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2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij12-533/+1778
2017-06-16TIME constant reverted to a single float, fixes #9123Juan Linietsky9-17/+11
2017-06-16Cleaned up Screen Space Reflections, closes #8119Juan Linietsky4-19/+16
2017-06-16Fixes to SSR, WIP.Juan Linietsky9-99/+47
2017-06-16Increase the default perspective camera FOVHugo Locurcio4-5/+5
2017-06-16Enhance scene tabsvolzhs7-43/+216
2017-06-16Fixed memory leaksMarc Gilleron2-1/+8
2017-06-15Rename Godot-specific resource extensionsGeorge Marques21-31/+31
2017-06-15doc: Sync classref with current sourceRémi Verschelde2-2106/+2230
2017-06-15Fix MouseWheel position on WindowsGeorge Marques1-2/+2
2017-06-15fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky3-10/+15
2017-06-15Remove error spam on Intel, closes #8665Juan Linietsky2-6/+1
2017-06-15Color Picker Fixed Appearanceremorse1071-8/+11
2017-06-15Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez3-0/+9
2017-06-14Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x...Ferenc Arn1-4/+4
2017-06-14Fix _draw_polygon colors and uvsJuan Linietsky1-3/+3
2017-06-14get rid of button arrayJuan Linietsky5-681/+1
2017-06-14Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky10-169/+48
2017-06-14glad: Sync with upstream 0.1.14a0Rémi Verschelde3-95/+96
2017-06-14Fix/improve TouchScreenButtonPedro J. Estébanez2-57/+47
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs1-0/+5
2017-06-14Rewrite Image::blit_rect to use the following algorithm:Benjamin Dahse1-10/+10
2017-06-14Add Signals descriptions when they exist.Julian Murgia2-0/+12
2017-06-14Refactor layer_mask to collision_layerPoommetee Ketson30-220/+220
2017-06-14Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...Marc Gilleron1-3/+3
2017-06-14renamed occurances of ColorRamp with GradientKarroffel8-85/+85
2017-06-13Don't append standard ports to the request header.Martin Capitanio1-2/+12
2017-06-13Add ability to use custom script templates.Andreas Haas10-4/+111
2017-06-13Fixed thread check, solves: #3698kubeczek2-0/+8
2017-06-13-Fixed occluder rendering, closes #8560Juan Linietsky12-11/+49
2017-06-13Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky4-15/+16
2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, c...Juan Linietsky1-1/+1
2017-06-13Used in the macOS HiDPI options window is too smallageazrael1-3/+3
2017-06-13Fixed middle mouse button can't bounce in macOSageazrael1-2/+2
2017-06-12Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky1-1/+1
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky3-2/+8
2017-06-12Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2-96/+60
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky3-0/+4
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas1-1/+1
2017-06-12UWP: InputEvent: Renamed "pos" property to "position"George Marques1-9/+9
2017-06-11Expose zstd and zlib compression levels as global config.Ferenc Arn2-5/+13
2017-06-12Fixed compilation on Windows + removed debug printMarc Gilleron2-4/+2
2017-06-11Restored everything related to information polling, and added information box...Juan Linietsky10-34/+228
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky16-202/+437
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky3-77/+345
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee3-0/+8
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli4-8/+11
2017-06-10Editor now shows error when debug port is in useFabio Alessandrelli1-2/+5
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky4-19/+15
2017-06-09Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez1-0/+1