Estébanez | 1 | -0/+2 | |
| 2017-03-12 | fix remove_and_skip() | AlexHolly | 1 | -7/+8 | |
| 2017-03-12 | converted skeletons from uniform to texture | Juan Linietsky | 4 | -141/+189 | |
| 2017-03-11 | Fix connection errors when replacing node | Ignacio Etcheverry | 1 | -2/+5 | |
| - Avoid connecting the signals to nonexistent methods - Preserve only persistent connections | |||||
| 2017-03-11 | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | 1 | -2/+2 | |
| 2017-03-10 | Fixes for TouchScreenButton | Pedro J. Estébanez | 2 | -8/+16 | |
| - getting stuck on pause - handling input when not visible | |||||
| 2017-03-10 | Fix web export build | eska | 4 | -7/+6 | |
| 2017-03-09 | Fix node duplication in scene sub-inheritance | Pedro J. Estébanez | 3 | -6/+26 | |
| 2017-03-08 | Convert ENetAddress host to 16 bytes to accomote IPv6 | Fabio Alessandrelli | 3 | -13/+19 | |
| 2017-03-08 | Add godot socket implementation | Fabio Alessandrelli | 2 | -0/+238 | |
| 2017-03-08 | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 3 | -2/+5 | |
| 2017-03-06 | Editor: Dim UI when a WindowDialog is shown. | Andreas Haas | 4 | -0/+74 | |
| Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P | |||||
| 2017-03-06 | Fix build issue with MSVC | Rémi Verschelde | 1 | -1/+2 | |
| windows.h is a mess. | |||||
| 2017-03-06 | Complement KinematicBody2D fix | Pedro J. Estébanez | 1 | -0/+2 | |
| >> which was done at 5fc084c28e912c54bf64645df3e6cf2cd2c30be6 | |||||
| 2017-03-05 | Make that Whole New World great again | Rémi Verschelde | 2 | -2/+5 | |
| Fix regression from 5dbf180 that broke Windows build. | |||||
