| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2015-12-29 | remove an extra line | reduz | 1 | -1/+1 | |
| 2015-12-29 | -Make tilemap able to change light mask, fixes #2557 | reduz | 3 | -1/+14 | |
| 2015-12-29 | removed some prints | reduz | 2 | -6/+6 | |
| 2015-12-29 | -forgot a check for tools enabled, closes #3166 | reduz | 1 | -0/+2 | |
| 2015-12-29 | -add breakpoint statement to ease with debugging, closes #3165 | reduz | 7 | -1/+34 | |
| 2015-12-29 | -fixed bug with some indent blocks not properly checked, fixes #2570 | reduz | 1 | -4/+16 | |
| -added ability to do one-line blocks, such as: if something: print("hello") , to be more python-like | |||||
| 2015-12-29 | -restrict gui root from being removed while performing input, fixes #2578 | reduz | 2 | -0/+6 | |
| 2015-12-29 | make it easy to edit popupmenus, fixes #2595 | reduz | 1 | -0/+8 | |
| 2015-12-29 | -Allow negative texture scale in TextureButton, fixes #2956 | reduz | 1 | -4/+4 | |
| 2015-12-29 | -property change object's rotation pivot on children of scaled CanvasLayer, ↵ | reduz | 1 | -2/+4 | |
| fixes #2599 | |||||
| 2015-12-28 | do not allow editing of tilemap if it's invisible, fixes #2601 | reduz | 1 | -1/+2 | |
| 2015-12-28 | -renamed function get_relative_transform() to ↵ | reduz | 5 | -16/+13 | |
| get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155 | |||||
| 2015-12-28 | - added 'onready' keyword to gdscript. Defers initialization of member ↵ | reduz | 7 | -8/+78 | |
| variables until _ready() is run. | |||||
| 2015-12-28 | Fix proper ordering of project settings properties, also fixes inability to ↵ | reduz | 3 | -6/+9 | |
| change order of autoloads | |||||
| 2015-12-28 | PhysicsBody2D and descendants documented. | Ovnuniarchos | 1 | -22/+68 | |
| 2015-12-28 | -Added proper code completion for singletons | reduz | 2 | -1/+65 | |
| 2015-12-28 | Ability to set autoloads as singleton global variables | reduz | 7 | -12/+137 | |
| 2015-12-28 | -added a visual tool to change the pivot of a sprite/asprite/polygon/etc. ↵ | reduz | 3 | -34/+70 | |
| Closes #2670 | |||||
| 2015-12-28 | -fixed rich text label fill alignment, always works now | reduz | 1 | -13/+22 | |
| -made also sure it doesn't crash, fixes #2688 | |||||
| 2015-12-28 | Add missing argument names in GDScript bindings | Rémi Verschelde | 42 | -236/+234 | |
| All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | |||||
| 2015-12-28 | Fix wrong getters in ShaderGraph | Rémi Verschelde | 1 | -6/+6 | |
| 2015-12-28 | Remove bogus argument in body_get_node | Rémi Verschelde | 4 | -5/+3 | |
| 2015-12-28 | Remove bogus argument in sample_get_description | Rémi Verschelde | 6 | -7/+5 | |
| Copy-paste mistake from the setter most likely. | |||||
| 2015-12-28 | Style fix for rounded_values methods in Range | Rémi Verschelde | 2 | -15/+18 | |
| 2015-12-27 | Sync doc with current source | Rémi Verschelde | 1 | -21/+462 | |
| 2015-12-26 | fixes crash/deadlock when video is paused and unpaused, might affect audio ↵ | Ariel Manzur | 1 | -0/+1 | |
| sync tho | |||||
| 2015-12-26 | small optimization improvement to rich text label tables | reduz | 1 | -4/+14 | |
| 2015-12-26 | Added reload icon to FileDialog's default theme | Ignacio Etcheverry | 4 | -2/+11 | |
| 2015-12-26 | -Added table support to RichTextLabel | reduz | 4 | -159/+467 | |
| -Made help more readable, closes #2851 | |||||
| 2015-12-26 | Fix joystick hotplugging on windows, using right indices now | Hondres | 1 | -8/+16 | |
| 2015-12-24 | Colorize Rect2 and NodePath in script editor | hondres | 1 | -0/+2 | |
| 2015-12-23 | upgrade .travis.yml | Marqin | 1 | -11/+45 | |
| Now it test 6 builds: * Ubuntu 14.04 - x11 (g++) * Ubuntu 14.04 - x11 (clang++) * Ubuntu 14.04 - windows (via MinGW) * OS X - osx (g++) * OS X - osx (clang++) * OS X - android * OS X - iphone Instead of just g++ on Ubuntu 12.04... | |||||
| 2015-12-23 | removed -ffast-math on ios, compiler bug? | Ariel Manzur | 1 | -7/+7 | |
| 2015-12-23 | redundant TAB removed | mrezai | 1 | -1/+1 | |
| 2015-12-23 | Fix ios libpng link error | mrezai | 1 | -4/+5 | |
| 2015-12-22 | New area space override modes documented. Also, PhysicsBody2D, Area2D, and ↵ | Ovnuniarchos | 1 | -15/+114 | |
| CollisionObject2D. | |||||
| 2015-12-22 | threads | Ariel Manzur | 2 | -1/+8 | |
| 2015-12-22 | missing? | Ariel Manzur | 1 | -0/+7 | |
| 2015-12-22 | testing patch for aligned reads by webp in javascript | Ariel Manzur | 3 | -0/+17 | |
| 2015-12-21 | Check pkg-config for libudev and enable gamepad code only if found. Linux ↵ | hondres | 5 | -12/+18 | |
| only for now | |||||
| 2015-12-21 | thread | Ariel Manzur | 1 | -2/+1 | |
| 2015-12-21 | -another approach to solving the deadlock problem :| | Juan Linietsky | 3 | -27/+20 | |
| 2015-12-21 | -fixed build system to use pkg-config for evdev | Juan Linietsky | 2 | -3/+8 | |
| 2015-12-21 | -different attempt to avod deadlock problem | Juan Linietsky | 3 | -11/+23 | |
| 2015-12-21 | too early to rename thread | Ariel Manzur | 1 | -1/+2 | |
| 2015-12-21 | -Fix to progress dialog, speding it up | Juan Linietsky | 8 | -22/+56 | |
| -Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya | |||||
| 2015-12-21 | audio threads | Ariel Manzur | 1 | -3/+7 | |
| 2015-12-21 | Fix libpng link errors on android | mrezai | 3 | -2/+236 | |
| 2015-12-20 | windows resource version thing | Ariel Manzur | 1 | -2/+2 | |
| 2015-12-20 | this failed on mingw on linux (but not on msvc) with 2 problems: | Ariel Manzur | 1 | -3/+3 | |
| 1) it didn't print the error to the console, only this: build_res_file(["platform/windows/godot_res.windows.tools.32.o"], ["platform/windows/godot_res.rc"]) scons: *** [platform/windows/godot_res.windows.tools.32.o] Error 1 I had to print the actual command and run it on a console to see the error. The builder should be able to print the command it's running and the error, like it does with compiler invocations, etc. 2) The actual error was a syntax error on line 11 of godot_res.rc. I looked up "FILEVERSION" and "PRODUCTVERSION" (here https://msdn.microsoft.com/en-us/library/windows/desktop/aa381058(v=vs.85).aspx), it says they take 4 numbers as parameters, so I added those 0s, but I'm not sure if they're in the right order. @masoudbh3 can you check it out? thanks It builds on msvc just fine with (and without) these changes. | |||||
