| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | 3 | -0/+28 | |
| - Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||||
| 2016-07-10 | Fix crash on asset lib install | George Marques | 3 | -3/+8 | |
| This is not the perfect solution, but fixes the crash and avoid a dependency on EditorNode. | |||||
| 2016-07-10 | As volzhs mentioned in #5385, changes to save to FILE_SAVE_ALL_SCENES | Juan Linietsky | 1 | -1/+1 | |
| 2016-07-10 | Remove Better Collada Exporter, now in its own repo | Rémi Verschelde | 4 | -2702/+0 | |
| See https://github.com/godotengine/collada-exporter for the new upstream location. | |||||
| 2016-07-10 | Add function to get the list of samples, closes #5561 | Juan Linietsky | 2 | -3/+20 | |
| 2016-07-10 | Allow semicolon after 'pass' keyword | George Marques | 1 | -0/+4 | |
| 2016-07-10 | Fixed highlight all occurrences highlighing highlighted section | Paulb23 | 1 | -0/+6 | |
| 2016-07-10 | Fix custom types showing on wrong dialogs | Franklin Sobrinho | 3 | -9/+11 | |
| * The custom types are visible when the dialog is shown | |||||
| 2016-07-09 | Fix builtin OpenSSL configuration | George Marques | 1 | -2/+7 | |
| Fixes a bug that happens on Windows 64-bits. | |||||
| 2016-07-10 | LineEdit placeholder now accepts translated strings. | Ovnuniarchos | 1 | -1/+2 | |
| 2016-07-09 | line/col label was changing size with each cursor move, forcing the GUI to ↵ | Juan Linietsky | 3 | -2/+8 | |
| resize upwards and costing considerably CPU usage. It has been changed so it won't resize the UI when modified. This will make the code editor feel a lot smoother. | |||||
| 2016-07-09 | Fix CollisionPolygon gizmo showing error icons instead of the 3d handles | Franklin Sobrinho | 1 | -1/+1 | |
| 2016-07-09 | Changed tree so shift-selection skips folded children, closes #5515 | Juan Linietsky | 2 | -5/+5 | |
| 2016-07-09 | Fix EditorSpatialGizmo virtual functions not being called | Franklin Sobrinho | 2 | -4/+12 | |
| * Bind EditorSpatialGizmo::clear method | |||||
| 2016-07-09 | removed target_fps option, moved it to debug (it makes no sense for games). ↵ | Juan Linietsky | 1 | -2/+10 | |
| Added a frame_delay option for games that don't want to use the CPU fully. | |||||
| 2016-07-09 | Finally fixes the infamous bug #4444, hoping to never see you again. | Juan Linietsky | 1 | -0/+9 | |
| Closes #4444. | |||||
| 2016-07-09 | properly generate tangents only upon request, closes #5580 | Juan Linietsky | 1 | -1/+1 | |
| 2016-07-09 | do not show help on multi node selection, array editing, etc, closes #5550 | Juan Linietsky | 1 | -5/+10 | |
| 2016-07-09 | Cleaned up preview generation thread, fixes #5499 | Juan Linietsky | 1 | -62/+70 | |
| 2016-07-09 | Fix help search dialog titles | eska | 1 | -1/+2 | |
| 2016-07-09 | Regenerate hardcoded Godot icon to match current one | Rémi Verschelde | 1 | -4/+1386 | |
| Used `xxd -i icon64.png data.h` to get the raw array from a 64x64 export of the SVG icon. Also improved the formatting of the splash array to avoid having 65k char-long lines. | |||||
| 2016-07-09 | RichTextLabel: Fix adding raw text when bbcode is disabled | Rémi Verschelde | 1 | -5/+6 | |
| Fixes #5605. | |||||
| 2016-07-09 | Flake8 compliance (except for unused variables) | Nobody Really | 3 | -693/+1086 | |
| 2016-07-09 | Comma fix | Nobody Really | 3 | -563/+563 | |
| 2016-07-09 | Whitespace fix | Nobody Really | 3 | -1455/+1364 | |
| 2016-07-08 | Revert removing of function call in gd_parser | George Marques | 1 | -0/+1 | |
| The function call was removed in #5538 because of the unused return value, but the function itself has side effects and the absence of the call was causing crashes. | |||||
| 2016-07-09 | OSX export: Default to fat format, make it an enum | Rémi Verschelde | 1 | -21/+27 | |
| Since we want to distribute only the fat binary in the official templates, this should make it work out of the box. 32 bits and 64 bits options are still available for people that want them, but will throw an error if the binaries are not in the template zip. | |||||
| 2016-07-08 | classref: Add docs for InputEvent* and InputMap | Rémi Verschelde | 1 | -11/+241 | |
| 2016-07-08 | classref: Fix arg name for is_action_pressed/released | Rémi Verschelde | 3 | -25/+25 | |
| Also position TEXTURE_SPHERE constant properly. | |||||
| 2016-07-08 | classref: Fix descriptions indentation after #5588 | Rémi Verschelde | 1 | -688/+442 | |
| 2016-07-08 | Pass mouse position to Input singleton in web export | eska | 1 | -0/+3 | |
| 2016-07-08 | Fix own world option of Viewport. | Franklin Sobrinho | 1 | -1/+1 | |
| It happens when the viewport has WorldEnviroment child with a valid Enviroment | |||||
| 2016-07-08 | save the editor state of the right scene instead of current | MarianoGNU | 3 | -2/+10 | |
| 2016-07-08 | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU | 4 | -27/+52 | |
| 2016-07-08 | Cleanup: drop ImportSettingsDialog, replaced by contextual actions | Rémi Verschelde | 4 | -313/+0 | |
| Note that it was already commented out. | |||||
| 2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 32 | -175/+12 | |
| Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||||
| 2016-07-08 | Avoid crash if setting modifiers fails, closes #5158 | Juan Linietsky | 1 | -1/+3 | |
| 2016-07-08 | ScenesDock: Fix regression in tree generation | Rémi Verschelde | 1 | -0/+3 | |
| Was a regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. Fixes #5590. | |||||
| 2016-07-07 | remove warnings if a script is missing and can't be opened | Juan Linietsky | 1 | -0/+2 | |
| 2016-07-07 | do not allow removal of groups that come from instanced/inherited scene, ↵ | Juan Linietsky | 1 | -2/+28 | |
| closes #5505 | |||||
| 2016-07-08 | Classref: update with new doctool indentation | J08nY | 1 | -3202/+3202 | |
| 2016-07-07 | Doctool: correct XML indentation | J08nY | 1 | -4/+4 | |
| fixes #4483 | |||||
| 2016-07-07 | Remove unused variables (third pass) + dead code | Rémi Verschelde | 20 | -191/+3 | |
| Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| 2016-07-07 | Removed unused variables (second pass) + dead code | Rémi Verschelde | 35 | -431/+27 | |
| Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| 2016-07-07 | Removed unused variables (first pass) | Rémi Verschelde | 13 | -100/+20 | |
| Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | |||||
| 2016-07-07 | Implement undo/redo for adding and deleting global properties | Franklin Sobrinho | 2 | -5/+33 | |
| 2016-07-07 | SceneTreeDock: Fix wrong argument in _has_visible_children | Rémi Verschelde | 1 | -3/+3 | |
| Seen while checking for unused variables, which `child` was. | |||||
| 2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | 8 | -6/+30 | |
| 2016-07-06 | Fix several bugs related to node duplication and signals, closes #5405 | Juan Linietsky | 2 | -3/+21 | |
| 2016-07-06 | Only allow built-in scripts to be edited when the scene they belong to is ↵ | Juan Linietsky | 5 | -4/+85 | |
| loaded, closes #5403 | |||||
